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mojoroc

Pathfinder
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Everything posted by mojoroc

  1. We are able to get the mean whales spawning in our polar region (code below) in the OceanEpicSpawnEntriesOverrideValues: (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_Character_BP.MeanWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_SeaMonster_Character_BP.MeanWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=4.000000) BUT we are not getting any gentle whales to spawn in other grids where we have the following code in the OceanEpicSpawnEntriesOverrideValues: (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_Character_BP.GentleWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=12.000000) Can anyone see what we doing wrong for the gentle whale? Did they change the name or something?
  2. Same here Kraz… we have stuck with the old claim system (way better for us). We need to get this changed somewhere, but have no idea where to do so. And I can absolutely confirm that we only 6 HOURS of inactivity before the PVE claims can be challenged @Jatheish - can you or someone from your team let us know how we can update this critical setting?
  3. Do you want all the stacks from today? Or is the one enough?
  4. here you go... have many more from today 04.18-14.18.51.crashstack
  5. Where can I find that @Jerryn?
  6. We are seeing 6 HOUR decay timers on our PVE flags (think that is a carryover from PTR days???), and we have no idea how to change this insane setting on our private cluster
  7. As of late this morning, I am having crash after crash due to D3D lost error. Processor: i9-9900k GFX card: GeForce RTX 2080 Ti (with latest driver 425.31 as of 4/11) RAM: 64G Seriously, there is NO reason for this game to crash SO much!! @Jatheish
  8. you may want to recheck that timer... seems more like 6H, not 6D. That said, we want to know too!
  9. We built one and put it up.... only people in our company could even access it (even if it is unlocked)… we tried everything to get it working, including hiring a NPC to see if we could assign it to the shop. No joy. Utterly useless atm
  10. So we tested it using a mythical shipyard, and even with this in our game.ini OverrideMaxExperiencePointsDino=200655010, our max ship level is 52!! We desperately need to get this changed - any ideas?
  11. Anyone know if there is a way to create a permanent stacker & wt "mod" for a private server using settings in one of the .ini files?? Until the mod support with Nitrado is better, and those same stacker mods become more reliable, we REALLY would like to just do this ourselves if at all possible. NOTE: I understand it would probably take setting each and every resource individually, but we ok with that - assume there are some libraries out there, and likely wont change over time (so essentially becomes a one-time activity).
  12. I see the trench, and quite a few new islands as well.... also has the new powerstone quest (they are apparently called infinity stones)
  13. Blue G-raffes are apparently all the rage now... Come join in on the fun, and get a chance at the Ghostship while u at it!
  14. On our Nitrado-hosted cluster, the map is blank and/or doesn't show any islands. Also, can't quick travel or see anything from the beds
  15. That's going to be hard (there are bases on some of those islands), but perhaps necessary if we want animals on those islands - all other things seem to spawn fine (including fish)
  16. BUMP for anyone that might know the answer to this mystery
  17. Tested this with all gather tools - use common and then use masterwork or higher tool. No noticeable gather amount was evident - was this the intention?? Not much reason for the higher quality / dmg gathering tools, other than increased durability.
  18. So we removed the EndBossLevel setting from the server we will (eventually) use for the Kraken spawn... but there are still no wild animals on any of the islands in the grid. Any ideas?
  19. So some of you worry about the SotD or even the Ghost Ship right? Even though we have those too, we can do better... on the Thor's Hammer cluster, you need to be on constant lookout for the Wyvern-captained ship, and just run if she is out in the galleon - the zone wall is your best friend at this point!
  20. grrrr… mebbe we turn off the Kraken till we have enough people needing to do it.... kinda sucks though Thanks for the reply Estharos
  21. OR is it because the Kraken spawn area is active - does it kill off all wild animals in the grid?
  22. We have SotD spawn set to 0 on our Kraken server, which also has a few small islands in the respective corners... HOWEVER, no wild creatures are spawning! The only thing I can think of is that the SotD NPCShipNumMult is also somehow setting the wild animal spawn to 0??
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