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Found 8 results

  1. callmemzboss

    Alot of Bugs ! Unofficial Server

    Hello I need help.! I rent a server on Nitrado we having alot of issues. 1. When you open a treasure map you DC instantly 2. Cant see beds when you die so you cant spawn on them . 3. Server doesnt save when i restart server it erases peoples player and tribes 4. Glitch where you cant get on boat 5. Certain islands you glitch and cant swin back up to your boat.
  2. When will we gain access to the game shooter file or the game.ini file for xbox through nitrado, or the ability to host a dedicated server for xbox atlas from a personal computer?
  3. We were exploring with our wolves, we went to put them back on the ship, one started floating away from the ship side parallel and eventually fell back to the ocean. My crew mate got him again to the side of the ship and moved him onto the ship and he started floating away again parallel to the ship, this time I was on deck and whistled him to me which he ignored and then he sank, he sank deep, so far I couldn't see his name, we swam down after him but couldn't see his tag (the distance on that is so bad by the way, too low for players and tamed animals) eventually we got the message he had been killed. I guess he got stuck under the water/map, as to how he got dragged down was something to do with physics i guess. Getting any animal onto the galleon is a mission, the brigs and smaller ships not to bad. Its slightly easier if the gunports are closed or you eventually end up trying to play a jumping game up the open gunports. Animals dying when transporting them onto the ship is a thing, they do float away, they do sink into the ocean for some unknown reason. Bug report filed.
  4. I have made a few custom maps already and am still currently working on making more. If you want to learn how to do it you can join my stream and follow along, ask questions, and get guidance. There are several other modders and mappers who are in voice chat with me who are also working on this. I can also cover how to setup your map on Nitrado.
  5. I have a server in nitrado of 2x2 and every time I want to modify the skill points and other things (game.ini) the servers stop working. I use this pages https://wiki.nitrado.net/en/Per-Level_Stat_Multipliers_for_Atlas https://wiki.nitrado.net/en/Per-Level_Skill_Point_Multipliers_for_Atlas I wait 5 minutes after stopping the servers and I modify the game.ini of all the servers and when they start they do not work Any idea why this happens?
  6. Now it has happened several times that a player for no reason drops dead. One was standing on a rock and just simply died with full health and stamina, next one was putting roof on his house...and just died for no reason. No deathmarker when coming back in game, no gear to recover, all gone. Quite a serious bug. Server hosted at Nitrado, and we all have good gaming pc's.
  7. lou_neuro

    Ship destroyed on login.

    Logged in this morning to find our boat sunk beneath us, it had recently happened as I saw the name on the back of the ship sink before my eyes as the crew and animals aboard floated to their doom. In the log it just says that it was destroyed. We were 4 players sleeping aboard as well as a full crew (around 18 capacity). W'eve had this ship for a while now, although a heavy portion of the NPC crew we acquired the day we logged off. We were not docked in particularly shallow water so no collisions from the environment, however could it be that a player or NPC/player has caused a collision upon my login and to deal with the collision the game destroys the ship. I know this is a long shot as collision with players doesn't affect land structures, but essentially there are 3-5 things that can cause the collision with the ship, Tames, NPC Crew, Player Crew, Ocean and the ship itself. I've noticed often when logging off on the ship my body eventually slides off so I am not static on the ship when I am sleeping there.
  8. Well, i own a main server with 2 expansion servers from nitrado, but since the 5.0 update, my server keeps crashing at start with this argument: Fatal error! VERSION: 5.9 ShooterGameServer.exe!AShipPathManager::BeginPlay() (0x00007ff7b1138a19) + 40 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shippathmanager.cpp:78] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff7b2169556) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7b22f1e00) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3402] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7b22bef8d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10364] ShooterGameServer.exe!UEngine::Browse() (0x00007ff7b22a854b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8896] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7b119fd49) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7b11ac8ea) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7b20fd6b6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7b1198aef) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7b0d271bc) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff7b0d26cb2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7b0d26dba) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7b0d2c7fa) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7b2fc392d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffde1ac13d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffde40254f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffde40254f4) + 0 bytes [UnknownFile:0] Anyway to fix this? Since iam not able to reset the servers atm due heavy load from nitrado Dump732538464.dmp 12.24-10.21.22.crashstack
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