AntonyVW 62 Posted June 11, 2019 On the latest patch is written:- Networking range for players on ships is now the same as players not on ships (~34,000 units)- Networking range for unseated NPCs on ships are now about 18,000 units, and seated NPCs are now about 9,000 units. Exactly what does this mean? Share this post Link to post Share on other sites
Goombay 21 Posted June 11, 2019 would also love to know Share this post Link to post Share on other sites
Remo 43 Posted June 11, 2019 (edited) its a bit like the render range bubble except instead of graphics its the network bubble for npc's and players which would be much larger, my guess it helps with the lag you get getting close to an island with alot of people on it eg a pvp battle, before it was probably set to render distance range so a pc had to acquire player npc positions at same time as it rendered them, by separating the 2 it gives the pc more time to deal with the information, reducing lag. Edited June 11, 2019 by Remo Share this post Link to post Share on other sites
DocHolliday 366 Posted June 11, 2019 Less stress on the server as well if this is the case. Share this post Link to post Share on other sites
sgzeroone 63 Posted June 11, 2019 (edited) So glad they fixed this....it was one of the top problems on the servers....NOT! Edited June 11, 2019 by sgzeroone Share this post Link to post Share on other sites
INVALID 1,037 Posted June 12, 2019 This change reduces the distance at which player characters are replicated on boats. We brought the number down so it matches the values on land, out in the sea, and in the air (gliding). It will by proxy improve server and client performance, as it's quite a taxing thing. It also allowed us to tweak up NPC replication values, which again should result in both client and server performance gains, and it's opened the door for some other things that we're looking into.. which will also result in a gain if things work out Server and client performance will always continue to be something we put some time and attention into. 2 1 Share this post Link to post Share on other sites
boomervoncannon 1,541 Posted June 12, 2019 10 hours ago, Jatheish said: This change reduces the distance at which player characters are replicated on boats. We brought the number down so it matches the values on land, out in the sea, and in the air (gliding). It will by proxy improve server and client performance, as it's quite a taxing thing. It also allowed us to tweak up NPC replication values, which again should result in both client and server performance gains, and it's opened the door for some other things that we're looking into.. which will also result in a gain if things work out Server and client performance will always continue to be something we put some time and attention into. *nods knowingly* Yes of course. It's always better when you can tweak server replication values and open the door to proxy values matching gains in reduced boat gliding. I'm glad you guys are putting time and attention into taxing client performance. I know many words but not what it means when you put them together in that order. *head asplodes* Kidding aside I assume for the laymen this means performance improvements, which is, at the end of the day, about how far you have to dumb it down so I can understand it. I gather the main thing is that going forward performance will be better when I'm on a boat. 3 Share this post Link to post Share on other sites
DocHolliday 366 Posted June 12, 2019 (edited) Boomer nailed it. @Jatheish We really appreciate the in-depth explanations. An informed playerbase can provide more useful feedback IMO. Edited June 12, 2019 by DocHolliday Share this post Link to post Share on other sites
Andargor 30 Posted June 12, 2019 10 hours ago, boomervoncannon said: *nods knowingly* Yes of course. It's always better when you can tweak server replication values and open the door to proxy values matching gains in reduced boat gliding. I'm glad you guys are putting time and attention into taxing client performance. I know many words but not what it means when you put them together in that order. *head asplodes* Kidding aside I assume for the laymen this means performance improvements, which is, at the end of the day, about how far you have to dumb it down so I can understand it. I gather the main thing is that going forward performance will be better when I'm on a boat. 10 years ago already, jeez. Getting old(er). Share this post Link to post Share on other sites
boomervoncannon 1,541 Posted June 12, 2019 1 hour ago, Andargor said: 10 years ago already, jeez. Getting old(er). *waves cane menacingly* YOU KIDS GET OFF MAH DAMN LAWN!! Share this post Link to post Share on other sites
Sleepinator2000 87 Posted June 13, 2019 On 6/11/2019 at 11:23 AM, sgzeroone said: So glad they fixed this....it was one of the top problems on the servers....NOT! On 6/11/2019 at 6:01 PM, Jatheish said: It will by proxy improve server and client performance, as it's quite a taxing thing... which will also result in a gain if things work out Server and client performance will always continue to be something we put some time and attention into. Pwnt Share this post Link to post Share on other sites
sgzeroone 63 Posted June 14, 2019 22 hours ago, Sleepinator2000 said: Pwnt LOL, yeah cause the improvements are so noticeable in game.... Share this post Link to post Share on other sites