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MaxPower

Pathfinder
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Everything posted by MaxPower

  1. Just wait till someone sinks your ship in PVE... sort of unplayable over here too if we're being honest.
  2. Well its clear you're just trolling at this point because you can't handle feedback. Bottom line is that this is a terrible idea that would favor large companies since they would have the resources to defend their capitals with ease while smaller companies wouldn't. It doesn't take a tactical genius to understand that. Sure, if a larger companies capital ever fell they'd lose everything but it would take such a force to make that happen as to be virtually impossible.
  3. Oh ok, that's perfectly reasonable then. Its the people that spam half an island they're never going to use just so they don't have neighbors that are the problem.
  4. The problem with what you're saying here is that technically lawless isn't intended for you to build a large, permanent settlement. Obviously right now there is nothing really enforcing that and I myself live in lawless because the claim system is so screwed up (although I'm not a land grab jerk ). However, you're basically saying you foundation spam to prevent people from using lawless how its intended. How are new players suppose to use it to get a foothold if you take all the land with foundations because you don't want new players building by you or you build a massive permeant base there? No offense intended but if the developers ever make major changes to lawless that make it harder to stay here long term, it'll be such tactics that forced their hand.
  5. Of course not. While such a system might make some of their more far flung claims more vulnerable to capture, the same system would make it a LOT easier for small companies to lose everything since they'd have a much harder time defending their "capital" than large companies would. Also, there won't be server resets. This isn't WW2 Online... too much time and effort goes into a game like this and people would be very unhappy if the devs added routine server wipes.
  6. As with a lot of things in Atlas, this was a huge problem in Ark. That's why they came up with the half baked claim system, to try and prevent foundation/pillar spam. While the claim system has a lot of problems it does seem to have helped with this. Lawless is another story though since it functions basically like Ark did. People want to secure property in lawless and are using foundations and pillars to do it. Its one thing if you plan to build somewhere and use them to make sure no one blocks you in but a lot of people just don't want anyone building close to them. My one neighbor in the game for example has a 4x4x4 square house... but has foundation spammed for hundreds of yards around it for some reason. They even spammed right up to the edge of my house to the point where I couldn't put my roof on (I reclaimed property with the enemy foundation range reduction). There are also three foundations someone placed down two weeks ago and isn't doing anything with yet keeps refreshing them. Its easy to say "fix it!" but its not that simple, which is why this is still an issue in Ark. Keeping foundation resource block turned off in lawless is a viable solution for now to prevent some griefing. A more permanent solution might be to add a no-build zone around vital resources like metal and perhaps make small buildings and solo foundations/pillars decay much faster than large structures. They could also try something where the more foundations you have placed, the faster your stuff decays in lawless, with the rate accelerating rapidly past a certain point. That would discourage large base building and land grabbing in those areas, which the devs have specially said aren't intended for permanent settlement.
  7. There really isn't an "issue". Some ship costs WERE changed... they just weren't as drastic as the patch notes indicated they might be.
  8. Honestly, my biggest suggestion to the dev team? Set up a small 2x2 or 3x3 test server. Make it public and deploy all builds there for at least a few hours before pushing them into the live servers. Clearly with some of the issues we've seen their in-house testing system isn't working very good and the patches need to be tested in a more real-world environment. This is big IMO because you're deploying patches to live servers where people have a LOT of time invested. Mistakes can be very costly and really anger your player base. The relatively small cost of a test server would seem a worthwhile investment to me. Its certainly fair to argue that Atlas was designed as a PVP game, same as Ark. However, at least on official, that's not where most people are playing it would seem.
