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TNSEE

Pathfinder
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About TNSEE

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  1. Ok, Oceania.CN and regular Oceania. China banned the game, so no way to have a server inside of China to lock them in. They have to play on a server not in China. I am really curious how they get away with bypassing a lot with how much they are cracking down over there. A young female streamer got arrested for just singing their national anthem in a non approved way... All of their hacks track back to WeChat and AliPay which are totally government monitored and Chinese ID tracked to even register.
  2. This is why you region lock China. Their entire culture promotes cheating, hacking and exploiting... there is no positive to having them in ANY server. Give them an Oceania server and lock them away from the rest of the world.
  3. You can also claim an ally's claim and their presence won't dispute it. You could literally grief an ally by planting a flag on their base and it will claim and give it to you.
  4. So, this patch skill change has basically broken the game as far as skill goes. I'm all for specialization, as long as it doesn't impact your ability to play. The way the skills are currently laid out ends up in hyper-specialization that makes players useless in 99% of the other aspects of the game, and frankly robs them of ability to contribute in other content which isn't fun. In Atlas you NEED to be able to do the following to survive: Fight Craft Sail Thus I propose the skill point system be broken out into 3 sets of trees. Combat (Melee, Bows, Guns, Tarot) Crafting ( Armor, Weapons, Buildings, Ships, Food / Medicine, Beastmastery) Seamanship (Captaining, Pirate, Dance / Music, Artillery) Each level you gain points in each of these trees so you can specialize in how you want to play, but not be totally useless. You can still fight, you can still craft, and you can still be a useful part of a ship crew.
  5. Water? Who drinks / eats in this game? When we git thirsty, hungry, or vitamin deficient, we jump on a fire, drown our selves, or get shot in the face. Death is so much easier than worrying about survival.
  6. So, this patch skill change has basically broken the game as far as skill goes. I'm all for specialization, as long as it doesn't impact your ability to play. The way the skills are currently laid out ends up in hyper-specialization that makes players useless in 99% of the other aspects of the game, and frankly robs them of ability to contribute in other content which isn't fun. In Atlas you NEED to be able to do the following to survive: Fight Craft Sail Thus I propose the skill point system be broken out into 3 sets of trees. Combat (Melee, Bows, Guns, Tarot) Crafting ( Armor, Weapons, Buildings, Ships, Food / Medicine, Beastmastery) Seamanship (Captaining, Pirate, Dance / Music, Artillery) Each level you gain points in each of these trees so you can specialize in how you want to play, but not be totally useless. You can still fight, you can still craft, and you can still be a useful part of a ship crew.
  7. The worst part of the claim system is, I can literally steal a base without raiding it in ~40 minutes now if you are offline. The claim system needs to require not just some F1 ability to plant a flag, the flags need to be something that is made and can be defended/destroyed. To take over an area it should require the flag to be destroyed. Right now I can plant a flag right next to your base without firing a shot or breaking a wall, and wait.... then once the timer is up and my flag has gone up, your base is now mine. I can walk right in and take everything. Requiring a flag to be destroyed physically, where it could be surrounded and defended would be much better. Maybe make a skill tree to land claiming / governship to allow higher tier flags to cover more range and require more materials. Right now the free f1 flags are broken and abusive.
  8. I'd love to have cannons to defend... but they seem to think islands don't need metal. There are like 1-3 nodes of metal on entire islands. Rest are in rocks at 1 per rock... yet we need thousands for ships and cannons.
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