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Eldred

Pathfinder
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Everything posted by Eldred

  1. Oh, well if they're up for it, they could definitely model some sort of premade fortification chunks for larger works, sure!
  2. Same issue struck us on NA PvE - A11 today. Still cannot get back on as of now.
  3. There's already a few threads dealing with the issues of gates being too large, and requiring additional sizes. I think it would benefit the game on the whole to somehow prevent that weird meta that's been around since Ark, of just building base walls with nothing but gates all around. Increasing the price of gates, or perhaps putting a cap on them per claim, or simply having a "too close to similar structure" area of denial around each may help alleviate this issue, and push people to actually make walls out of other building blocks.
  4. I definitely agree that the PvE servers should still have a claim system, with the new, much lower caps, before you'd be able to build everything, the other alternative is people running around and spamming foundations to block anyone else from setting their own things there.
  5. Hey, thanks for going over the issue, though I gotta report that despite the recent patchnote claiming the issue has been fixed, the recipe still calls for Jute to this day! Can't craft it with anything else, still.
  6. The bar shot calls specifically for Jute, instead of Fiber, which makes it that much harder to come by depending on which island you are on.
  7. Some specific trees (Looking like the ones that ought to give sap) are non interactable, have no collision, and can't be harvested.
  8. This definitely feels like the cycle is going too fast, both the aging and the FoY position cycling.
  9. As I was trying to cross region from A11 to B11 on The Hydra's Den, the game encountered the following error:https://puu.sh/CB8YI/a7ba8cbd7d.jpgWhen trying to join back the server, a pop up informs me that the connection failed, because "There is already a player with this account connected!"I managed to reconnect a few minutes later, only to get this error again when crossing the next tile:Fatal error!VERSION: 15.1 AtlasGame.exe!AShooterHUD::UpdateMapMaterial() (0x000000013fc3c81d) + 7 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterhud.cpp:3574]AtlasGame.exe!AShooterPlayerController::TickActor() (0x000000013fc6df4a) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2562]AtlasGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x0000000141203366) + 31 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140712228) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:939]AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00000001407113dd) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:680]AtlasGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001407141a0) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:1777]AtlasGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00000001407b9d29) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\async\taskgraphinterfaces.h:319]AtlasGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001411ca299) + 85 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]AtlasGame.exe!FTickTaskManager::RunTickGroup() (0x00000001411d028c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\ticktaskmanager.cpp:999]AtlasGame.exe!UWorld::RunTickGroup() (0x00000001410030c6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:701]AtlasGame.exe!UWorld::Tick() (0x0000000141004521) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:1227]AtlasGame.exe!UGameEngine::Tick() (0x0000000140f367f4) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:1181]AtlasGame.exe!FEngineLoop::Tick() (0x000000013f4d8aaa) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2449]AtlasGame.exe!GuardedMain() (0x000000013f4d355c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:140]AtlasGame.exe!GuardedMainWrapper() (0x000000013f4db50a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]AtlasGame.exe!WinMain() (0x000000013f4db638) + 8 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]AtlasGame.exe!__tmainCRTStartup() (0x000000014221150d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]kernel32.dll!UnknownFunction (0x00000000771f59cd) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x000000007735385d) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x000000007735385d) + 0 bytes [UnknownFile:0] After verifying the game files, it worked for one crossing, but then crashed once again.
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