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boomervoncannon

So let's talk about skill points and the armor tree

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Here's the premise that I'm starting with:

In nearly every similar game I can think of, not wearing armor at endgame to do endgame content is gimping yourself. Therefore I'm proceeding on the assumption that anyone wishing to do endgame content will need to wear high end armor to do so.

So given that, here's what I've noticed under the current system, which I fully realize is entirely likely to be changed at some point: In order to max out the armor tree so that one can wear mythic armors and make good use of them, with all the acompanying mitigating skills such articulation, fortitude penalty etc, one must spend 52 points. This doesn't count the 15 points that must be spent just to unlock the armor tree, nor does it count spending any points on shield skills within the tree, so it assumes one will not be tanking. That's 52 points for something that is effectively not optional at endgame because of the fact the skills are required not just to make, but to even wear armor. With the 15 points needed to unlock the tree, now you're talking about 67 non optional points spent just to wear endgame armor. I'm presently 41, but being told by 51's that the total point pool available under the current system at that current max level is around 200. This makes either the number of points, or more precisely the requirement to use, fairly onerous. This requirement is of course on top of any mat costs the armor itself may have.

Someone in charge might wanna think about that for more than five minutes over the next two years. Just sayin.

Edited by boomervoncannon

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9 minutes ago, Coggage said:

They aim the game at large companies with players who choose to specialise.

For what reason though, so only half that large compnay can play one half of the game at a time?

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Why does everyone want to be able to max every tree? You get to max 2 trees (maybe even three) and then mix up alternate skills. So you choose to be pure fighter with some additional skills, crafter, tamer, etc..

You can use any weapon in the game without putting points in it, so if you specialize in an ancillary skill (cannoneer, medic, builder, tamer) you can still fight, you'll just have other jobs.

IMO the game would be ridiculous and require no teamwork if everyone could max 4-5 trees.


 

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1 hour ago, boomervoncannon said:

which I fully realize is entirely likely to be changed at some point:

Yep.

And not everyone needs to wear mythic level armor.  There are lots of players who will never wear it, even if they have the skills for it.  And plenty more who will never have the desire to take the skills, because they'd rather specialize in building a ship, or farming, or artillery, or so many other things

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1 hour ago, boomervoncannon said:

Here's the premise that I'm starting with:

In nearly every similar game I can think of, not wearing armor at endgame to do endgame content is gimping yourself. Therefore I'm proceeding on the assumption that anyone wishing to do endgame content will need to wear high end armor to do so.

So given that, here's what I've noticed under the current system, which I fully realize is entirely likely to be changed at some point: In order to max out the armor tree so that one can wear mythic armors and make good use of them, with all the acompanying mitigating skills such articulation, fortitude penalty etc, one must spend 52 points. This doesn't count the 15 points that must be spent just to unlock the armor tree, nor does it count spending any points on shield skills within the tree, so it assumes one will not be tanking. That's 52 points for something that is effectively not optional at endgame because of the fact the skills are required not just to make, but to even wear armor. With the 15 points needed to unlock the tree, now you're talking about 67 non optional points spent just to wear endgame armor. I'm presently 41, but being told by 51's that the total point pool available under the current system at that current max level is around 200. This makes either the number of points, or more precisely the requirement to use, fairly onerous. This requirement is of course on top of any mat costs the armor itself may have.

Someone in charge might wanna think about that for more than five minutes over the next two years. Just sayin.

He'll I'm thinking just not to even go down the tree to get metal armor Crocs tear me up the same almost between leather and plate

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2 hours ago, Big Bojangles said:

For what reason though, so only half that large compnay can play one half of the game at a time?

Exactly so - I can't fathom out how it would be fun like that.  Not my style of play for certain!

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The purpuse is to trade, buy and sell. You sell armor, other sells swords, others bows, etc... Thats the point.

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4 minutes ago, Anubissan said:

The purpuse is to trade, buy and sell. You sell armor, other sells swords, others bows, etc... Thats the point.

But without points in the tier you cant even wear the higher grade armor.......

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3 minutes ago, Anubissan said:

The purpuse is to trade, buy and sell. You sell armor, other sells swords, others bows, etc... Thats the point.

The problem is, that we need those skills to wear that armor (or use anything past common without a skill). It woul not be a problem if they removed the requirement to have the skill to use the higher tier items, for us that legendary armor/rifle that the other player is selling is a total junk not treasure... why?, bcs can't even use it without unlocking almost entire tree of that specified thing. Just make the skills to only affect if player can craft higher qualities and remove their need to wear them.

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20 minutes ago, Anubissan said:

The purpuse is to trade, buy and sell. You sell armor, other sells swords, others bows, etc... Thats the point.

Except that there's no trade mechanics (yet, hopefully). And if you want to be an armourer you have some advantage in PvP (just a few skillpoints but still). The skill tree is a mess, we all know that (i mean seriously, what music&dance even does?)

Life is feudal have separate fighting and lifeskill trees so you don't have to choose between crafting and pvp, and no one's complaining about the lack of teamwork in LiF.

Edited by LaiTash
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32 minutes ago, Nightstrasza said:

The problem is, that we need those skills to wear that armor (or use anything past common without a skill). It woul not be a problem if they removed the requirement to have the skill to use the higher tier items, for us that legendary armor/rifle that the other player is selling is a total junk not treasure... why?, bcs can't even use it without unlocking almost entire tree of that specified thing. Just make the skills to only affect if player can craft higher qualities and remove their need to wear them.

 

24 minutes ago, LaiTash said:

Except that there's no trade mechanics (yet, hopefully). And if you want to be an armourer you have some advantage in PvP (just a few skillpoints but still). The skill tree is a mess, we all know that (i mean seriously, what music&dance even does?)

Life is feudal have separate fighting and lifeskill trees so you don't have to choose between crafting and pvp, and no one's complaining about the lack of teamwork in LiF.

Didnt know that. Then its b....., They need to remove the restrictions, becouse the purpuse is to trade/sell/buy. They coul even add profensions to the game, to especialize in that and create great items.

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