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Sighdawg

Pathfinder
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Everything posted by Sighdawg

  1. They ninja patched the PvE server to remove sleepers last night. There was a massive land grab by all of the major players, im sorry you got eaten up in the process. I think there shouldve been more of a heads up for smaller companies, especially since theyre about to change the timer to two weeks for smaller claims. We cant get you your land back, but we’ve got a lot of land we can offer players like yourself if you’d like to continue to play and have reassurance that your land wont be taken from you. Message me on here or discord ( sigh#3522 )
  2. Alright, dude. This is a thread pertaining to the Official servers. Can we please discuss the topic at hand and not get personally offended because someone phrased something in a way that apparently offended you? Don’t worry “we” will definitely stay off your server.
  3. Just adding my name to the list of people screaming WTF upon this realization.
  4. Because there are only two guarentees in life; Death and Taxes. I dont care if its taxed tbh I was just throwing that out there. Again, I disagree.. Aside from game breaking issues like crashing when changing servers or SoD’s on rapid fire I would like to see the game stay high risk for moving goods! After all if you do sink you have the ability to salvage your wreck which i think is an AWESOME mechanic! Otherwise the sea would be incredibly boring after a few calm, lame ass trade runs. I do agree, NPC trade runs would be awesome, but again there should be a risk of that NPC being sunk. Maybe even give the option of sailing with the NPC to protect it. I would love the ability to attack NPC tradeships in the future, but obviously that wouldnt be PVE so maybe non player NPC trade ships you can happen upon. ( Trade convoys with fleet protection would be awesome! )
  5. Respectfully, I disagree. As I believe the majority of people will always take the path of least resistance. Whereas if someone quits because it’ll take more to trade then they’ll prolly quit anyway. I could compromise and say maybe one Trader per grid but I’d rather say per island tbh. I think this model would allow companies to set up their own trading port at their base or other allies bases using a hired NPC merchant similar to ship crew. Could even have a variable tax rate up to each company to encourage shopping around.
  6. I completely disagree. The second they link every shop to a single NPC is when they kill the social aspect to this game. You might as well be buying NPC goods. The whole point of the game is exploration and socializing with other players. The system your suggesting caters to a moreso single player experience and boils your login ritual to a single stop. I dream of searching distant shores for rare items ive never seen and never knew i needed. Perhaps give me a beacon or some sort of idea where the player NPC trader would be but not much more. Give me a challenge and feeling of accomplishment at finding a great trading companies port or finding a Beastmaster selling high tier creatures. Please dont make me stand in front of an NPC refreshing a menu for hours on end... thats not a entertaining trade model imo
  7. You should try trading with a larger guild! Theres gotta be some friendly folks nearby thatll part with a cannon or two for some materials or other booty. If not come to O9, we’ve got a trade port built and were trading anything and everything!
  8. Darksea is establishing a trading city in O9 and welcome any and all! Place an order for any type of animal or resource and we'll quote you a price.
  9. I can understand the desire for single player gameplay in a game as vast and beautiful as the world of Atlas, but with respect, i disagree. Grapeshot has an opportunity to create a really great sandbox MMO, but imo a single player option would detract from the overall player base. I know i know, thats a super conveluted statement. But if you look at other MMO’s they have plenty of single player content built into an MMO world. WoW, FF14, BDO, just to name a few that ive personally spent countless hours playing solo AND grouped. Splitting playerbase i think will deter player retention. Im not saying single player wouldnt work or that it would ruin Atlas. I do, however, think it would detract from what I hope is grapeshots overall goal to create a large single world.
  10. As the title states, what do we know of the future of trading in PvE? Other than big end game baddies like the Kraken I firmly believe Trading will be what keeps the PvE servers relavent. So please, grapeshot, take your time and implement this the right way! Personally, my company is for NPC traders strictly for Region specific or even ESO style where every NPC has different stock. This is an exploration game! Please do not boil us down to standing in front of an auctionhouse for hours on end everyday! Keep the MMO in Atlas, begging you. That being said i am very excited to be able to peddle our wares. Please allow us to hire NPC merchants for our player trade ports! For anyone playing on NA PvE Hydra’s Den come on by O9 and visit the DarkSea Dawgs port city currently being fleshed out! The tavern is ready for players to dock and relax! Were also always open for new Sailors/Tradesmen/Architechs and Nomadic Explorers! We offer weekly pay for players filling our shops as well as a percentage of their own sales ( this is all tentative depending on how trading is implemented of course )
  11. Im not well versed with server/client network tech, but SWIM has mentioned theres some issues involving your client to server communication. Something along the lines of how the server allows your client to dictate whats shown and what isnt. No clue if thats accurate but it seems to be a known bug for many players! I would suggest you have the player with the issue relog immediately as weve had a ship actually take damage and sink from this issue. As far as a long term fix weve had to verify and reinstall multiple times. Relogging seems to fix the issue temporarily.
  12. This is a serious issue in my companies opinion. Weve had inactive players next to us since December 28th when we move into our island. I can confirm they have not been online. Were not on lawless so as far as we understand after 10 days inactive on lawless players will now despawn if asleep. We need this horribly on claimable islands!
  13. yeah, sorry I have no suggestion for locking down a grid with 150 people.. I've heard that was an issue with EVE online as well? I've never played myself.
