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help! Kann mir jemand helfen?
Xander94 posted a topic in Dedicated Server and Developer Tools Discussion
Ich versuche seit tagen meinen Atlas Dedicated Server zum laufen zu bringen. Alle 4 Grids booten zwar aber es kommt nicht die Meldung dass der Server erfolgreich gestartet wurde. Ich wäre um jede Hilfe dankbar. Link zu meinen Jason und Bat Dateien. -
I'm stuck on "Ocean". Like the final loading thing for Ocean. The loading screen is still moving in the background but task manager says it's not responding. I have over 41 hours in the game and this hasn't ever happened. This is on a non-dedicated server. I also can't go into single player or join any dedicated servers on my account. I have over 100gb of free space. This is also on PC. Things I've tried: Verifying game files Removing movies Reinstalling Low memory mode Changing internet bandwidth in game Full-screen Windowed Switching to my brother's account- which it loaded in practically right away.
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This is the error , is there any fix? I just want to play :( Fatal error: [File:D:\AtlasSVN\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4073] Bad name index -1641380927/212 VERSION: 554.3 KERNELBASE.dll!UnknownFunction (0x00007ff9e776cd29) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff61acb9357) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] AtlasGame.exe!FMsg::Logf__VA() (0x00007ff61ac7905d) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:522] AtlasGame.exe!ULinkerLoad::operator<<() (0x00007ff61ad19cca) + 78 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4073] AtlasGame.exe!operator<<() (0x00007ff61b03406d) + 0 bytes [d:\atlassvn\engine\source\runtime\shadercore\private\shader.cpp:217] AtlasGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff61b493512) + 0 bytes [d:\atlassvn\engine\source\runtime\shadercore\public\shader.h:1075] AtlasGame.exe!FMaterialShaderMap::Serialize() (0x00007ff61b93e3f7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\materialshader.cpp:1741] AtlasGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff61b940b5b) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\materialshared.cpp:857] AtlasGame.exe!SerializeInlineShaderMaps() (0x00007ff61b8dc716) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\material.cpp:486] AtlasGame.exe!UMaterial::Serialize() (0x00007ff61b8e1c97) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\material.cpp:2110] AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff61ad16db0) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] AtlasGame.exe!FAsyncPackage::PreLoadObjects() (0x00007ff61ace6244) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132] AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff61ace44d3) + 8 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302] AtlasGame.exe!ProcessAsyncLoading() (0x00007ff61ace74c8) + 24 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1605] AtlasGame.exe!FlushAsyncLoading() (0x00007ff61ace71a0) + 16 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1450] AtlasGame.exe!ULevelStreaming::RequestLevel() (0x00007ff61b521c22) + 23 bytes [d:\atlassvn\engine\source\runtime\engine\private\levelstreaming.cpp:592] AtlasGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff61b761a7d) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:2656] AtlasGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff61b76273d) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:2830] AtlasGame.exe!UGameViewportClient::Draw() (0x00007ff61b470b76) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameviewportclient.cpp:907] AtlasGame.exe!FViewport::Draw() (0x00007ff61b71453a) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealclient.cpp:1082] AtlasGame.exe!UGameEngine::RedrawViewports() (0x00007ff61b451201) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:606] AtlasGame.exe!UGameEngine::Tick() (0x00007ff61b45332e) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1414] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6194d26d6) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2730] AtlasGame.exe!GuardedMain() (0x00007ff6194ccc9c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6194d574a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6194d5878) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff61c80cb9d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff9e94974b4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9e9a226a1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9e9a226a1) + 0 bytes [UnknownFile:0]
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How long is the seasons on Atlas? I just started out 3 weeks ago after not being on for long time lots has changed and confusing and just started building like few days ago after trying to find land. Now i have word that season is about to be over. How long are the seasons on here? I am just a 2 to 5 man Company / Tribe on PVE. So takes me a bit to find land and build so if seasons is only 1 month long they need to so so change it because its to to short not even enough time to do much with a few Company / clan mates. So can someone tell me how long seasons are on here?
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I can’t set my tames to attack my target, I can set to passive, aggressive etc, my company can, any ideas on how to fix this? thx in advance
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I can't seem to run the game on any decent graphic settings. So was wondering what on my current system is hampering me while I wait on building my next system. I have issues running any decent graphic settings and also seem to crash a lot. logging into a server seems to take forever if it even does, often having to End Task and try again as it seems to freeze or stall for 10 minutes trying to log onto a server. Thanks for any help. Operating System Windows 10 Home 64-bit CPU Intel Core i7 2600K @ 3.40GHz 34 °C Sandy Bridge 32nm Technology RAM 16.0GB Dual-Channel DDR3 @ 668MHz (9-9-9-25) Motherboard ASUSTeK Computer INC. P8P67 DELUXE (LGA1155) 36 °C Graphics 2047MB NVIDIA GeForce GTX 1060 6GB (MSI) 48 °C
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Two friends and I are able to launch the game, but the Rejoin selection is gone. Can only start a new Atlas. We got the updates earlier today, played fine, then server timed out and we can't get back on. Screen says Patch 15.1 Rev 107011
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Hey Guys, Dedicated server here, server crashed with the following message. any idea what i means ? thanks, Fatal error! VERSION: 6.2 ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00000001416e3cf0) + 17 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:575] PhysX3_x64.dll!MultiQueryCallback<physx::PxSweepHit>::invoke() (0x000007fef29e0f93) + 67 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406] PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<1>::operator()() (0x000007fef2a9b4b1) + 220 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223] PhysX3_x64.dll!physx::Sq::AABBPruner::sweep() (0x000007fef2a98e1f) + 17 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:324] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxSweepHit>() (0x000007fef29df2c8) + 33 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:815] PhysX3_x64.dll!physx::NpSceneQueries::sweep() (0x000007fef29de5f5) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:145] ShooterGameServer.exe!GeomSweepMulti_PhysX<0>() (0x00000001416ba297) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1510] ShooterGameServer.exe!GeomSweepMulti() (0x00000001416d0a8c) + 89 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1581] ShooterGameServer.exe!UWorld::SweepMulti() (0x00000001416e007a) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\worldcollision.cpp:157] ShooterGameServer.exe!AShooterCharacter::CheckAndHandleBasedPlayersBeingPushedThroughWalls() (0x00000001404450a5) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3758] ShooterGameServer.exe!APrimalCharacter::Tick() (0x0000000140191204) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4617] ShooterGameServer.exe!AShooterCharacter::Tick() (0x000000014047506b) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:4408] ShooterGameServer.exe!AActor::TickActor() (0x000000014133a88e) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:774] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00000001413221fa) + 27 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:149] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001415b0956) + 31 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140e30c4d) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140e30d5e) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140e3a769) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001415c4f35) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001415c8de2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x000000014146f10e) + 20 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1224] ShooterGameServer.exe!UGameEngine::Tick() (0x000000014140fc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000014002bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x0000000140026add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x0000000140026b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000014002c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00000001422c227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000775b59cd) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0]
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Attempting to connect to the server NA-PVE server, sector D9 and it times out, been doing that all day and have yet to get on and create a character. Tried on PVP and same thing happens. Tried other sectors too and no luck. As I wait, my friends have all gone and left the sector leaving me high and dry