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satyrus

Pathfinder
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About satyrus

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  1. Hi folks, I have a big problem with my 4x3 map. I have finished the map so far with island etc but I can't get the big problem with the stones, ice cave, mermaid and whales as well as ghost ship and octopus. I ask for help . Who can do this for me on my card. Would possibly also pay what Thanks and regards
  2. Hello Drew Porter i have a map ready but i have big problems with the power stones, mermaid and wales Can you help me?
  3. Hey you have find a 4x4 Map ? I´m still searching too
  4. I think you have to set the flag that only you or your clan can access, not all.
  5. yes, extremely annoying when letters are missing, since it does not indicate Ä, Ö, Ü.
  6. Fatal error! VERSION: 400.41 AtlasGame.exe!AShooterPlayerState::GetDataListEntries() (0x00007ff64afb3981) + 113 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayerstate.cpp:2110] AtlasGame.exe!UDataListPanel::InternalNormalRefresh() (0x00007ff64a775b2b) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\datalistpanel.cpp:900] AtlasGame.exe!UDataListPanel::RefreshDataList() (0x00007ff64a772438) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\datalistpanel.cpp:460] AtlasGame.exe!UUI_SkillTreeMenu::InitializeSubMenu() (0x00007ff64b1f2e04) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\ui_skilltreemenu.cpp:38] AtlasGame.exe!UUI_Hub::GetOrCreateSubMenu() (0x00007ff64b1613dd) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\ui_hub.cpp:849] AtlasGame.exe!AShooterHUD::ShowSkillTreeMenu() (0x00007ff64af16adf) + 5 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shooterhud.cpp:3696] AtlasGame.exe!AShooterPlayerController::ClientNotifyLevelUp_Implementation() (0x00007ff64af7dcfb) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:10682] AtlasGame.exe!AShooterPlayerController::execClientNotifyLevelUp() (0x00007ff64b624c07) + 215 bytes [c:\atlassvn\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:219] AtlasGame.exe!UFunction::Invoke() (0x00007ff64bc08a27) + 15 bytes [c:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff64bc52da8) + 0 bytes [c:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!AActor::ProcessEvent() (0x00007ff64c21a322) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\actor.cpp:638] AtlasGame.exe!UPrimalCharacterStatusComponent::ServerApplyLevelUp() (0x00007ff64a91672a) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:2742] AtlasGame.exe!AShooterPlayerController::ServerRequestLevelUp_Implementation() (0x00007ff64af6547a) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6780] AtlasGame.exe!AShooterPlayerController::execServerRequestLevelUp() (0x00007ff64b618c39) + 217 bytes [c:\atlassvn\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:219] AtlasGame.exe!UFunction::Invoke() (0x00007ff64bc08a27) + 15 bytes [c:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff64bc52da8) + 0 bytes [c:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!AActor::ProcessEvent() (0x00007ff64c21a322) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\actor.cpp:638] AtlasGame.exe!UStatWidget::ClickedButton() (0x00007ff64b091036) + 430 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\statwidget.cpp:59] AtlasGame.exe!UStatUpgradeWidget::execClickedButton() (0x00007ff64b5b4e4b) + 139 bytes [c:\atlassvn\projects\shootergame\source\shootergame\classes\statupgradewidget.h:8] AtlasGame.exe!UFunction::Invoke() (0x00007ff64bc08a27) + 15 bytes [c:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff64bc52da8) + 0 bytes [c:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff64a709194) + 0 bytes [c:\atlassvn\engine\source\runtime\core\public\uobject\scriptdelegates.h:397] AtlasGame.exe!UButton::SlateHandleClicked() (0x00007ff64c10042c) + 0 bytes [c:\atlassvn\engine\source\runtime\umg\private\components\button.cpp:164] AtlasGame.exe!TBaseUObjectMethodDelegateInstance_RetVal_NoParams<UButton,FReply>::Execute() (0x00007ff64c12ffb2) + 12 bytes [c:\atlassvn\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:543] AtlasGame.exe!TBaseDelegate_RetVal_NoParams<FText>::Execute() (0x00007ff64a7ea32a) + 6 bytes [c:\atlassvn\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1112] AtlasGame.exe!SButton::OnMouseButtonUp() (0x00007ff64bdb55eb) + 17 bytes [c:\atlassvn\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:240] AtlasGame.exe!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007ff64bd17d40) + 23 bytes [c:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3724] AtlasGame.exe!FSlateApplication::OnMouseUp() (0x00007ff64bd1781f) + 12 bytes [c:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3674] AtlasGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff64bbb6d0d) + 12 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsapplication.cpp:1343] AtlasGame.exe!FWindowsApplication::DeferMessage() (0x00007ff64bbb73cb) + 74 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsapplication.cpp:1634] AtlasGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff64bbb49f3) + 41 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsapplication.cpp:737] AtlasGame.exe!FWindowsApplication::AppWndProc() (0x00007ff64bbb3f7f) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsapplication.cpp:599] USER32.dll!UnknownFunction (0x00007ffb5bb9ca66) + 0 bytes [UnknownFile:0] USER32.dll!UnknownFunction (0x00007ffb5bb9c582) + 0 bytes [UnknownFile:0] AtlasGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff64bbc2026) + 41 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:800] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff64a6f3111) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2725] AtlasGame.exe!GuardedMain() (0x00007ff64a6eda3c) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff64a6f5c2a) + 5 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff64a6f5d58) + 8 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff64d699a6d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb5d3d7974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb5e75a271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb5e75a271) + 0 bytes [UnknownFile:0]
  7. this map has fish in the sea not overall but have , i was middle of the map in the ocean to catch a supply box , suddenly a shark attacked me .
  8. @Hattrix where you have find wheat? I can tame elephants i tamed it with red beet because i have no wheat still searching ............
  9. Still searching Wheat and Paprika
  10. there is no fish in the ocean only around the meermaids city are a lot of sharks and some gold fishs
  11. hey is this normal that you can not build on the islands? no fish in the sea only sharks in the underwater world , no rain, the shipwrecks are on the beach with half in the water with the other half in the island. The path to the treasure is blocked because the ship is in the island. Otherwise I did not see shipwrecks on the open sea. The most I do not build on the nerves.
  12. For the Company 30 points and plus each player in the company 1 point
  13. Meinte Tabulator Taste die nehm ich immer oder wie Grongash geschrieben hatte ö
  14. hinterleg dir die backspace (1Pfeil links anderer rechts ) über tastatureinstellung in den optionen
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