  9. Oh absolutely. I've made this comparison before but I remember when Star Wars Galaxies launched. The game launched a year early, was broken at every level, you couldn't log in the first day and several major features were cut to make the launch date. It makes Atlas's launch look like smooth sailing and that was a production release... not an Early Access release. Yet the community management and dev teams were so amazing. They were so open and honest with the players that while people weren't happy, they gave the team the benefit of the doubt. It wasn't until most of the original dev and CM teams were gone that things took a noes dive. Why was that? Because communication dried up and the devs sprung massive changes to the game on the community with two weeks notice... and refused to listen when literally everyone said they didn't like the new direction. The game died that day. PR matters. Yeah I see what you're saying and sorry if my post was a little harsh. This is just an issue I find very frustrating since I actively want to be playing Atlas but refuse to until I can launch a ship and not have it sunk by another player in PVE. I don't have unlimited time to keep harvesting resources to replace ships. I would disagree that PVP is where more people are playing. The server counter that was posted yesterday seems to indicate that the PVE servers are far more populated.
  10. Sorry but that's nonsense on so many levels. One, it IS a widespread issue in PVE... a lot of people just don't realize that when their ship mysteriously vanishes at night that it was because some asshole sank it on them. And even if it was a more limited problem, its still a HUGE exploit that cuts against the very idea of a PVE server. Something like that should be a high priority fix. Also, the fix is pretty easy. First of all, the main way this is happening is through an exploit (which I won't explain) that has existed since Ark which lets players carry unlimited weight. To make matters worse, for some inexplicable reason, a character is still able to walk/swim no matter how much weight they are carrying... even if its 100,000 pounds. Just fixing that exploit and preventing people from moving at all when over their weight limit like in Ark would make this a lot harder. There would still be other ways to do it, but they'd require more people and take more time. The real solution is, at least for now, prevent ships from sinking due to being over weight in PVE. Instead, just make it so ships can't move if overweight. Combined with people not being able to carry unlimited weight this would solve most of the problem and there would be no negative impact on gameplay from either.
  11. Yeah I'd agree with that. Jat's doing his best but such a poor response to an exploit and design fault that has cost a lot of people significant amounts of time isn't a good look. People play PVE specifically so they don't have to deal with losing their stuff to other players and an exploit that allows exactly that should be a very serious matter for the dev team.
  12. Yeah everyone knows that. The thing is foundation block was turned off in lawless until a couple days ago. When they turned it back on, thanks to foundation spam everywhere, resources were pretty much removed from lawless. They turned it back off again yesterday but it seems to have reverted with this mornings patch. EDIT: I hadn't actually logged in when I made that post, was just going by the OP. Seems resources ARE respawning in lawless... just slower than usual.
  13. Jat's jovial nature in that post seems to indicate this isn't a big deal as far as the devs are concerned. Sure, there is a vague threat that the games single GM might do something if you get caught doing this but its a pretty hollow response to a game breaking bug to be honest.
  14. Ok I hate jumping into landmine threads like this but while Scorpionshawn is clearly just a troll looking for attention, his general point actually isn't complete bullshit. I've been in and around the game industry for almost 30 years and blind fanboyism is definitely capable of hurting a title. People will have different opinions and disagree with each other about what the best direction for a game is. That's totally fine. What's less fine are people who run to the forums to defend a game no matter what. They take an everything's perfect don't change anything ever stance no matter what the reality is. Usually these "fanboys" do it because they feel like they're helping the devs or perhaps hoping for some sort of recognition for their tireless efforts to defend the game (this use to happen a LOT back when closed betas were more common... people would kiss serious ass hoping to get an invite). Essentially they're the internet do-gooders of the gaming world. Every game gets people like this and there may or may not be such people in this very thread. The problem is, such blind defenses aren't a great thing in the long term, especially when dealing with a smaller/amateurish/indie development team. Large AAA dev teams are far more mechanical and aren't really prone to listening to user feedback for better or worse. Smaller teams working on EA titles though really are susceptible to user feedback and its ALWAYS easier to listen to the people saying you're doing a great job than those giving negative feedback, even when those giving negative feedback are a much larger group. That's not to say the masses are always right one way or the other and sometimes, especially with an EA title that's lacking a lot of content, you're not getting a completed vision and things might seem broken when they're just not finished. However, if there are real problems that need to be addressed, you're not doing the game any favors by mindlessly taking the other side just because you want to defend the game. Again, this is a troll thread through and through. However that doesn't change the fact that the underlying idea has merit. If you like something about the game even if others don't, by all means defend it. Just make sure you're not defending it for the sake of defending the game... because if so, you're doing the game a disservice.
