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Slash78

Pathfinder
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Everything posted by Slash78

  1. I'm not going to be going back to Ark...so maybe stay? I don't play on official servers anyway, but it just seems like the Ark official servers, but worse. However due to structure of the game, unofficial servers aren't anywhere near the option they are in Ark. My personal opinion, the whole "large PvP guilds fighting it out and vying for territory" thing isn't working and isn't going to work. They need to move away from that (and event the off-line raid protection ideas) and move to a faction system. Factions were large companies, small groups and even individuals can join. Attack your own faction, you would get booted from it. Attack factions friendly or neutral to yours, you would piss them off and lose standing in your own. Attack hostile factions and gain rep in your factions. No faction wide tax, players would gain favor/advancement by donating gold, mats, etc to the faction and all gold, mats, etc the faction would have would be gained in that way or through trade. Of course this is just one possible direction to take the game and I doubt the Ark/Atlas devs would ever take the game in that direction.
  2. There seems to be a massive misconception in this thread. It's based on the concept the game is dying (and it is) only because the choices the game devs have made. Don't get me wrong, the Ark/Atlas devs aren't the sharpest crayons in the box and I have often felt like I was enjoying their games despite their decisions and intent. However a large factor for people leaving is the fact they've literally been driving away from this game by a lot of those who've stayed. So am I supposed to feel bad about those same people threatening to rage-quit now? No.
  3. Factional warfare (maybe a dozen factions on the map, not counting independent groups). Towns you can build in (that have plots of land that work like a platform, with structure limits).
  4. You mean you don't like the sound of two paper bags rubbing against each other constantly as your run along?
  5. Instead of one faction being added I think several should be added. I would go into length about this, but some other time.
  6. Ships, yes. In fact this is a thread about that. And they should map it out in advance, while giving players an idea of what is coming. Right now we are pretty in the dark and the Devs don't seem to have a good idea which way the game wants to go. I hope they don't do like Ark with the power creep. (Never liked "tek tier" and hopefully they won't just make larger and larger ships).
  7. I understand what you were trying to say...but this is a little different than Ark. Early on (before I bought the game) there was a decent road map. We know they were going to be adding a lot of dinos and even were publishing dossiers (sometimes years before they made it in the game). They started with 24 and said by full release they wanted to be up to around 100 (and below past that number eventually). So far we've heard very little about upcoming ships, creatures, etc. They are introducing a crab and a few other things in delayed patch. In Ark there was the promise of more stuff being added and for the first 18 months a lot was indeed added. There is no where near the promise and content patches a farther in between.
  8. I'm not constantly....but I do overload often. And because I do, I often get hammered by SotD. So much so I don't start a trip unless I got at least 4k wood and 500 metal on the boat. Because I know I'll eventually outrun them, I'll take hits along the way.
  9. They need to do something about the weight of ships. My company has two Galleons, one well armed (at least on the top deck it is) and one completely unarmed, without two of the decks to save weight. The total weight saved was less than 3k. So I can carry the equivalent of half a loaded elephant extra. (Both ships have the same sail plan, thinking about adding at least one weight sail).
  10. Ceratosaurus never made it into Ark.
  11. I think they were planning a Man-o-War, though I don't know if it was a galleon variant or something larger than a galleon. I would like to see a Frigate, basically a lengthened Brig, with keeping the one gun deck. I would also like to see a Carrack, shorter in length than the galleon, but either as wide or maybe five ceilings wide, with high very forecastle and quarterdeck. For both I would like to see four large masts or four large and one medium, with the Frigate better optimized as a fast warship and the Carrack having high weight capacity so it could be a hauler. I would also like to see a Caravel, a ship a little longer and wider than the Sloop, two ceilings wide, with a very shallow draft. A sail plan of more than the medium (max for the sloop) but less than one large and one small (Schooner). I would like to see oared ships...but I don't know how useful (if at all) they would be. Ships like a medieval war galley, xebec, galiot, galleass. Another change I would like to see is Extra Large sails. I think a galleon with six sails on it is kind of ugly. Four XL sails would look better. A thing to keep in mind, if you ask for a ship, be sure to say about how large it would be (ceiling width on the deck), number of decks, overall look (flush upper deck, high fore/aftercastle) and number of decks. The number and size of sails and possible roles. As of now we have the following... -Sloop, one ceiling wide, one medium sail, one deck. -Schooner, three ceilings wide, one large, one small sail, two decks. -Brig, four ceilings wide, three large sails, three decks. -Galleon, six ceilings wide, six large sails, six decks. (though decks five and six are only at the aft).
