Master 1 Posted December 25, 2018 So I'll share my "experiences": D as soon as you have configured your ServerGrids correctly you have to create a batch file for each server that tells the server which "Map" to start and which ports .. if you have multiple servers It is important to create a separate storage directory for each server. Player and tribe data are stored by the regis server in the database which is retrieved by all servers in the cluster. Here are 2 batch files for my first 2 servers: ShooterGameServer.exe Ocean? ServerX = 0? ServerY = 0? AltSaveDirectoryName = SavedTemperate? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7777? QueryPort = 27015 -NoBattlEye -log -server ShooterGameServer.exe Ocean? ServerX = 1? ServerY = 0? AltSaveDirectoryName = SavedDesert? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7755? QueryPort = 27020 -NoBattlEye -log -server Server x and y is the map which should start the server you configured in the ServerGrid x = 0 y = 0 is for example A1 and x = 0 y = 1 is eg A2 when a server is completely booted, the following is output: [2018.12.25-15.00.48: 636] [0] LogMemory: Virtual Memory: 4427.20 MB used, 134217728.00 MB total [2018.12.25-15.00.48: 948] [0] ATLAS Version: 6.2 (Rev. 105929) [2018.12.25-15.00.48: 948] [0] PID: 7064 [2018.12.25-15.01.08: 801] [0] Primal Game Data Took 19.19 seconds [2018.12.25-15.01.11: 762] [0] SteamSocketsOpenSource: gethostname failed () [2018.12.25-15.01.11: 763] [0] gethostbyname failed () [2018.12.25-15.01.16: 922] [0] Network range scales set to: 60 start, 100 end, 0.500000 endscale [2018.12.25-15.01.16: 951] [0] Server: "Tropical Thunder" has successfully started! [2018.12.25-15.01.17: 025] [0] Commandline: Ocean? ServerX = 0? ServerY = 0? AltSaveDirectoryName = SavedTemperate? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7777? QueryPort = 27015 -NoBattlEye -log -server [2018.12.25-15.01.17: 025] [0] Full Startup: 29.76 seconds (BP compile: 0.00 seconds) [2018.12.25-15.01.17: 026] [0] Number of cores 4 hope this helps 1 Share this post Link to post Share on other sites
Veruse 17 Posted December 25, 2018 18 minutes ago, Master said: So I'll share my "experiences": D as soon as you have configured your ServerGrids correctly you have to create a batch file for each server that tells the server which "Map" to start and which ports .. if you have multiple servers It is important to create a separate storage directory for each server. Player and tribe data are stored by the regis server in the database which is retrieved by all servers in the cluster. Here are 2 batch files for my first 2 servers: ShooterGameServer.exe Ocean? ServerX = 0? ServerY = 0? AltSaveDirectoryName = SavedTemperate? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7777? QueryPort = 27015 -NoBattlEye -log -server ShooterGameServer.exe Ocean? ServerX = 1? ServerY = 0? AltSaveDirectoryName = SavedDesert? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7755? QueryPort = 27020 -NoBattlEye -log -server Server x and y is the map which should start the server you configured in the ServerGrid x = 0 y = 0 is for example A1 and x = 0 y = 1 is eg A2 when a server is completely booted, the following is output: [2018.12.25-15.00.48: 636] [0] LogMemory: Virtual Memory: 4427.20 MB used, 134217728.00 MB total [2018.12.25-15.00.48: 948] [0] ATLAS Version: 6.2 (Rev. 105929) [2018.12.25-15.00.48: 948] [0] PID: 7064 [2018.12.25-15.01.08: 801] [0] Primal Game Data Took 19.19 seconds [2018.12.25-15.01.11: 762] [0] SteamSocketsOpenSource: gethostname failed () [2018.12.25-15.01.11: 763] [0] gethostbyname failed () [2018.12.25-15.01.16: 922] [0] Network range scales set to: 60 start, 100 end, 0.500000 endscale [2018.12.25-15.01.16: 951] [0] Server: "Tropical Thunder" has successfully started! [2018.12.25-15.01.17: 025] [0] Commandline: Ocean? ServerX = 0? ServerY = 0? AltSaveDirectoryName = SavedTemperate? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7777? QueryPort = 27015 -NoBattlEye -log -server [2018.12.25-15.01.17: 025] [0] Full Startup: 29.76 seconds (BP compile: 0.00 seconds) [2018.12.25-15.01.17: 026] [0] Number of cores 4 hope this helps Mind if I make this public on the Atlas Server help Discord? https://discord.gg/nUPzNUn Share this post Link to post Share on other sites
Master 1 Posted December 25, 2018 @Veruse yes please Share this post Link to post Share on other sites
G0blin 0 Posted December 25, 2018 PLEASE......somebody make a video instruction how to create ServerGrid... Share this post Link to post Share on other sites
Deathfather 2 Posted December 25, 2018 Updated version of powershell install script. Thanks to Yang in the support discord! Now all you have to do is put it in the file you want to install it in. AtlasInstall.ps1 1 Share this post Link to post Share on other sites
Veruse 17 Posted December 25, 2018 9 minutes ago, G0blin said: PLEASE......somebody make a video instruction how to create ServerGrid... we have one going on https://discord.gg/nUPzNUn soon. Share this post Link to post Share on other sites
DarkEmpire 2 Posted December 25, 2018 (edited) error after several hours of server operation Edited December 25, 2018 by DarkEmpire Share this post Link to post Share on other sites
