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BlackFlint

Please RETIRE your Game Balance Specialist

Please RETIRE your Game Balance Specialist  

88 members have voted

  1. 1. RETIRE

    • Agree
      80
    • Disagree
      8


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Seriously, you change some values for no reason and in a result you force players to leave the game. Wasn't it just enough that we suffer due to bugs and lags every day?

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Just now, BlackFlint said:

Seriously, you change some values for no reason and in a result you force players to leave the game. Wasn't it just enough that we suffer due to bugs and lags every day?

They are doing it to improve server performance. Less players better server performance. After every update players are quitting due to the shitty changes that do not make any sense.

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Graduated at AcadeMimimi with Mimi-cum-Laude? ūüėõ

Edited by Apokh

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1 minute ago, Vegetto said:

They are doing it to improve server performance. Less players better server performance. After every update players are quitting due to the shitty changes that do not make any sense.

That's nonsense. Nobody is interested in empty servers. They could add structure limits for better performance and optimize other stuff. Like new 1 large ceiling is 1 unit, and 4 existing connected ceilings are 4 units for server and client.

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58 minutes ago, BlackFlint said:

That's nonsense. Nobody is interested in empty servers. They could add structure limits for better performance and optimize other stuff. Like new 1 large ceiling is 1 unit, and 4 existing connected ceilings are 4 units for server and client.

You clearly did not understand sarcasm -_-

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2 hours ago, Vegetto said:

They are doing it to improve server performance. Less players better server performance. After every update players are quitting due to the shitty changes that do not make any sense.

He isn't wrong. I remember when Dark and Light came out. The janky rubberbanding experience was hellish... logged back in after a long break, less than half a handful in each server (they've since culled 80-90% of the servers), runs rather well... in terms of gathering and fighting lag.
ūüôā

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34 minutes ago, tateybread said:

He isn't wrong. I remember when Dark and Light came out. The janky rubberbanding experience was hellish... logged back in after a long break, less than half a handful in each server (they've since culled 80-90% of the servers), runs rather well... in terms of gathering and fighting lag.
ūüôā

Server performance is even worse after the latest patch tbh xD

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I don't know if whoever is making these 'balance' changes is bipolar or merely wants to sabotage this game because they're secretly tired of working on it, but they need to be stopped before it's too late. Lately each patch gets more and more disappointing. 

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21 minutes ago, TwistedEndz said:

it's clear why they are doing this , to much fucking clutter that causes lag 

Yeah, and now there will be 3x as much wood and thatch clutter. 

Than there is this bullshit with discovery zones change (they did change it probably to test, it f*&^ got into the release notes and than hotfixed back). 
Fire arrows are still as balanced as hell. Guns are useless as hell... Melee is in so deep hole i don't even see it with spyglass.... 

Stone building changes without any consequential reasons for half the population (PvE will curse than switch to wood/thatch)... 

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Wildcard doesn't have a game balance guy. They have Jat watching streams and making changes based on what streamers bitch about. 

The biggest issue with Wildcard is that none of them play their own games. They have no QA testers. They have no real customer support. They don't pay attention to community feedback. Those issues are inherent to the reasons why Wildcard can't seem to make a good patch or game to save their lives. They are wholly, by their own choice, separate from the community that plays their games, and make/take no attempts to fix that issue. 

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I accepted first changes with understanding since this is EA. But now I clearly see that incompetent person is ruining the game. You can't just change some value by 250% for no reason and see what will happen. This is not how it works!

Every time you do a server rollback or reverting changes you lose respect, you lose players.

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4 minutes ago, Ellentro said:

Wildcard doesn't have a game balance guy. They have Jat watching streams and making changes based on what streamers bitch about. 

The biggest issue with Wildcard is ÔĽŅthat none of them play their own games. They have no QA testers. They have no real customer support. They don't pay attention to community feedback. Those issues are inherent to the reasons why Wildcard can't seem to make a good patch or game to save their lives. They are wholly, by their own choice, separate from the community that plays their games, and make/take no attempts to fix that issue.¬†

It certainly look like they don't think through any balance changes and all we have is a stream of constant reactions.

And as for general balance?
Melee = useless.
Hand to hand? Any use case for it at all?! None. Oblivion. 
Stone structures  - this I kind of understand - there was no reason to build out of anything else, but really... Improve in cost AND make it easier to destroy?

100 levels locked behind discoveries? (1 in 5 discovery right now is bugged to oblivion). 24 disc point per level? Thats a definition of grind and they even can't get internal consensus about it looking at last patch notes.

Fire arrows are still messed up royally. 
Bows are fucked to oblivion, the only reason to use them is to use fire arrows - this whole tree can be safely ignored. 

Cooking tree is laughable and recipes are in disastrous state. There is no reason at all to work with them. 

 

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3 minutes ago, Elrood said:

It certainly look like they don't think through any balance changes and all we have is a stream of constant reactions.

And as for general balance?
Melee = useless.
Hand to hand? Any use case for it at all?! None. Oblivion. 
Stone structures  - this I kind of understand - there was no reason to build out of anything else, but really... Improve in cost AND make it easier to destroy?

100 levels locked behind discoveries? (1 in 5 discovery right now is bugged to oblivion). 24 disc point per level? Thats a definition of grind and they even can't get internal consensus about it looking at last patch notes.