  12. Yes, Ark's taming worked, but I never felt the process itself was all that enjoyable. I would say it was functional. I actually enjoy the taming mechanic more in Atlas, or I did until they decided to make changes. The Atlas devs have a very unrealistic idea of how their game should be played. No, no one should be tried to tame a tiger, rhino, etc "in the wild" without a taming pen. The Devs obvious don't play their own game. (These days I don't even tame in Ark without building a temp pen).
  13. Try whistling "J" and walking if there is nothing in the log. Sometimes that will make them pop out of wherever they were. Had to do that for an ostrich I put in a 3x3 barn with a tiger and a horse. It was no where to be seen, whistled all follow, led the tiger and horse out and the ostrich magically appeared.
  14. They've made these changes on Rhinos, Tigers, etc. Not just Elephants. I thought the Bull was bugged/glitched, but apparently this is what the devs intended all along.
  15. Took a look at your pic again. You're health is really low for "not getting hit".
  16. They don't want it because they want people to run around and grief each other "for resources". Just like the old Ark BS about "raiding for resources" when raiding was more about wiping the other side just because.
  17. No, it's not, because I was able to get hit by the rhino in that position.
  18. I'm fully spec'd in the taming tree. Went to the belly and only go "remove bola". Had to get up under the chin to feed it. Got sent flying for my effort. Tried to tame a tiger before that, had to be standing next to the shoulder, where I was getting hit.
  19. You say that, but literally no one else I've talked to, that I actually know tamed them in game has been able to feed them at the stomach since the patch. So I have to file what you're saying as "cool story bro".
  20. That's BS. That was the old feeding spot. I tried that this morning and had to be up by the head, where I could get hit.
  21. It's not just the new mechanics, but also screwing up old mechanics too. I like the taming a lot more than Ark, but they screwed it over in the last patch.
  22. Atlas has so much potential. All of which is wasted because the Game Devs only want a gigantic Troll-Griefer shitshow and they're going out of their way to discourage any other kind of game play.
  23. I don't get it. They make a sandbox, then they go out of their way to limit the player experience to narrow, miserable experience. Not everyone wants to run around all the time and grief people. Nor do the rest of us want to be a army of mindless zombie grinders, harvesting mats by hand to keep the griefers going. I've been playing on a RP server, trading in tames. Devs wanted to discourage people from taming and it's worked. Not taming anything else in this game. But it also leaves me little else to do. The three things I liked to do in Ark was build, explore and tame. My base is built (but was built by someone else as they don't like the way I build). Exploring isn't fun as you have to spend and hour or more sailing (though it's better now) just to jump off the boat and die if you actually try to explore the island you've reached. Or the island is completely built over. That left taming. I like the mechanics in Atlas far more than Ark. I like the fact you can't just pick up whatever you're trying to tame with and Argent or Quetz and drop it in a pen. I don't like the changes in v15. I never had the patience to tame a Bull and I don't like the fact that now Tigers, Elephants and Rhinos (what I was taming the most) are now worse than that. So I guess I quit as I have nothing in this game I actually want to do. Don't feel like griefing...er..."PVP" (play plenty of PVP games, just not open world ones). Don't feel like the lame boss fights (didn't do a single boss fight in Ark). It seems like the parts of Ark and of Atlas that I've like are an accident, not the gameplay intended by the Devs. And the devs have "learned from Ark" and are going out of their way to make discourage wider gameplay.
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