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и какая там скорость? у меня от 1кб до 3мб прыгает (должно быть 10)
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travel failed
DarkEmpire replied to DarkEmpire's topic in Dedicated Server and Developer Tools Discussion
the problem is present precisely on ships, if it is done without ships, the movement takes place successfully -
after adding two maps on the server, players cannot move between them where might be the problem? and how to fix it? I used to add 1 map, and everything worked well, yesterday I added two more maps, and an error began when moving between map... the problem is present only on the ships
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RCON UTF8
DarkEmpire replied to DarkEmpire's topic in Dedicated Server and Developer Tools Discussion
thx! -
RCON UTF8
DarkEmpire replied to DarkEmpire's topic in Dedicated Server and Developer Tools Discussion
Cyrillic support -
Unofficial Dedicated Server Info!
DarkEmpire replied to INVALID's topic in Dedicated Server and Developer Tools Discussion
second error... Fatal error! VERSION: 9.33 ShooterGameServer.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::CollectObjectsAndNames_Inner() (0x00007ff72688245c) + 6 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:611] ShooterGameServer.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::CollectObjectsAndNames_Inner() (0x00007ff7268822d6) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:567] ShooterGameServer.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::GatherReferencedSaveObjects() (0x00007ff726888f5f) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:661] ShooterGameServer.exe!UE4Function_Private::TFunctionRefCaller<<lambda_b7b9eac2ba66a4547717c1d19ffda024>,void __cdecl(void)>::Call() (0x00007ff726b4acd5) + 9 bytes [h:\yarkupdatelive\engine\source\runtime\core\public\templates\function.h:243] ShooterGameServer.exe!TGraphTask<TAsyncGraphTask<void> >::ExecuteTask() (0x00007ff726b51003) + 54 bytes [h:\yarkupdatelive\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff726393c6c) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff72639437a) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGameServer.exe!FTaskThreadBase::Run() (0x00007ff72639927c) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff726420a7f) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff72641f1f8) + 8 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffb23bd8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb25ade851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb25ade851) + 0 bytes [UnknownFile:0] 慌瑳删灥楬慣整捁潴汐祡牥慐湷敔瑳䙟浥污彥彃㘴慌瑳删浥瑯畆据楴湯丠瑥楄䱤湡 -
Unofficial Dedicated Server Info!
DarkEmpire replied to INVALID's topic in Dedicated Server and Developer Tools Discussion
What is the reason for this error? -
When will utf8 support in RCON be implemented?
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error Fatal error leveltick.cpp:1275
DarkEmpire replied to DarkEmpire's topic in Dedicated Server and Developer Tools Discussion
the problem solved the removal of the ships' paths -
error Fatal error leveltick.cpp:1275
DarkEmpire replied to DarkEmpire's topic in Dedicated Server and Developer Tools Discussion
up -
Unofficial Dedicated Server Info!
DarkEmpire replied to INVALID's topic in Dedicated Server and Developer Tools Discussion
need help with this error, please -
Constantly on the server, after 1-2 hours this error appears. Log: Fatal error! VERSION: 6.2 ShooterGameServer.exe!UWorld::Tick() (0x00007ff7ece5f4be) + 14 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1275] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7ecdffc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7eba1bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x00007ff7eba16add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7eba16b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7eba1c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7edcb227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fffeb9e8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffedc8e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffedc8e851) + 0 bytes [UnknownFile:0] 慌瑳删灥楬慣整捁潴汐祡牥慐湷敔瑳䵟污彥彃㌹慌瑳删浥瑯畆据楴湯倠慬䡹瑩晅敦瑣潐湩൴ console: map: ServerGrid.json
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Why doesn't the server crash on standard maps? I think the problem is in your 1x1 map, or not?
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