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About Killmaster

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  1. https://docs.google.com/document/d/1bPimZRac3nKBg63DebR-fayli8_8i3QF-zSuopXen7Q/edit
  2. I was wanting to know if it would be possible for us to get a list of all the previous versions of the servers and access to the files for manual download/installation. For the purposes of Bug reporting/fixing. Reason this came up, is after a recent update I am not able to connect to my server. The only thing different is the version update, clearly something one of the mods is conflicting and preventing the connection I know this. However the point is people that have implemented more than a few mods can't really do a trial and error by removing 1 mod to see if the server works. It's a waste of time. I want to be able to first have a Server running a version that I know works while, I go ahead and upgrade on my main. Then if I run across this problem again I can simply see what is different from the previous version compared to the new one and find out why the Mod is conflicting and fix it instead of relying on others to fix it for me. So for that we would need access to previous stable versions of the servers.
  3. Killmaster

    Drawing Requests

    I am willing to accept/or do more requests for drawings, either NSFW or SFW pictures. NSFW pictures will only be accessible to people over 18+ it will do no good to request one if you are not of age. - No body fluids no gore, no lola no scat point of reference materials such as Screenshots or pictures of your face (if you want me to include your features on the piece being drawn,) welcomed otherwise it comes from my own server. final pictures will be uploaded to deviantart mature pictures will have age restriction on them so as said before it would do no good to request a picture if you are not of age because you will not be able to access it until you are of age. I will not send mature pictures via dm/email/twitter. There is no charge I am willing to do these for free within reason, if the request borders on the outrageous or if I start getting spam,junk requests I will have to start charging to deter them. I record my work as I draw them so you can see I actually do draw them, I keep every request confidential unless stated otherwise. Here is some of my work https://www.deviantart.com/illegalkillmaster/gallery/ The youblows channel https://www.youtube.com/channel/UCH_K73041G_vCQszW5EVshQ
  4. **If you would like to this ship in action before you watch this guide : Start here or skip to the video below for the complete guide This guide assumes you know nothing about building ships and you are fresh off the rafts. If this is NOT the case. Then feel free to jump ahead. - As we do start off pretty basic. 0:01 - New to farming resources? 5:00 - start of the Time lapse 9:40 - Building the Shipyard 21:45 - Starting the actual ship build 29:55 - Starting the ships armor. 39:46 - Starting the enclosed bridge aka battle bridge 45:26 - Small Break from building to kill myself 51:20 - Lt Podium 1:06:32 - Ship release/Commission/Dedication Plaques No copyright intended The Armor design is based off from H.O.D gaming https://www.youtube.com/channel/UC20lDFLSrsFXwrj7GGOTOtw/videos https://www.youtube.com/watch?v=y_nbW10gA_o The Bridge design is my own.
  5. Killmaster

    VR related hard crash

    As of Midnight Us eastern time, I am not able to log into any server even my own private server. The game gets to the main menu and as I attempt join I get the Hard crash message window pop-up and the game crashes. from what I saw from the message it's related to VR - I am not using my headset it's turned off. In attempt to get around it I've uninstalled and unplugged Oculus. Still occurs attempted on 2 different pcs on 2 seperate networks the one with vr can not log-in, the one without VR on it can. (which again is why I believe it is a VR related bug.) 02.20-00.30.43 crashstack Fatal error! VERSION: 18.9 AtlasGame.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> >() (0x00007ff6d6d21d5b) + 0 bytes [c:\program files (x86)\visual studio 12.0\vc\include\xstring:782] AtlasGame.exe!FTrueSkyPlugin::SequenceChanged() (0x00007ff6d9746afd) + 198 bytes [h:\yarkupdatelivereal_shaders\engine\plugins\trueskyplugin\source\trueskyplugin\private\trueskyplugin.cpp:1869] AtlasGame.exe!FTrueSkyPlugin::UpdateFromActor() (0x00007ff6d9746fc8) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\plugins\trueskyplugin\source\trueskyplugin\private\trueskyplugin.cpp:1974] AtlasGame.exe!FTrueSkyPlugin::RenderFrame() (0x00007ff6d9740d75) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\plugins\trueskyplugin\source\trueskyplugin\private\trueskyplugin.cpp:1218] AtlasGame.exe!TBaseStaticDelegateInstance_ThreeParams<void,bool,__int64,int>::ExecuteIfSafe() (0x00007ff6d6ce290a) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:691] AtlasGame.exe!FRendererModule::RenderPostOpaqueExtensions() (0x00007ff6d9498928) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\renderer\private\scenerendering.cpp:1385] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6d93a76d3) + 83 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1136] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff6d94983ac) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\renderer\private\scenerendering.cpp:1272] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6d94aa93d) + 16 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6d7f29a98) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6d7f28c4d) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!RenderingThreadMain() (0x00007ff6d83ef269) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff6d83ef620) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff6d7ffa866) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6d7ffa738) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff977403034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff979163691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff979163691) + 0 bytes [UnknownFile:0]
  6. Killmaster

