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Skinner NA PVE

Pathfinder
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Everything posted by Skinner NA PVE

  1. This is a retired breeder, she has points spent
  2. Don’t let my name fool you. I am on EU. Haven’t found a way to change my name.
  3. First of many auctions of Legendary Giraffes, Elephants, and Rhinos. https://discord.gg/zJ5GVWU 221% mele giraffe up for auction now. 5298 Weight 862 Stamina 707 Health Minimum Bid lowered to 5K
  4. Just tell me 1 thing... I can stack 100 large sails, but fertilizer... you get 1. Well 2 things... I can carry a literal mountain of metal, but a heat wave...and I’m dead.
  5. Yesterday I spent 2 hours collecting wood and my company mate spent 6 hours collecting wood. That isn’t fair he has more wood... Does that sum that up?
  6. Agree guns damage needs increasing AND a .05% chance it blows up in your hand destroying the gun and killing the user. Let’s get real people!
  7. Consider a mechanic to allow me to protect settlers on our Island for more than 10 days. Anyone can destroy their stuff after 10 day timer. This happened to some of out settlers. Also it appears their boat is not decaying at all. We think they left EU for NA but was going to give them another 10 days benefit of the doubt.
  8. Now that you have solved “tax” issue and people not wanting to “work for anyone else” please consider the following. Everyone has their tax rate at max on PVE and there is not reason not to.... So Make tax rate and upkeep cost tied together. Want higher taxes pay more gold upkeep, no settlers, lower tax rate and lower upkeep costs. I leave the math up to you.
  9. I breed with penguins once, had some really ugly babies.
  10. EU PVE Structures are not snapping correctly. It rains in my building cheat TP B8 459034 169733 977
  11. Keys to feeding elephants. 1. Be on the same level as the elephant while its bolaed. If your trap is on foundations you need to be standing on a foundation. 2. Where you look matters! If you are in the sweet spot I am about to describe and dont see what I tell you look around. 3. Sweet spot, by the bent front leg slightly behind it. inch in slowly until when the ele inhales you get E to feed and when he exhales it goes to remove bola. 4. Pen design, float as many walls as possible, and never drop the ele in the corner with the supports they can make it unfeedable, you want clear unhindered access to the sweet spot. 5. If all else fails duck dive and dodge, run in feed back out count to 18 repeat. You can practice by dodging wrenchs
  12. Last one. (Joke) Bed are limited to the current grid you are in. For fast travel an NPC must be placed call him “ticket salesman”. When you fast travel you board a transport ship, costs 3 gold per grid, each grid takes 1 minute to cross, you can play a mini game to decrease gold cost and travel time. Please continue doing what you are doing I am really enjoying the game. Please limit wipes to your nose and rear end.
  13. Living Buff or Death Debuff Carrot or stick I think the players that actually survive should have advantages over those of us [like myself] that just jump on a camp fire and die when I get hungry.
  14. Actual NPC pirates. Their AI would follow you until you exceeded their range OR they sank you OR you dropped your sails (stopped) in which they “steal” 20% of your cargo. In turn if you sink them the ship wreck yields a map to where they have “placed” all their stolen booty. Land owners of the grid, while this ship is in their grid lose “5% of taxes collected”, a notifications of Pirates at the home grid would be appropriate.
  15. Animal/crew seated points on boats. A small post that snaps to the deck, small, medium, large varieties that you can “Use teather xxx” command and animals will be (seated) on the boat. In my observation things that use your seated code are never wonky like things just sitting on deck.
  16. Actual ship dock Like prebuilt construction docks but these are for parking ships. As an added feature put a crew on the wheel and tell them “move ship to xxx” and they park it for you.
  17. Trained Monkeys! Have shoulder mount monkey fetch treasure maps for you (say a 10 foundations travel limit)
  18. Weather stations Sailors know weather patterns Add a small station that when used shows you likelihood of storms and wind forecast for next game day. Skill point for accuracy can Be added to map maker tree.
  19. Sails. Please make them all percentages of the ship design. Flat rate on weight sails make them non viable. Make handling sails have a turn radius decrease modifier in addition to wind angle, Make weight sails a percentage of ships max weight. All sail blueprints should have these modifiers visible with RNG focused on the design of the sail but a chance to get a decent roll on other. Very few variants of ships out there because current meta has us locked in.
  20. We need to see actual ambient temp, not what it is outside... With temp so important to raising tames we need to know what our positions temp is. Current tells you local insulation values but temp is not adjusted based on player proximity to heat sources. a feels like 78 degrees would be wonderful
  21. Would it be possible to change SotD AI to not have amiable cannons? Right now they all hit the same plank. Other solutions is to make planks larger. A brig takes 40 planks...reduce that to 20 by combining the health of the planks together and double the area they cover. As is everyone puts cannons off the back and kills SotD that way because broadside fire is a death sentence if you dont have 40 planks with you.
  22. I have had success with Giraffes in equatorial, my elephant was 30 hours old and lost it to the cold. It’s not set it and forget it. The first 30 hours were all the same heat setup then poof it died. I was there and tried to save it when I saw it was bloody. I have a potential solution and will share if it works.
  23. Was just an idea to live in the world they have created. Sailing around I see a lot of pillars still. Beautiful game till people spam it up. I think the build radius is decently large not to need spamming. I lived on lawless and demolished a lot spam. I guess it’s human nature to pee on something to claim it just Incase one day you might want it.
  24. Is it possible to code for unconnected structural pieces to have significantly lower decay times? 1 foundation = 4 hours Scales to 30 connected pieces 10 days Since I am dreaming add in anything less than 5 adjoining pieces auto demolished after timer expires.
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