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ThisWayisUP

There is a land issue and you going to encourage claiming more not needed land?

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"Claim Flags now allow a "Neutral Zone" setting which allows any other tribes to build within them, with the specified tax rate applied to them"

This wil encourage companies to claim even more land they are not going to use.

It needs to be reset and we should not be able to claim every inch of 20 islands.

Edited by ThisWayisUP
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This actually IS the solution for lack of land.  Companies are now encouraged to allow neutral building allow the landless to build on it. Those players will actually become civilians of those big companies. This could work if many companies allow neutral settlement.

One way to encourage big companies to have those "citizens" is allowing citizens to defend flags and reset the PVE 3 day cooldown(for the company of their overlord).

Edited by kolpo

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No it means more flags and almost impossible to get something started. Companies dont need to look back at their claims. Just spam more flags and get rewarded. This is NOT the solution. This increases the gap.

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But this means you are giving someone else a spot to make a raid base on your island.

And on the other hand. What prevents the big company to change it back from neutral to their own and steal everything on the claim? Unless a neutral flag is a different flag to place then a claim one.

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The "we are pirates" and "its a pirate game" does also not hold up any more. Pirates did not own all land, most did not even own a single island or even a part of it.

Also most people want indeed to be a pirate, NOT a civillian nor slave. So making it so people can set foot on land by subjecting themselfs is not a good thing.

At the end this only benefits the already way to powerfull companies.

Solving problems with more problems. 

Edited by ThisWayisUP
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11 minutes ago, ThisWayisUP said:

The "we are pirates" and "its a pirate game" does also not hold up any more. Pirates did not own all land, most did not even own a single island or even a part of it.

Also most people want indeed to be a pirate, NOT a civillian nor slave. So making it so people can set foot on land by subjecting themselfs is not a good thing.

At the end this only benefits the already way to powerfull companies.

Solving problems with more problems. 

Yeah, giving 1/3 of your resources to the mega doesn’t seem very pirate like. More like slave 😂

funny how people think this is good. Well I guess if you are that desperate you will do anything for a tiny piece of land.

until they decide they don’t want you there anymore of course.

well the Megas can enjoy their new slaves. Heck once the solo people have a base down they can also start charging even more besides the tax with the threat of a wipe and land loss. That will definitely happen 😂

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No, this is NOT the solution to the land shortage. It could be, if you like to be the slave of a 12 year old boy, farming ressources for him at 50% tax like in real life.

Pirates want to be free ! 

THE solution would be to give smaller tribes the means to compete with mega tribes (more structure HP, auto turrets, no mortars, less cannon damage vs structures, more defences, safe PVE zones).

Edited by Talono

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18 minutes ago, ThisWayisUP said:

The "we are pirates" and "its a pirate game" does also not hold up any more. Pirates did not own all land, most did not even own a single island or even a part of it

This has never been "a pirate game" it's a colonial age of sail game, with colonies, governors, citizens, militia navies and yes, pirates and privateers. If you'd ever followed the earlier development you'd know that. They've always talked about having EVE like elements with large landed companies, PvP between them, trade etc.

This was neve meant be sea of thieves 1.5

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Just move to an unofficial server.  Companies are too small there to be able to abuse you like the Megas do.  I am here to tell you that I played Official, then moved to unofficial.  It is SO much better when you find a good unofficial.  Look for one that is not boosting the rates out of this world.  No more than 5x is good.  Then look for one that has a good community.  The land is not over populated, and they can't enforce as much land because they don't have 500 people to patrol it.  So most take several flags, near their base, and leave it at that.

I assure you that a 3x3 map plays quite well.  It's more than big enough.  I've traveled more on that than I did on official.

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1 minute ago, RyuujinZERO said:

This has never been "a pirate game" it's a colonial age of sail game, with colonies, governors, citizens, militia navies and yes, pirates and privateers. If you'd ever followed the earlier development you'd know that. They've always talked about having EVE like elements with large landed companies, PvP between them, trade etc.

This was neve meant be sea of thieves 1.5

It are all the big companies that used "its a pirate game" as excuse. 

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I don't think the big companies will spam more flags.
This is also part of the upcoming changes:

"the time required to steal an enemy claim now decreases the more Claims that enemy team has"

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1 hour ago, Slyce said:

I don't think the big companies will spam more flags.
This is also part of the upcoming changes:

"the time required to steal an enemy claim now decreases the more Claims that enemy team has"

So the quoted patch note seems mostly to be for PvP, On PvE servers we are supposed to have a 3 day inactive timer(doesn't work still). They are in essence developing 2 games with the PvP and PvE rule sets.

If the above patch notes are to be believed then  PvP company's would indeed suffer for being too large. On PvE however anybody with a shred of organizational skills could support a massive land claim refreshing every claim every other day or so. So this would solve issues for PvP but not so much on PvE servers, Assuming that they get the 3 day timer working.

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6 hours ago, ThisWayisUP said:

The "we are pirates" and "its a pirate game" does also not hold up any more. Pirates did not own all land, most did not even own a single island or even a part of it.

Also most people want indeed to be a pirate, NOT a civillian nor slave. So making it so people can set foot on land by subjecting themselfs is not a good thing.

At the end this only benefits the already way to powerfull companies.

Solving problems with more problems. 

Its literally the concept of the game lol, economies, taxes, player built nuances.  So many ppl expect to go out in their little 4 or 5 man crew and hold their own territory .  Sorry if this is a PVP game DESIGNED for massive groups.   JOIN a larger company or go play pve or unofficial with others who want to do the small crew thing.  This just helps balance things out, makes it prohibitive to have more claims than  you can monitor and defend. You will see lots of claims from the mega factions being lost now because they are easier to contest and a too much of a pita to go protect when nowhere near their fleet.

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This bitching is ridiculous. They're adding a system where big companies can let people build on their claims, which solves the land shortage in terms of being able to build. AND they're adding a function that speeds up stealing based on the number of claims the person being stolen from owns which WILL result in big companies losing a lot of land. 

We're supposed to fight over land. This game is not designed to have everyone get to own their own happy little plot. This system is a fantastic move. It gives land owners incentives to let nomads build and it allows said nomads to start plotting their takeovers of said land. People get to build, and if they want to own the land they'll be right there to fight over it.

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56 minutes ago, Dumb1Bunny said:

So the quoted patch note seems mostly to be for PvP, On PvE servers we are supposed to have a 3 day inactive timer(doesn't work still). They are in essence developing 2 games with the PvP and PvE rule sets.

If the above patch notes are to be believed then  PvP company's would indeed suffer for being too large. On PvE however anybody with a shred of organizational skills could support a massive land claim refreshing every claim every other day or so. So this would solve issues for PvP but not so much on PvE servers, Assuming that they get the 3 day timer working.

For PvE the claim system should be changed to a limited number of claims per person/company.
Unlimited claims (with or without penalty for higher amounts) only make sense when you have to defend all of your claimed land.
It's actually good for PvP - if you want land, you have to attack someone and they have to come over to fight you off or at least turtle up for a siege.

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This is also a solution to solo players being able to build and have base under protection of a bigger company while not actually having to join a company and remain solo

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