    Galleon internal ship build for PVPvE

    So I've watched/seen a lot of hours of content and personally while ingame. That while in battle in pvp that many are ill-equipped for dealing with raiders/borders went fighting naval battles they primarily build the ships defense for just the conflict between ships with out much consideration for melee combat. People act/seem surprised or caught off guard when gliders fly onto their ships or people climb up their ladders. So this is just a generic build for internal defense on a Galleon - also the build for my battle-bridge which protects the person on the wheel from bombardment from Damned ships or other player ships. For those that don't need much explaining to understand - the 1st video is the time lapse version it will show you me building the galleon on my own server (replicating what we built on the official server just faster) The 2nd videos is the exact same video and a lot longer however it will contain my ramblings as I explain the madness behind everything and why I build what I do where I do. The only thing I would note for the swivel cannon the Ideal ammo choice is Liquid fire because grapeshot takes too long to reload - The fire you can fire short bursts and do a lot of damage quickly to people that are attempting to rush your ship/bridge. Hope it helps longer version
  7. Killmaster

    Atlas drawing.

    I like to draw sometimes, below is something I came up with, during that weekend they decided to do a Maintenance on a Saturday during a 2x event. the video is of the drawing, to show that I was actually the one who drew it and not just pretending lol.
  8. Killmaster

    NPC Crew bug

    thank you, do I need to have the dev kit downloaded for them to work?
  9. Killmaster

    Can not hire crew at Freeport

    I ran across this bug in the dedicated server - it is updated to the latest patch however it is not allowing NPC's to be purchased
  10. On my server that I have been on, the problem of the NPC crew from the NPC in the freeport is present. meaning you can't buy any crew from the NPC. The fix that was done for the official server isn't working for this. So does anyone know any fixes or a way/command to spawn NPC crew.
  11. Killmaster

    Show 'n Tell #4 Deadline Wednesday 13th Feb

    This is awesome
  12. Killmaster

    Show 'n Tell #4 Deadline Wednesday 13th Feb

    Here is my entry for the show and tell - I always used to like making videos and I don't get to do it very often now'a days. - the idea was to take something serious like the honor of our ship and mix it with a little humor with the pretend subtitles - The plot story - is that Convoy of Damned ships have been reported in D15 and we're on route to intercept. Hope you like it (music list is in the end credits, if you leave it on repeat the music at the end will loop with the start)
  13. Killmaster

    stuck Seagulls count as crew

    Because of the PVE settings not allowing people on to other people's ships birds get stuck on our ship. When you unanchor the ship they count as crew and your ship starts to sink because you have too many crew. After killing the birds you go back to normal.
  14. Killmaster

    guide DEDICATED Server Setup (1x1 Grid Examples)