Teach 79 Posted December 25, 2018 (edited) 17 minutes ago, DarkEmpire said: error after several hours of server operation calling a function that is either typo/missing or un-linked reference. Can you post a log dump on pastebin or something? Edited December 25, 2018 by Teach Share this post Link to post Share on other sites
DarkEmpire 2 Posted December 25, 2018 (edited) 3 minutes ago, Teach said: _tmainCRTStartup() is calling a function that is either typo/missing or un-linked reference. Can you post a log dump on pastebin or something? this? Edited December 25, 2018 by DarkEmpire 1 Share this post Link to post Share on other sites
skullnox 0 Posted December 25, 2018 It's not registered as us owning the Dedicated Files like regular Atlas, I think they need to set it as a free download Share this post Link to post Share on other sites
Teach 79 Posted December 25, 2018 It could have very well just been a memory leak- doing some digging in the meanwhile 10 minutes ago, DarkEmpire said: this? Share this post Link to post Share on other sites
DarkEmpire 2 Posted December 25, 2018 (edited) 8 minutes ago, Teach said: It could have very well just been a memory leak- doing some digging in the meanwhile This error is constant, if you allow the construction in the newbie location Edited December 25, 2018 by DarkEmpire 1 Share this post Link to post Share on other sites
Teach 79 Posted December 25, 2018 2 minutes ago, DarkEmpire said: This error is constant, if you allow the construction in the initial location Good job isolating it- so yeah there's something missing in the init of the initial location that is missing reference to construction since it was not intended? I don't know korean though 1 Share this post Link to post Share on other sites
T3RMINA1 13 Posted December 25, 2018 in my launch.bat i have this, it boots up but crashes straight with this error: Failed To to load or parse entries from ServerGrid.ServerOnly.json ShooterGameServer.exe Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=B1?MaxPlayers=100?ReservedPlayerSlots=30?QueryPort=57561?Port=5761?SeamlessIP=14.202.250.120 -log -server Share this post Link to post Share on other sites
ReilanT 57 Posted December 25, 2018 Hello, We have a private Dedicated Server I7 last Gen, 16 gram, and SSD 400G can we run a 15x15 map with this one ? Share this post Link to post Share on other sites
Kronendeath1664 0 Posted December 25, 2018 does anyone have a tutorial on how to do this yet? Share this post Link to post Share on other sites
GITM Deandre 1 Posted December 25, 2018 14 minutes ago, T3RMINA1 said: in my launch.bat i have this, it boots up but crashes straight with this error: Failed To to load or parse entries from ServerGrid.ServerOnly.json ShooterGameServer.exe Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=B1?MaxPlayers=100?ReservedPlayerSlots=30?QueryPort=57561?Port=5761?SeamlessIP=14.202.250.120 -log -server Having this same issue, If anyone could help out. Share this post Link to post Share on other sites
T3RMINA1 13 Posted December 25, 2018 yeah it is very frustrating, Share this post Link to post Share on other sites
DarkEmpire 2 Posted December 25, 2018 1 hour ago, Teach said: Good job isolating it- so yeah there's something missing in the init of the initial location that is missing reference to construction since it was not intended? I don't know korean though Share this post Link to post Share on other sites
diaverso 0 Posted December 25, 2018 This is the error that is giving me. How do I solve the lack of that file? Share this post Link to post Share on other sites
kreliz 3 Posted December 25, 2018 9 minutes ago, ReilanT said: Hello, We have a private Dedicated Server I7 last Gen, 16 gram, and SSD 400G can we run a 15x15 map with this one ? You are basically asking if you can run 225 servers. ;) Short answer: absolutely not. Look into how these servers actually function. Also, important info you forgot to mention: amount of players and inet speed. If you keep players under, i would say 10, maybe...maybe a 1x2 or 2x1. 1 Share this post Link to post Share on other sites
ReilanT 57 Posted December 25, 2018 1 minute ago, kreliz said: You are basically asking if you can run 225 servers. Short answer: absolutely not. Look into how these servers actually function. Also, important info you forgot to mention: amount of players and inet speed. If you keep players under, i would say 10, maybe...maybe a 1x2 or 2x1. ok Thanks a lot for you awnser ! Share this post Link to post Share on other sites
cpjet64 17 Posted December 25, 2018 If you are having crashes or anything of the sort please join the stream as I cover how to fix them! 99% of them are just a misconfiguration that can be easily solved. Also if you are asking me to help please post in the topic i included in this post. Share this post Link to post Share on other sites
SpacemanSpiff 2 Posted December 25, 2018 Does anyone knows how to add a node to a ship path on the editor. Can't find the key to do it on commands. Share this post Link to post Share on other sites
GITM Deandre 1 Posted December 25, 2018 7 minutes ago, SpacemanSpiff said: Does anyone knows how to add a node to a ship path on the editor. Can't find the key to do it on commands. "+" on the numpad while your mouse is hovering over one of the nodes. 1 Share this post Link to post Share on other sites