  15. Have to leave the zone completely.
  16. Pretty sure they fixed the issue where ramshackle sloops break while leaving freeports. As for your third Sloop, you can't leave ships in freeport overnight because they decay rapidly in freeport zones. As Nightstrasza said, that's something that should be made more clear than it is. So my advice would get to get another sloop now that they're fixed and head for a lawless region.
  17. The 4 day timer starts counting the minute you or your company members are no longer in the area (or logged out) and resets when you come back. So you need to log in to refresh your timers at least once every four days.
  18. Sort of need more info to give you an answer. If you left it in a freeport, it decayed. If its PvE and you haven't been on in a little while, its probably because someone sank it.
  19. I've had a couple trees respawn right next to foundations, so its working.... just slowly.
  20. Hey I've been very vocal on this issue and I'll be the first to say thanks to the devs for hearing all the bitching and reverting this change. It really is appreciate. Now fix pve ship sinking and we'll be set!
  21. Grodgen might be exaggerating a bit but what he's saying is true. Jat DID say that lawless is suppose to be unclaimable land that's just a stepping stone.... and that's a problem right now. People ARE claiming large chunks of lawless with foundations and their foundation spam is blocking the spawning of resources. Its pretty hard to get a foothold when there are no resources spawning. This is made into a larger problem by the amount of people living in lawless because its very hard to find a claim anywhere for solo/small group players. I'd also be happy to leave lawless and just live on my ship... but right now some d-bad can easily sink it even in PvE, so that's out too. The whole thing is a cluster right now that's making the game unplayable.
  22. On Resources: Come on, you know damn well what the problem is... its the same as it was in Ark. People are foundation spamming the lawless regions and its preventing resources from spawning due to the laughably large block range on foundations. This was foreseeable since its been happening for years in Ark and while many of us would LOVE to leave lawless in Atlas the terrible claim system is currently preventing that. Now, a large block range made sense in Ark. The Island was covered in trees/rocks and people wanted to build huge dino pens without having trees and stuff in the way. You don't have such a need in Atlas. There is no real need to have a football field of clear land around every foundation and just like Ark, it allows for easy griefing and a lack of resources for the players that need them most. I see no reason the foundation block range couldn't be reduced to only a few feet. Its not like people were complaining when there was no blocking at all.... PvE Exploits: Nice to know that the only thing keeping my ships from being sunk right now are other players behaving. I'm sure that stern talking to will help! Oh right, that's not working... someone was in chat before bragging about all the ships they've sunk and salvaged on PVE. I doubt a hollow threat that the GM is going to get them will make it stop, especially since its really hard to report such activity when they sink your ship while you're sleeping. What's frustrating is this has been a known issue since launch and isn't a hard one to fix: Ships can't be sunk due to weight in PVE, they just don't move. Being able to destroy another players property in PvE should be THE top priority of the team, as its pretty much game breaking. That's obviously not the case unfortunately.
  23. I don't think its that they are trying to force people off of official servers. It seems more like they're trying to annihilate solo players and small companies. Its pretty clear they have no regard for anyone but large companies and streamers and they want to push everyone into just a few big groups. I mean just look at the biggest issues right now. The lack of resources in lawless don't impact large groups, so its not important. Solo players having little change of taking/holding claims doesn't impact large groups, so its not important. PvE ship sinking doesn't impact larger companies (or PVP) so its not a priority. However when streamers were getting their galleons sunk after last nights patch thanks to messed up SotD you better believe that received a rapid fire hot fix. Can't have the streamers getting upset now can we? And while the SotD rapid fire bug impacts everyone and absolutely needed a hot fix, just as many people are losing ships to the over weight sinking in PvE. Hell, there is someone in chat in my server RIGHT NOW laughing about how they go around sinking peoples ships ON PVE. Yet that has gone un-fixed for two weeks. Why? Because its not something hurting streamers or large companies.
  24. As was said in the other topic about resource spawn there is no need to "think" about how to fix it. Its a single variable in the server config file. They could change it in minutes if they want to...
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