    Thank you for a great guide teach I will be using it to setup my own little mess around server. There is one thing I'd would like suggest be added to the guide. I've setup my own servers before and I've worked my local ISP company as their technical support and can't tell you how many times I got calls because people stopped being able to connect to their servers all of a sudden. - The reason for it is that your public IP address has a lease time- You are renting your external IP address from your internet company. If you are planning to run any kind of server it is better to use a static IP address one that doesn't change. Now the confusing part is although the IP address is temporary you can end up having the same IP address for a long time, then it suddenly changes and I can't tell you how many times I get asked why it changed now. So you bare with me, I will try to explain as simple as possible, this is not meant to insult anyone. I am jsut aware that not everyone is a CCNA certified tech. So to check on your IP address Lease time you can open your command prompt/command terminal and look up your Ip configuration settings. C:\WINDOWS\system32>ipconfig /all Ethernet adapter Ethernet: Connection-specific DNS Suffix . : <<ISP company>> Description . . . . . . . . . . . : Intel(R) Ethernet Connection (2) I219-V #2 Physical Address. . . . . . . . . : 30-5A-3A-07-20-72 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::XXXX::(Preferred) IPv4 Address. . . . . . . . . . . : 192.168.1.XXX(Preferred) Subnet Mask . . . . . . . . . . . : Lease Obtained. . . . . . . . . . : Wednesday, January 30, 2019 7:48:13 AM Lease Expires . . . . . . . . . . : Saturday, February 2, 2019 6:39:14 AM What you need to look for is these two lines , it tells you when the IP address was obtained and when it set to expire. Lease Obtained. . . . . . . . . . : Wednesday, January 30, 2019 7:48:13 AM Lease Expires . . . . . . . . . . : Saturday, February 2, 2019 6:39:14 AM Although, the expire time is set for tomorrow. It doesn't automatically mean you will lose your current IP address and be given something new. Several things have to happen at that time. If your internet/router is turned off during that time. That IP address becomes available, and another person's internet/router comes online and requests and IP address. the Internet companies router will see what IP address is available and if that IP address which was yours (currently up for grabs) is still up for grabs the ISP router will assign that IP address to the new person requesting one. - When you come online next day. You would obtain a new IP address and start to wonder why you or anyone can no longer connect to your Atlas server. If you remain online or your router doesn't go offline. At the time it expires it would just simply request the IP address and you obtain the same IP address back again for another 90 days The same process applies for your own personal private IP address. Those 192.168. like in my example , is set to expire tomorrow. So any other device could get that Private IP address the pc currently has which would screw up your internal settings of the servers. So it better to make sure your private is set to static if not anything else. Of cause it is entirely up to anyone what they want to do. Having been on the end of the phone with people calling up frantic about it I am hoping I can spare some people some panic lol. This is something you need to be aware of and keep in the back of your head when you run your own server that if you don't use Static IP address sooner or later. - This will happen to you. It can be 3 days up to 6 months because you wake up to everything changing. (additional information: If you call about obtaining a Static IP address and your ISP only has something called "DHCP-reservation" this is fine, it is the same as a Static. It is a fake Static IP address - It is an IP address that is Static on the ISP side and push to you via DHCP (Dynamic) they bound the IP address to the mac-address of your router/ or whatever device is behind your modem. So if you change routers you have to call to re-register the mac of the new router. This is a secure way to manage static IPs and not having to worry about other people hi-jacking your Ip address. As you don't need to worry about any DNS IP, or Default gateway. all of that is done for you and pushed to you via DHCP) Also before starting to setup your server - You need to check with your ISP normally on their website if they block any kind of ports for home users (people who don't use Static IP addresses) If this is the case for you then no matter what you do people from outside of your home will not be able to reach your server unless you have a static IP address or use some 3rd party service like a dynamic IP address. source : http://www.sectv.com/Web/aspInternet.aspx?strSystem=LV IP traffic sent to customers on ports TCP 25, TCP 80, TCP 443, TCP 445, TCP 1080, TCP 6667-6669, TCP 1433-1434, TCP & UDP 135-139, TCP & UDP 67 are blocked for security and network management reasons to minimize customer's computers from being virus infected through well known vulnerabilities and/or to avoid infected or hostile computers from affecting other users computers.