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enrell

Pathfinder
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Everything posted by enrell

  1. Not crashing. Dint even start. Im going to try your method though. Will download the server json. Open using the editor. Do watever needed. Then export back to the server
  2. The server is run by a datacenter and it was setup by them, with all the critical net thingy. So if i want anything changed, i was told to edit it.
  3. Thank you for the advice. Dint think abt the regis No one is staying in that island. Will take note of the regis database. Noted sir. Someone in discord did point out the online json viewer app that can pointed out errors. Btw how do you add islands to live grid. Same steps like i did ?
  4. Has anyone tried before to replace an island with another ? What did i was : 1) edit the json of the grid 2) identify the island id that i want to replace. Each island has a unique id which link the island to its levels 3) using the map editor, remove the island and replace it with the one you wanted. export. then from the json, copy all the information in the id. 4) paste it to the grid json 5) restart server after ensuring 3 portions are copied over ( island, coast and sublevels ) And the server did not start. What i assume went wrong is that the json is different to other grids. I have yet to copied to the others. What i am wondering if pasting it to the home region json is enough, to the surrounding grid or all of the grids. What do you guys think ? Anyone done it before want to guide me along ? Thank you
  5. Hi guys I opened up my project file. Control-Left click on the grid I wanted the spawn to be. Bottom-right corner, pasted the code at the earlier part of the thread. Export it. Then edit the json file. Noticed that the codes are before the server [], as compared to the official json which in the server template. Start the server but endup as bootloop. Edit the json again to remove the spawn codes. Restart, and ihe server restarted. Which part did i do wrong ? Wrong place for the spawn code to be at ? UPDATE : Got it to work. Seems the coords was the issue.
  6. so you saying, i can do it locally. then transfer over the file to the server? i did the custom map using the editor, but i forgo all the additional stuffs
  7. Oh. My server is hosted by a datacenter. They setup the server for me. Not sure i could do the editor.
  8. Awesome bro. So you edit the json file and pasted it to the server overrride field ? Can i trouble you for a snippet ?
  9. What i mean is looking for example. Mine on a dedicated server by a host. When we did the custom map, we forgo all these features, powerstone , npc, whales etc, so in our json, those portions are empty. I want to see if i could just add them in manually by the editor.
  10. Admin could just spawn the fountain and be young again instantaenous
  11. What i meant is can i do it on a already running server without the need to delete the saves etc
  12. I dont have such problem. Mind showing the 'code' ?
  13. You can find them in your old hdd. If you are familiar with ARK filename format, you know which to look for in Atlas
  14. Should i follow exactly in the website? The coords too ?
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