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Yensu

Pathfinder
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About Yensu

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    Pathfinder
  1. I have compared all pieces the large ships and none of them have changed in price(at least in the tooltip). I am not going to attempt to craft a piece because I don't want to waste resources. It appears that medium ship costs may have changed.
  2. Is there any fix to the bug that happened a bit ago that caused new tames to be stuck at 0 xp? I did a perfect level 30 tame(the only one so far) and it's the only thing with this glitch. Either I need to fix it, or just keep it for breeding.
  3. I had complaints about it before I even experienced it, but now that I've experienced it it's worse than I thought. Here are my complaints: It makes docking harder - I used to sail straight where I wanted to park and when I approached I would turn my sails against the wind to come to a stop. This is no longer possible which means I have to take it much slower. Not a big deal, and I can adjust. Fighting SotDs is harder now - Before I would sit with no wind and just turn to fight them. This is no longer possible to the extent it was. Sure, you can raise your sails to stop, however then you lose the agility that the sails provide when turning. I am going to have to re-learn how to most effectively fight them. This is the most annoying side affect I've experienced. The most common complaint, it makes the game easier, is wrong. Turning while against the wind mean you could make stationary turns at a good speed. This is no longer possible as you have to be moving at least a little, or have bad turn speed. The benefits of this change: Tacking is more effective as you will still move at some speed while changes sails against the wind. (tacking is most relevant on smaller ships) You can now AFK sail against the wind without worrying about sails. I would hope you don't do this anyway since there are SotDs to worry about. So this is hardly a plus. I am willing to play by their rules and so if this remains in the game I will adjust, however I have found it to be an annoying change so far.
  4. Nature's touch used to at least work when I would use it pre patch 9.X, now I used it and there was no animation or noticeable affects. Now, I did notice it might be a 30 minute cooldown now? Is this true? This seems useless if it is 30 minutes now. The only reason I considered taking it before is because of how squishy tames are. At least you could heal up AFTER a fight. (It was bad to heal during a fight because it also healed enemies in an aoe) But at least you could pad yourself between each fight. Now I need to respec out of this worthless talent. If it's 30 minutes it better damn well not heal enemies and keep my dino topped off vs an alpha. Otherwise I will never be taking this again. @Atlas, sorry for my anger. I appreciate the work you're doing and am just frustrated with how many tames I've lost. Nerfing this feels like a kick to the balls. Please make our tames more viable. I might have spoken too soon about the timer. I zoned and now the timer went up to 3 hours. Don't zone while this is on cooldown. I will report this as a glitch. My other complaints about this talent still apply however.
  5. I have a different problem with being able to sail into the wind. I used to come FULL speed into my port and just before I hit shallows I would turn my sails against the wind and come to an instant stop. Now I have to actually raise sails and come in slowly. It's an annoying change in my opinion, but it's also whatever. I'll play by their rules.
  6. Ours does not involve a zipline.
  7. My friend and I have discovered a repeatable exploit in which you can cause a character to fly into the sky. Go with a glider suit and you can fly EXTREME distances. I do not want to share the details of how to repeat this without being in contact with an official Atlas employee. Please contact me and I will let you know how to do it.
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