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Master

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  1. Hi I can confirm that I got my atlasserver up and running again .. I can't say whether WD / GS has actually fixed anything but in the end it was definitely the problem that I suddenly lacked a lib (Ubuntu 18.04) in such problem cases it is advisable to run the ShooterGameServer without tools etc. It was strange that the servers were just resting and everything was there beforehand and the servers were running until 1 2 months ago .. you just could not connect ^ ^ Here is a small excerpt from my terminal .. after reinstalling the libraries: libprotobuf.so.10 and reinstalling redis (which no longer worked) everything works again steam@sfl-server:~/ATLAS/ShooterGame/Binaries/Linux$ ./ShooterGameServer start ./ShooterGameServer: error while loading shared libraries: libprotobuf.so.10: ca nnot open shared object file: No such file or directory steam@sfl-server:~/ATLAS/ShooterGame/Binaries/Linux$ ./ShooterGameServer start Using binned. 4.5.1-0+UE4 7038 3077 410 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 LowLevelFatalError [File:D:\AtlasSVN\Projects\ShooterGame\Source\ShooterGame\Private\DatabaseShared_Redis.cpp] [Line: 144] Redis Failed To Connect! Check that it's running and connectable from here or edit ServerGrid.ServerOnly.json if this is incorrect. URL=127.0.0.1 EX="connect() failure" Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault (core dumped) steam@sfl-server:~/ATLAS/ShooterGame/Binaries/Linux$ atlasmanager start Running command 'start' for instance 'A1' The server is starting... The server is now running, and should be up within 10 minutes steam@sfl-server:~/ATLAS/ShooterGame/Binaries/Linux$ atlasmanager start Running command 'start' for instance 'A1' The server is starting... The server is now running, and should be up within 10 minutes steam@sfl-server:~/ATLAS/ShooterGame/Binaries/Linux$ ./ShooterGameServer start Using binned. 4.5.1-0+UE4 7038 3077 410 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault (core dumped) steam@sfl-server:~/ATLAS/ShooterGame/Binaries/Linux$ atlasmanager redis-stop Warning: Using a password with '-a' or '-u' option on the command line interface may not be safe. Could not connect to Redis at 127.0.0.1:6379: Connection refused Command sent to stop Redis. steam@sfl-server:~/ATLAS/ShooterGame/Binaries/Linux$ atlasmanager redis-status Redis DB location: /home/steam/ATLAS/AtlasTools/RedisDatabase/ Redis config location: /home/steam/ATLAS/AtlasTools/RedisDatabase/redis.conf Redis Server running: Yes Redis Server PID: 3390 steam@sfl-server:~/ATLAS/ShooterGame/Binaries/Linux$ atlasmanager redis-status Redis Server running: No steam@sfl-server:~/ATLAS/ShooterGame/Binaries/Linux$ atlasmanager redis-start Attempting to start the Redis server... 4917:C 01 Jun 2020 14:28:30.318 # oO0OoO0OoO0Oo Redis is starting oO0OoO0OoO0Oo 4917:C 01 Jun 2020 14:28:30.318 # Redis version=6.0.4, bits=64, commit=00000000, modified=0, pid=4917, just started 4917:C 01 Jun 2020 14:28:30.319 # Configuration loaded Command sent to start Redis.