Fire arrows are still messed up royally. 
Bows are fucked to oblivion, the only reason to use them is to use fire arrows - this whole tree can be safely ignored. 

Cooking tree is laughable and recipes are in disastrous state. There is no reason at all to work with them. 

 

Honestly, I think the biggest problem for Melee and maybe even H2H is how bad the lag is in this game. If the game isn't lagging, I do quite well with my Pike (It's hard to balance this because of the amount of buffs and scaling it has, someone with a 180% Pike, 25% damage from armor, Vita buff and Grog hits insanely hard, as in harder then any other weapon/tame in the game). 

Stone structure nerf was a decent idea but horrifically executed. I mean, of all the ideas, adding Sap? A resource that entire zones are utterly devoid of? 

Fire arrows are useless outside lighting oil jars. Bows are...fine for what they are, but guns, which should be the natural progression, are garbage so it's like ??????????

Disco points are a good and fun idea, but I feel like the grind to get to a meaningful level is exacerbated by the fact that it's so difficult to be useful outside of one or two niches until level 70. 

 

I'm actually a fan of the cooking tree. It looks hard and complicated but the buffs from it are substantial. They just need to add a lot more recipes so that it's not an ultra-late-game tree.

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1 minute ago, LaiTash said:

They have streamers to balance the game for them.

I don't get what's wrong with streamers. What do they complain about?

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19 hours ago, Ellentro said:

Honestly, I think the biggest problem for Melee and maybe even H2H is how bad the lag is in this game. If the game isn't lagging, I do quite well with my Pike (It's hard to balance this because of the amount of buffs and scaling it has, someone with a 180% Pike, 25% damage from armor, Vita buff and Grog hits insanely hard, as in harder then any other weapon/tame in the game). 

Stone structure nerf was a decent idea but horrifically executed. I mean, of all the ideas, adding Sap? A resource that entire zones are utterly devoid of? 

Fire arrows are useless outside lighting oil jars. Bows are...fine for what they are, but guns, which should be the natural progression, are garbage so it's like ??????????

Disco points are a good and fun idea, but I feel like the grind to get to a meaningful level is exacerbated by the fact that it's so difficult to be useful outside of one or two niches until level 70. 

 

I'm actually a fan of the cooking tree. It looks hard and complicated but the buffs from it are substantial. They just need to add a lot more recipes so that it's not an ultra-late-game tree.

To tell the truth I don't use melee at all when I'm not forced too. I've used it a bit lately when i had to remake sloop every few hours during fountain rash, mostly because i needed hide fast and bow was too much work for return value. Maybe on super late game its usable but imho carabine or even bow +180% damage will be more efficient than pike. 

Fire arrows actually are imho still the most useful tool in PvE for army of the damned and alphas, just less cost effective than they were. Especially because they are AoE or at least able to hit multiple enemies with one shot and some kiting. 

Bows are not fine, or rather bow tree skill is not fine. Sure, bow in itself is solid thing, problem is exactly what you said - bow get replaced by guns which (again in PvE, sorry, I'm not fun of rebuilding every few days) are so over the top when it comes to damage output in short amount of time, that there is no point in using it. If there was any kind of better bow (like compact bow) down the tree, or at least some kind of better perks (piercing shot?! useless from my point of view, not sure about pvp, but imho this perk has no place in game), it would be viable. 
There is no point to invest into this skill tree beyond bow, fire arrows, (maybe) unlock firearms and ability to use blue and better bows. 

Edit:
Cooking I've discarded after trying to find a way to get water efficiently. I can make 2 and half tea from barrel of water or 1 tea from stone reservoir and vitamin boost is so insignificant vs time involved that I will stick to raw stuff forever - there is no justification to use low level recipes if you are not living on island with fresh water and all necessary ingredients. Not to mention that most stuff doesn't have any buffs beside vitamins and most buffs from what i see are not efficient enough for work involved for most of the players.

By the way, Grog is from piracy tree, not cooking tree and Rum and Ale (so the two you would probably find most important) are basic recipes from the start of the tree. And i can't see a point of moving down below, excluding the preservation skill, if you are not living in tundra and has all the stuff for spicy food.

Edited by Elrood

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You never learn! :classic_huh:

- ÔĽŅExplosive Barrels will be undergoing some changes with this patch, please note that they're still in the process of receiving their redesign, but this puts them close to it:

  • Limited to 1 carryable stack per person.
  • Stack size will remain at 10
  • You will not be able to store them in creature inventories, however, legacy ones will remain there.
  • They will be able to be placed near enemy structures and water without needing a claim flag, but not on boats itself.
  • You will not be able to equip them into your hotbar, they must be placed from within the inventory.
  • There will be a restriction to how many can be put down at a time within a certain radius.ÔĽŅ
  • Reduced Explosive Barrel damage by approximately 20%
  • Reduced Explosive Barrel explosive radius by approximately 20%

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you also currently cant use them at all. there's no use command anymore, Oh, and dont be the guy that tries to split stack so your buddy can have bombs, the split stack disappears

Edited by lonewolf007

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3 minutes ago, lonewolf007 said:

you also currently cant use them at all. there's no use command anymore, Oh, and dont be the guy that tries to split stack so your buddy can have bombs, the split stack disappears

Perfect!¬†ūüĎĆūüėÄ

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