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Showing results for tags 'annoying'.
Found 6 results
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We should raise our voices and make them devs know this.
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So.. We have now lost a total of 1 Elephant, 2 Giraffes, 1 Rhino, 2 NPC's, 1 Large Storage with nice BP's, 2 Large Storage filled with various resources and a few offline players with the inventories full of goodies.. all because of snakes glitching into our buildings.. The animals has been killed by Cobras that crawls up to their building, getting "stuck" there with 1/3 of their body peeking through the walls able to attack, and when someone tries to kill it, the rest of the body goes into the building and the snake can wreck havoc as it want until it gets killed (this is very fun with alphas). Now, the Large Storage boxes, NPC's and the offline players.. those were killed by a rattlesnake.. that had spawned/glitched into a foundation, I logged on to see this carnage happen infront of my eyes.. I had to tear up a few foundations to find the rattlesnake to kill it.. The issues with snakes glitching into buildings are not new, in fact, this issue also existed in Ark (which Atlas is heavily built on mechanic-wise, right?).. So. any chance you guys could do a similiar fix to the snakes here as to the Titanboas in Ark so we can stop worrying about having snakes in our buildings when we are not around?
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May I make a suggestion to either remove the LOUD sound or reduce the volume of fish swimming nearby? Due to resource respawn being a touchy subject, most people build on the beach or just over the water. When fish get stuck underneath your ceilings, or are just swimming outside nearby, it is a very loud and non-stop sound that is completely unrealistic.
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Please remove the cooldown on the hotbar weapons. waiting 10 seconds for a bow or a spear after you have recovered your items is crazy, particularly as the mobs are so fast, so aggro and don't leave your corpse. Thanks
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So on N12 somone tried to steal land from us.. No problem, we contested and won. We went to replace our claim for the 72 hour protection... HOWEVER, someone else claim is so close that we can not drop a new claiming flag... Yet someone was able to try to steal our claim. Looking at the map several land claims are over lapping and there is nothing we can do to stop this from happening again.
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Hello readers and hopefully the Atlas devs, Me and my friends spent a whole day getting a schooner. We put alot of work in this boat and at the end of the day we were happy that we had a nice ship. We had to log out because i had been playing for almost 18hours non-stop. To our suprise when we logged out we had been offline raided. We had been killed, our stuff taken and unable to spawn on the boat. I spent a whole day trying to get back from a dumb hell-ish starter island to get to the ship. We finally arrive to discover that the boat was on the bottom of the ocean floor. We swam down to this ship and saw that it was fine, no holes except the hatch to get to the storage area. WHY IS THIS EVEN A THING. I know it's a pvp server but this is absolutely dumb. The resource amounts of the ship are either way too high or you need to make them safe while offline because that is absolutely stupid. It would be fine if the boat was just sitting there or something but looted but even sunk. I am seriously considering never touching this game again. If you want to use the argument that we should have gone to a safe or claimeable place. The starter zones were at that time bugging so hard and you can NOT find a clear place to claim. Most of the islands are claimed by large groups or are full of claims. Because I don't want to bash the game (because sometimes I do really enjoy the game) I want to give them some suggestions on fixing this problem: -Less crowded servers/ More servers -More space to claim -Lesser boat resource cost/less work -Make offline players not 100% vulnerable and there boats not easily destroyed I hope this makes it ways to the devs because this is unacceptable. sincerely, spookbrecht