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On 11/1/2019 at 12:23 AM, DoubleHelix said:

That is my point too. It is about player competence. No matter what other restrictions devs will implement, they cannot make someone a better player if he has no will to become one. The sad truth is that a lot of players disregard basic info, patch notes etc. They just don't care. They want all getting served to them now and on silver plate. Well, its not working like that.

yeah, videogames are about effort and time investment to be the best, not about fun, if you want fun go play videoga...wait

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5 hours ago, The D Legacy said:

yeah, videogames are about effort and time investment to be the best, not about fun, if you want fun go play videoga...wait

Having the opportunity to constantly improve your gear And ships or tames is what keeps Games like this alive. As Helix Said Getting everything served on a silver platter, you are done at some Point And thats the Time People leave the game.  I actually like it when Game Progress is Slow pacing because if you achieve One of your Goals it Feels way better if You Invested Time in it. 

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Ond of the best changes was reduce the intelligente buffs, i could easy get max craft bonus last season, but it was way to op against smaller tribes.

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On 11/2/2019 at 2:16 PM, zottel said:

Having the opportunity to constantly improve your gear And ships or tames is what keeps Games like this alive. As Helix Said Getting everything served on a silver platter, you are done at some Point And thats the Time People leave the game.  I actually like it when Game Progress is Slow pacing because if you achieve One of your Goals it Feels way better if You Invested Time in it. 

 videogames were created as a distraction, as a way to enjoy and have fun, is good to have a rewarding feeling in a videogame, its a hook, a psichological addiction, we seek that feeling troughout all of our actions in life, since its something we seek videogame companies are using that to attact people who is frustrated in real life (notice i am generalising, this ofc doesnt apply to every gamer or every game) by giving them ingame that feeling they couldnt obtain (for watever the reason) in real life, i think thats the wrong move(wich doesnt mean that is intrinsecaly a bad thing), for it turns videogames into a psychiatric treatment, sadly "acomplishment" is something that many people wants and it sells very well it kinda resembles the drug-addict drug-dealer relationship, so i believe the most healthy move for both the gaming comunity and the videogame industry is a balance between fun and reward

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i don't know about pvp as i have played very little of it but in pve this change was not required. on pve server there was maybe 10 players with high end int sets and almost all of those players sold their services for a reaonable price (about 2k per bp) so small companies could easily get the crafted gear even if they didn't have a crafter in the company. that being said we did get hit by a rather large nerf to armors at the same time. pre wipe we could get 300%+ dmg weapon bp's that you could get a 60% craft on giving 400%+ total dmg without spending anything on upgrades. now you have weapons at around 230% with a 20% upgrade giving 256% weapon dmg. hp has been nerfed into the ground aswell making it harder for small companies to get the health required for end game content without having a huge number of people join them. 

so the question is why make the game harder and more time consuming for people to get the same gear we used to have then say it's to help smaller companies?

another question could be how do we make crafting end game gear more accessible to smaller companies?

now during the live stream i do recall them touching on the subject of a crafting skill, how could that work?? as it stand you would need the crafting skill to give you 3x the crafting bonus now available to be the same as it was. you could make a master crafting skill in which if someone has every skill in a single tree they could choose to master in that tree giving the 3x bonus to crafted items from that tree. this could work with almost all trees aswell including cooking could give 3x the food/drinks medical could give 3x the duration on medkits or extra med kits. piracy could give a slight bonus to treasure gold or rss scavenged from sunken ships. 

this is only a suggestion but it would be very easy for someone to get all skills in a skill line. could make mastering a skill 1 mastery per character and a respec in mastery a large coin cost to encourage companies to have people specced into different trees.

 

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