  2. Yes, I think so .. However, the problem is now several weeks and since all our systems are Linux based only some Atlas can no longer use .. I think it's a shame that many have given up the game for such reasons and that although it has so much potential: /
  3. Does not anyone have information regarding the Linux server? any updates since the last mega-update did not solve the problem .. it is not yet possible to join Linux Server: /
  4. Yes with me even so get the message after 1 minute load the PrimalGameData "connection interrupted" but also comes before I get no message
  5. Any news on this topic? we have the same problem with us on the Linux root (Ubuntu 18.04) thought first it is due to our system firewall and so on but there everything is still right .. In addition, Web server voice server and Arkserver run on the system as usual
  6. So I'll share my "experiences": D as soon as you have configured your ServerGrids correctly you have to create a batch file for each server that tells the server which "Map" to start and which ports .. if you have multiple servers It is important to create a separate storage directory for each server. Player and tribe data are stored by the regis server in the database which is retrieved by all servers in the cluster. Here are 2 batch files for my first 2 servers: ShooterGameServer.exe Ocean? ServerX = 0? ServerY = 0? AltSaveDirectoryName = SavedTemperate? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7777? QueryPort = 27015 -NoBattlEye -log -server ShooterGameServer.exe Ocean? ServerX = 1? ServerY = 0? AltSaveDirectoryName = SavedDesert? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7755? QueryPort = 27020 -NoBattlEye -log -server Server x and y is the map which should start the server you configured in the ServerGrid x = 0 y = 0 is for example A1 and x = 0 y = 1 is eg A2 when a server is completely booted, the following is output: [2018.12.25-15.00.48: 636] [0] LogMemory: Virtual Memory: 4427.20 MB used, 134217728.00 MB total [2018.12.25-15.00.48: 948] [0] ATLAS Version: 6.2 (Rev. 105929) [2018.12.25-15.00.48: 948] [0] PID: 7064 [2018.12.25-15.01.08: 801] [0] Primal Game Data Took 19.19 seconds [2018.12.25-15.01.11: 762] [0] SteamSocketsOpenSource: gethostname failed () [2018.12.25-15.01.11: 763] [0] gethostbyname failed () [2018.12.25-15.01.16: 922] [0] Network range scales set to: 60 start, 100 end, 0.500000 endscale [2018.12.25-15.01.16: 951] [0] Server: "Tropical Thunder" has successfully started! [2018.12.25-15.01.17: 025] [0] Commandline: Ocean? ServerX = 0? ServerY = 0? AltSaveDirectoryName = SavedTemperate? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7777? QueryPort = 27015 -NoBattlEye -log -server [2018.12.25-15.01.17: 025] [0] Full Startup: 29.76 seconds (BP compile: 0.00 seconds) [2018.12.25-15.01.17: 026] [0] Number of cores 4 hope this helps
  7. Hi how do i start several servers? 0] Server: "Tropical Thunder" has successfully started! [2018.12.25-04.44.10: 626] [0] Commandline: Ocean? ServerX = 0? ServerY = 0 with the batch file I start only 1 server in the case the server with GridX0 and GridY0 if I start in the batch file eg GridX0 and GridY1 adjustment eg my "desert server" how do I start all together? is this about a batch file or do I have to create several and start each server individually? Thank you
  8. Thanks for the information Now I just have to find out why: D ports are all open and firewall does not block anything
  9. HI is this a Full startup ? Server not Show in Serverlist Setting breakpad minidump AppID = 834910 [2018.12.24-20.50.03:299][ 0]LogMemory: Platform Memory Stats for WindowsServer [2018.12.24-20.50.03:299][ 0]LogMemory: Process Physical Memory: 59.63 MB used, 59.64 MB peak [2018.12.24-20.50.03:300][ 0]LogMemory: Process Virtual Memory: 50.24 MB used, 50.37 MB peak [2018.12.24-20.50.03:300][ 0]LogMemory: Physical Memory: 3197.61 MB used, 32470.18 MB total [2018.12.24-20.50.03:300][ 0]LogMemory: Virtual Memory: 4427.19 MB used, 134217728.00 MB total [2018.12.24-20.50.03:599][ 0]ATLAS Version: 5.9 (Rev. 105897) [2018.12.24-20.50.03:599][ 0]PID: 7228 [2018.12.24-20.50.24:152][ 0]Primal Game Data Took 20.49 seconds [2018.12.24-20.50.25:084][ 0]SteamSocketsOpenSource: gethostname failed () [2018.12.24-20.50.25:084][ 0]gethostbyname failed () [2018.12.24-20.50.25:095][ 0]Commandline: [2018.12.24-20.50.25:095][ 0]Full Startup: 23.18 seconds (BP compile: 0.00 seconds) [2018.12.24-20.50.25:095][ 0]Number of cores 4 thanks
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