Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 04/20/2020 in all areas

  1. 1 point
    Come and try out Life Is Fudal, the map is getting wiped next week. I know it's not a pirate game but it still a grind and has building and fighting. PvE in greenzones. I've had it with this game, I would have thought by now they would have said something, I think it has been left to one side.
  2. 1 point
    why buy it tho? no one has the monopoly on survival pirate themed games so they can just create one that is far superior instead of wasting money buying this wreckage of a game, just let it die already and cross your fingers an hope another developer picks up on the idea
  3. 1 point
    v2.1.7-v2.1.9 Updates released containing several several bug fixes. Please update. Thank you to everyone for their bug reports and feedback!
  4. 1 point
    New Update! v.2.1.6 CPU Affinity up to 128 Cores | New Restart Grids GUI | Discord Status Updates now Grouped | Bug Fixes - Added: CPU Affinity support for up to 128 processors (Thanks to Infiniti for helping develop and test) - Changed: Discord status updates are grouped into one message for each update session (by default with every 10 second update check) (Thanks to Infiniti and others for requesting) - Added: Restart Grids now has a GUI where you can define a custom message or restart interval/time. (Thanks to @doublee313, @Nyt, and Infiniti for requesting) - Added: Grid Configurator: AddedEggHatchSpeedMultiplier, BabyMatureSpeedMultiplier values... for real this time. (Thanks to @Norlinri for requesting) - Fixed: All ASUU restarts will use a batch file to restart to hopefully fix improper shutdowns. (Thanks to AceMan for reporting issue) - Added: Max servers running limit can be set in config. (Thanks to Linebeck for requesting) - Fixed: Improved ASUU duplicate running instance detection. (Thanks to AceMan for reporting issue) - Fixed: When mods were updated, ASUU would sometimes restart servers immediately and again at end of timer. (Thanks to AceMan for reporting) - Added: Option to disable the "Skip Countdown Announcements When No One is Online" feature added to config. - Added: If a period is used instead of a comma in the config, ASUU will treat it as a comma (comma separated 00-23 ex.04,16) ###=03.15 - Fixed: Widened the "Running" and "Remote" buttons in main window. (Thanks to @Neitfall for reporting)
  5. 1 point
    Love the idea of making the ship your home and making it more fun to stay on the sea. Here are a few things that would be needed for this to be viable: — Prevent animals from falling off ships. There is nothing worse than losing tames to the sea. — Add animal trackers for lost animals. —Prevent SOTD from attacking anchored ships. It’s hard to want to log off on a ship knowing the ship could be gone when you log back in. — Higher base weight — Higher ship speed — Wind direction alternating patterns based on server (rather than same global wind direction). For example, all 1 servers wind goes East, all 2 servers wind goes West, all 3 servers wind goes East. This would allow sailors to sail to and follow wind routes rather than getting stuck sailing for long periods against the wind. Love the idea of making the ship your home and making it more fun to stay on the sea. Here are a few things that would be needed for this to be viable: — Prevent animals from falling off ships. There is nothing worse than losing tames to the sea. — Add animal trackers for lost animals. —Prevent SOTD from attacking anchored ships. It’s hard to want to log off on a ship knowing the ship could be gone when you log back in.  — Higher base weight — Higher ship speed — Wind direction alternating patterns based on server (rather than same global wind direction). For example, all 1 servers wind goes East, all 2 servers wind goes West, all 3 servers wind goes East. This would allow sailors to sail to and follow wind routes rather than getting stuck sailing for long periods against the wind. 
  6. 1 point
    That's what I always say. Wee need to be able to play without our bears, or other tames. But because we anyway need to gather and carry a lot of stuff, we need a horse in basic tool skill. So we should be able to obtain one, attach cargo harness and travel through the island and carry our stuff. As for other tools - to became alternative to tames, better quality tools should be same effectiveness as tames. Mythic scythe - gather same amount of fibers that bear do (masterwork then, for example, half as good) etc. There I guess whole world system should be changed. So half-atlas travels should lasts for an hour, or less. - All map size, all grids should be cut at least twice. - Wind should not rotate clockwise and change it's strength from strong to calm and back, but to blow steady average strength (provide us full speed), rarely raise to hurricane (damaging full sails and planks with waves), and rarely drop to calm state. It should blow one direction, and from time to time change, for reasonable angle. - Storm should not be global with hundreds whirlwinds, but to be local dangerous zone like that: So our goal would not be to play pacman with hundreds of tornadoes, but to escape/avoid/survive one deadly zone with just one deadly tornado in center. - There should not be tornado in polar or tundra. Snowstorm there instead. So my idea is to change sailing from boring endless empty time-wasting to short and full of action travels (shorten maps with islands close to eachother - already requires to do some maneuvering between islands. Seaweed zones, random reefs, ship traffic, drifting icebergs, storms avoiding, chasing pirates or running from them, etc. Escorting or delivering missions, trading some stuff, cheaper to buy, in one island, more expensive to sell in to another one. NPS's ports and towns around the world - each grid sould have at least one with local and global quests. with life around... sailing game of my dreams (sigh). Errr... well here is my Brig: As you can see - there is no shootguns, no roof and walls armor. Just regular ship with 4 extra cannons. 10 cannons each side. I fought with it with 4 damned ships at once: two schooners lvl-60 and lvl-54 and two Brigs lvl-56 and lvl-54. Regular maneuver and boardside fight. I took all of them down solo and they were just took 3 planks from me (I replaced em as soon as debuff gone). I also did lvl-56 damned Galleon for quest (again - few leaks and 4 planks). So... in my opinion - the best way to fight damned ships is this. Fighting by Galleon is total torture due to lack of maneuverability and huge time waste for maintenance. And Brig - is fun (of course I have ALL in captaining skill tree I've got 6800+ planks and gunports. Also journeyman sails and 138% damage cannons for Galleon quest). But anyway. I would change all ships system totally. I wrote it before: 26 ships in total 6 clases. No free building on ships, guns in just gunports (with top deck, nose, and stern ports introduced). One piece of sailing equipment for each ship - which contains all masts, cables, ropes, ladders, and sails spots. In loom we choice - which type of sails attach there. And "box" (or "rooms", or whatever) system for ship insides, like crew room, cargo hold, supply block, tames spaces, captain cockpit, armory, etc, and with limited space inside we choice what it will be. Trading ship, battle ship, fast, or big etc. My 26 listed ships are here in this thread. Pictures from another great pirate old game.
×
×
  • Create New...