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DarkEmpire

Pathfinder
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About DarkEmpire

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  1. и какая там скорость? у меня от 1кб до 3мб прыгает (должно быть 10)
  2. the problem is present precisely on ships, if it is done without ships, the movement takes place successfully
  3. after adding two maps on the server, players cannot move between them where might be the problem? and how to fix it? I used to add 1 map, and everything worked well, yesterday I added two more maps, and an error began when moving between map... the problem is present only on the ships
  4. second error... Fatal error! VERSION: 9.33 ShooterGameServer.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::CollectObjectsAndNames_Inner() (0x00007ff72688245c) + 6 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:611] ShooterGameServer.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::CollectObjectsAndNames_Inner() (0x00007ff7268822d6) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:567] ShooterGameServer.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::GatherReferencedSaveObjects() (0x00007ff726888f5f) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:661] ShooterGameServer.exe!UE4Function_Private::TFunctionRefCaller<<lambda_b7b9eac2ba66a4547717c1d19ffda024>,void __cdecl(void)>::Call() (0x00007ff726b4acd5) + 9 bytes [h:\yarkupdatelive\engine\source\runtime\core\public\templates\function.h:243] ShooterGameServer.exe!TGraphTask<TAsyncGraphTask<void> >::ExecuteTask() (0x00007ff726b51003) + 54 bytes [h:\yarkupdatelive\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff726393c6c) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff72639437a) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGameServer.exe!FTaskThreadBase::Run() (0x00007ff72639927c) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff726420a7f) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff72641f1f8) + 8 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffb23bd8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb25ade851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb25ade851) + 0 bytes [UnknownFile:0] 慌瑳删灥楬慣整⁤捁潴⁲汐祡牥慐湷敔瑳䙟浥污彥彃㘴਍慌瑳删浥瑯⁥畆据楴湯丠瑥楄䱤湡൤
  5. When will utf8 support in RCON be implemented?
  6. Constantly on the server, after 1-2 hours this error appears. Log: Fatal error! VERSION: 6.2 ShooterGameServer.exe!UWorld::Tick() (0x00007ff7ece5f4be) + 14 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1275] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7ecdffc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7eba1bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x00007ff7eba16add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7eba16b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7eba1c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7edcb227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fffeb9e8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffedc8e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffedc8e851) + 0 bytes [UnknownFile:0] 慌瑳删灥楬慣整⁤捁潴⁲汐祡牥慐湷敔瑳䵟污彥彃㌹਍慌瑳删浥瑯⁥畆据楴湯倠慬䡹瑩晅敦瑣潐湩൴ console: map: ServerGrid.json
  7. Why doesn't the server crash on standard maps? I think the problem is in your 1x1 map, or not?
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