  14. I think rentable non pvp enabled plots would be one of the only way to solve that issue. There would have to be something unappealing with said plots or it would defeat the purpose of claimable lands beyond those shores. Maybe enable a bounty system to discourage rampant griefing On second thought I think pvp enabled zones could have perhaps more resources available while having the same resources available in non pvp zones but in lesser quantities could help alleviate a zerg problem. There's gotta be a reason to risk it for the biscuit.
  15. The devs will never be able to do anything about shitty people being shitty people, and this being a pirate themed game griefing will always have an excuse. I'm not advocating it or saying its ok just saying its gonna happen. I think they shouldn't even have PvE or PvP server to be honest. I think there should be PvE zones and PvP zones. I think they should charge gold after everyones first initial land claim as well has having rentable plots of land in freeports.
  16. Dude, you're out of your mind and salty as all get out. I'm not on any power trip nor am I bragging. I'm simply stating that we have worked very hard and I am actually quite taken back that we've made it this far. We're quite a humble group of people. I'm not belittling anyone and I am open for a productive conversation and not into people trashing a game because they do not like its current state. I am simply playing the game as its currently meant to be played. Personally, I agree that the companies should be limited to a certain number of flags based on how many people are in the company. And those people should have to drop their own flags in order for it to count. That way there's not one person doing all the work and it takes more coordination as a group to get things done. I say this, because I have done essentially 0 camping for flags myself. It's been my friend who's been quite successful with land claims. For the record as well, our lands are free to settle on. We're nice people, I am very reachable on this website, on discord, and in game nearly daily. There are plenty of "land Barons on a power trip" out there that are looking to help people grow in the game. This is PvE, it'd be great to team up with people to take down things like the kraken and other beasties.
  17. Except we did get it fair. We didnt show up to an empty island, dude. We took it from those who either have moved on or stopped playing. Those who didnt either decided to join up with us or trade us for the lands they had. I 100% agree we need changes to the land claim system, but all of you need to stop acting like a victim. That's so 2018.
  18. Dude youre arguing semantics with me. Obviously youre not alone in an MMO. That doesnt mean you cant play solo. Lets not split hairs, please? No one is forcing anyone to join a company. There are risks involved with joining up with other people. There are also benefits. Thus is life. The problem is with an MMO is the easier you make things for a single player the more dominant larger tribes become. This game is heavy heavy skill base and luck based. Luck in the sense that i sure hope I dont cross this server wall, crash, and load the ship into a SoD. Im just going to say this. Im 100% for a condusive conversation involving productive ideas. But solo players need to take into consideration that certain small changes to mechnics can cause HUGE adverse effects.. just be patient guys and lets help Grapeshot make a great game. Atlas has alot of potential!
  19. Ok first off i never even used the word “hard” so I dont know why you quoted that. Second, the challenge has been the grind to build what we have now and starting with two people. We’ve made new friends and we all do our own thing and tend to our lands. We dont have a constant 30 people online “strip mining” anything. I actually dare you to come to Hudrood Holm in A8 and try to do anything without getting torn apart every 10 min by alphas. Ive never said this game isnt possible to play solo. I believe it is, but it isnt ideal and I wouldnt recommend it. But i would never recommend playing an MMO solo.
  20. Darksea Dawgs started as 2 and have grown to 30. I 100% agree with Redfisher. The game is meant to be difficult and i wouldnt change a thing.
  21. Some greedy kid? I understand your frustration, but a lot of us coordinated and persisted through rough waters ( network issues ). I agree it was an immensly flawed start, but I’m happy they didnt auction off land prior to release. I cant think of how else they could have gone about the start. As far as taxes go. I can attest there were virtually no point in having it prior to the rentable land patch. Since that patch however weve gotten about a brigs worth of mats. Its been great. So i think giving the option to have non-company members settle lands is great. Even with the possiblity of trolls building pillars on our lands.
  22. I feel like even the most sea hardened pirates still had to sail to port IRL! There are now NPCs you can barter with for goods. I’m not sure how much more help you need? You can build a ship and never return to land assuming you dont wreck the ship. There are a few different types of people who play EA games. Personally, those of us that persisted through the network issues and supported the game i think deserve something. I can promise people who went crazy placing flags everywhere without being a larger company will lose their claims eventually. Its not a perfect system. Im sure we will see changes and wipes over the next two years of wipes and thats ok.
  23. I disagree, its up to the devs to make it realistic and make sure mechanics arent exploitable. Which im sure is exactly what you mean. I dont think mega tribes will take over dude. At least not on the PvE server. My company has about 15 active players. 2-3 of us (mainly one person) have been focused on lands. We are currently in the top 10 companies for Hydra’s Den. So there is hope. It just takes coordination and work.
  24. Its a two way street, similar to circumstances in actual reality, and thus, in my opinion makes for a pretty realistic game. Sure, it sucks not owning your own land, however, not having to constantly defend flags or walk the lands to check for trolls would be nice too. I can attest that this is necessary if you own a large sum of land on one island or many. Obviously, it becomes more tedious the more you own and theyve made it to where it takes less time to take a companies land if they own over a certain amount. And yeah, a tenant might end up with a shitty landlord who will take your hard earned work. But thats the social aspect im talking about. Find the owner and ask to settle or try and steal the land from them! Chances are they stole it from someone else.
  25. You’re missing a lot. My point for starters. Ive nothing to be slighted by other than people who seem to expect things to be handed to them in a game that requires a lot of time and effort. My crew and I have worked for weeks to obtain what we have and we’ve all got 200+ hours in game and a whole island now to show for it. The island is full of Alpha wolves but it’s our island damnit. The land claim system is fantastic. Don’t change a thing, Grapeshot.
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