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Showing content with the highest reputation on 05/27/2021 in all areas

  1. 6 points
    It would be nice if tickets were actually answered and not automatically marked as "solved".
  2. 4 points
    Wonder what u broke this time
  3. 2 points
    You damaged the map - again. Didnt you notice this?
  4. 1 point
    Ahoy Pathfinders! In this latest patch, we’re bringing major changes to sea forts, providing three different options to buff your fleet. Need a little speed? The Atlantean spire gives you a little extra wind in your sails. Defenses need a boost? Try the Industrial Generator to fortify your fleet. Want some more firepower? Check out the Army of the Damned pylon to add some more pop to your arsenal. We also have the usual bug fixes to help streamline your playing experience. And don’t forget to check out the broadcast contest going on with winners being featured on our Atlas Steam page. Please check out the details here to submit your videos and have the opportunity to win up to a $25 Amazon gift card. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v525.06 **Sea Forts: New Towers with Global Buffs** Three new towers are available for construction on the Sea Fort islands. Each provides a different buff for ships on the same server. - Atlantean Spire - Provides Buff: Sailing Speed +15% - Craft Requirements: 500 Crystal, 100 Fibers, 600 Stone, 150 Thatch, 300 Wood - Industrial Generator - Provides Buff: Ship Damage Resistance +15% - Craft Requirements: 150 Fibers, 100 Metal, 600 Stone, 100 Thatch, 250 Wood - Army of the Damned Pylon - Provides Buff: Ship Damage Boost +15% - Craft Requirements: 150 Fibers, 300 Hide, 200 Stone, 100 Thatch, 600 Wood - The towers can be learned by training in Advanced Automation and built at the Smithy and are powered by using coal as fuel - Only one tower can be built at a Sea Fort island **Misc:** - Bug Fix: Fixed an issue when grabbing the Yeti with a crab made the Yeti lose collision - Bug Fix: Fixed an issue in which certain weapons could be fired through meshes - Bug Fix: Fixed issues with buffs lingering on unintentional weapon types - Bug Fix: Fixed issues which didn't allow wild seeds to be gathered from vegetables - Bug Fix: Fixed instances in which Yetis couldn't harvest certain resources - Bug Fix: Fixed instances in which certain items could be crafted without the proper cost - Bug Fix: Claim tower decay is now enabled in PvE - Bug Fix: Fixed an issue with platform saddles clipping through structures - Bug Fix: Fixed an issue where creatures with platform saddles could be on top of other platform saddles - Bug Fix: Performance issue related to spyglass and tradewinds - Bug Fix: Fixed some instances of ship building exploits - Bug Fix: Fixed ammo stacks not dropped properly when dropped from munitions box - Peace phase has been removed from Sea Fort Islands Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  5. 1 point
    Ahoy Pathfinders! Along with the Sea Tower Buffs patch, we've also made a slight change to the SGE. Below are the details along with the link to download the latest zip file. Also after deployment, we made a hotfix to correct an issue with swivel gun placement on some structures. Unfortunately, any swivels lost will not be able to recovered. We apologize for the inconvenience. SGE Update: You can now choose to export to jpg or png images in the Project Settings as shown below. The export is set to jpg by default. Each cell will now contain two images - one for the cell and one for the trade winds. Here is the new SGE: Click here Thanks again for your support and happy sailing! View full article
  6. 1 point
    Patch 525.06 - Sea Tower Buffs - Gemüse-Cluster Translation into german - Übersetzung ins Deutsche https://gemuese-cluster.de/devnews/51-patch-525-06-sea-tower-buffs/
  7. 1 point
    Is anyone else having a problem with the atlas map every time my bf and I open our maps it booted us out of the game
  8. 1 point
    Great work Grapeshot! keep it up! Focus on the vision and ignore all these salty pirates who are lacking vitamin D and take it out on you all.
  9. 1 point
    Thanks for the update! Now my singleplayer world (90+hours!) is gone.
  10. 1 point
  11. 1 point
    I was wondering did they break something with new patch? And as soon as I logged it I noticed that all my better quality tools are gone from my panel to inventory and I can't bring them back to panel. I could do that by putting my tools to smithy and from there - to my panel. p.s. - As far as I can see - crew now following us through the ship again. Did you fix junk sails, and randomly crew dismount from station?
  12. 1 point
    What drugs are you lot smoking to keep trolling out this horseshit? You must construct additional pylons. Honestly. Someone get a grip.
  13. 1 point
    SHHHHH wtf man, since they borked up Farms this is the only work around to it not sucking. How about they fix shit decaying that shouldn't.
  14. 1 point
    So I guess you are deciding to allow multiple farms being placed side by side to gain a huge farming advantage. Guess everyone should go for it then if you don't consider it an exploit to fix it.
  15. 1 point
    so, I was able to play earlier today, but now all of the sudden it will either say connection timed out or ill hear the initial noise of the anchor dropping in water, etc... then it crashes me to xbox home screen... ive tried doing the clear cache reseting my router, all that nonsense... is this just normal? Do I have to keep trying til it works? I'm at try number 11 right now and ready to huck my Xbox out a window... but inknow its just this broken ass game.... its frustrating because its suck a good game and the concept is amazing... but why... why is stuff still be ok ng added to a game that has had the same bugs since initial release.... and worse... now stuff is broken that wasn't broken before... like npcs not following u on a ship... that was never an issue... now I'm just ramble... just curious if I'm alone in this or not
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