Skyroguen 90 Posted March 23, 2019 The old claiming system was just fine with a few exception. instead of rewriting the whole system they only needed the tweak what they had. 1. limit flags to one per person. it has been said many many time by a lot of people. this would allow everyone to have their piece. Companies can have their people place their flags near by each other. 2. Do not allow any over lap...alternately only allow a limited overlap, say about 10%. this includes allies or co-company players. 3. When an attempt is made to take an abandoned claim, then once it has completed, despawn the claim flag and require the player to now claim the vacant land. This insures the flag does not cause overlap issues. Also a declaim attempt can only affect one flag. the nearest one. 4. The flag is owned by the player, not the company. if the player is removed then the flag reverts to the player. 5. If a player wants to place a new flag the old flag will be despawned. Please provide a warning to prevent accidents. If the player is in a company then a warning should also go to the company. provide a company option to prevent members from removing their flags without leaving the company first, or with leadership approval. okey dokey. These are just my thoughts. Thank you for your time and fair winds to you all. 1 Share this post Link to post Share on other sites
Devero 9 Posted March 23, 2019 Simple and quite elegant. Only one question... How can I build a ship if I have an inland claim? Share this post Link to post Share on other sites
Skyroguen 90 Posted March 23, 2019 Definitely something to consider. I think one problem with the game is the need to have a shipyard to build your ship. maybe they need a way to either allow folks to rent out their shipyards. or allow folks to purchase or build a ship at a Freeport. you would only need a base hull. then add sails. Customization could be done at sea. I have talked to quite a few folks that would rather not own land at all and just want a ship to sail. If they made it so I could sell my ships to others or even allowed me to rent out a shipyard then that would go far to reducing the need to own land. Maybe the Freeports could have prebuilt shipyards that you could rent from a NPC vender a period of time to allow someone to build a ship. this would also provide a reason for folks to return the the Freeports on occasion. The Freeports would now have population of new folks as well as veterans looking for crew. New folk could get aid from the vetrans by signing on as crew to earn the gold that allows them to return and rent a shipyard and build their first ship. or maybe thier could be some tutorial quests on the Freeport islands that would allow them to earn some gold. Allow people to purchase ship hulls and sails. that they launch from these rented shipyards. The main idea is to get folks unto their ships quickly without the need to own a shipyard. Share this post Link to post Share on other sites
zottel 297 Posted March 23, 2019 Its not intended for everyone to get their own Land. I like the System as it was Wether beeing tannent or landlord. Share this post Link to post Share on other sites
awakatanka 73 Posted March 23, 2019 If you could sell your ship then there is a reason to trade and earn gold. So others can use inland claims Share this post Link to post Share on other sites
JackTheWack 10 Posted March 23, 2019 The after wipe claim system will still be the same shi7 show we currently have even with 4 players on a server you cant build anywhere why to you think it will be any different in the new claim system now they just have to visit a place to demolish all the things they dont want on a island instead. Human greed is just unmeasurable . Only way to fix claims on a pve server is having a claim limit then people have to think to they want a beach area or inland that has some rare resource. Heck i would have been happier with a lawless build system that needed a upkeep instead of this half a55ed claim they doing. And i bet the only reason they doing it is couse its easier to use pvp claim than having to code a new system for pve . But that f system dosnt work for pve we get nothing for building and working on a taxed land on pve ... Share this post Link to post Share on other sites
Fefu 43 Posted March 23, 2019 So following your proposals, a 3 man company would have 3 flags. Each flag us owned by one of the player's in the company. Now assume one player leaves or us kicked out for valid reasons, say the one having the middle claim leaving the other 2 separated. Not as simple as you might think. Limit the flags but it has to be by company using company man count thresholds. Share this post Link to post Share on other sites
gumbyc 53 Posted March 23, 2019 2 hours ago, Fefu said: So following your proposals, a 3 man company would have 3 flags. Each flag us owned by one of the player's in the company. Now assume one player leaves or us kicked out for valid reasons, say the one having the middle claim leaving the other 2 separated. Not as simple as you might think. Limit the flags but it has to be by company using company man count thresholds. Make it so you can unclaim. The middle one leaves so it gets unclaimed then the one on the end unclaims his and claims the middle one. Allows players to move around. Share this post Link to post Share on other sites
zottel 297 Posted March 24, 2019 2 hours ago, gumbyc said: Make it so you can unclaim. The middle one leaves so it gets unclaimed then the one on the end unclaims his and claims the middle one. Allows players to move around. U do know everything whats build there will Change owner too then? Share this post Link to post Share on other sites
Martyn 246 Posted March 24, 2019 (edited) I like the idea of claim flags, but I think they should be tied to players who plant them. As the player rises in level, he can maybe access technology that allows them to expand the flags overall area or maybe add extra flags. If they reroll, all their flags are deleted as well as all buildings etc. If the player leaves the game for say 2-4 weeks the same happens. Flag areas should not cover any currently owned land. This allows a player to build what they need where they need it. It stops people cock blocking the shipyards with other objects etc which is what happens on pve servers, you get people who will play the antisocialist game just because they can. And you can have your own flag ingame.. which is also really cool. I'll miss not having a flag ingame. And everyone cock blocking each other off with pillers, shipyards, gates etc.. just out of spite. Edited March 24, 2019 by Martyn 1 Share this post Link to post Share on other sites