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Everything posted by Dragonchampion
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Extremely happy to see the removal of overweight and overcrew damage when ships are anchored. As someone who lost a Galleon before the wipe, it really means a lot that the griefing exploit was finally dealt with.
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I would love if you guys could help me out and give tips and pointers. We're about to try our first-ever power stone run against an island we know has a Hydra. What should we bring? We have a few legendary and mythical crossbows and carbines, and are all around level 55 or so. Should we even bother with melee? What should we do? We number around 4 people, in case anyone needs to know.
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So, a lot of people know of the reddit post that was posted a while back, giving ideas to make sailing more interesting: https://www.reddit.com/r/playatlas/comments/bvbdn8/make_sailing_more_intresting_suggestion/ Well, it seems Jat has replied, and revealed that not only are they discussing the idea in-house, but they are also interested in it! We might see some changes for sailing come down the pipeline soon(tm)! I can't wait to see what they come up with!
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So, me and my friends went to do a Masterwork map this weekend, for x2. Unfortunately, a company had pillars placed all around the cliffside, and we couldn't get up to the cliff, where the map was! So this would normally be a GG moment, because the company had pillared, but not even done the courtesy of building a rampwhere they pillared. However, then I remembered something from a patch note a while ago. They reduced the distance that pillars and foundations blocked others! So, carefully walking around, I did it... I found a good spot slightly up the cliff for a single pillar! And from that pillar, I was able to build a ramp and we saved our Masterwork Map, walking away with 8 mythical blueprints and 7000 gold! I was so happy! So, I wanted to give a VERY special thanks to Jat, Dollie, and the dev team for that slight fix. It might not work for the pillaring, but it at least gives people a CHANCE to work around it. Also, can't include screenshot because upload limit, unfortunately.
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If anyone hasn't seen the upcoming Mega-Update patchnote changes, there is a new feat, "Double Harvesting" which will double all materials gathered by you. That causes a person with a good, high-level tool blueprint to blow tames out of the water, and with the addition of cargo carts, tame harvesting is going to be an option, not a requirement.
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Bear breeding in the Tundra
Dragonchampion replied to Louis Blackblood's topic in General Discussion
I'm pretty sure it's been removed. When prompted, Jat said on Discord that it's a bug. -
Is it really that good for XP? What's the return vs doing, say, 15 white-level maps? Said maps could easily get me from 41 to 44 or so in around 15-30 minutes depending on how many you have per island.
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Me and my 3 friends just got a decent-sized (35 points) island. I know about the settler system, but since the island is in the desert, no one wants to live there, so we're paying 200g (more tan the average green map per day) and we're having trouble with paying it. Does anyone have any advice? How do you guys get the gold and then get a backlog so you can focus on construction and taming instead of every day being a rush for maps, and then 2-3 hours to sail to do them and get back? Does anyone have tips or advice on that front? EDIT: We're on PvE. Thought I mentioned this but it seems I did not.
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Would anyone like to come live with us?
Dragonchampion replied to Dragonchampion's topic in General Discussion
There's some sort of desync bug, I think. Also, I think settlers have to have a house built and be logged out on the island. I think. Not sure how it works. -
I live on an island we named Aerie Peaks (WoW Reference) in NA PvE J-13. Easy access to temperate, tundra, and arctic, not to mention it's a High Desert which is pretty nice. The island isn't that bad, pretty big, and we'd love to see some people come and move in with us. We're actually trying to help some newbies to the game, plus the island has Parsley (cooking Herb), Tin, Giraffes, Rhinos, two types of fibers, and more. If anyone would like to come and live with us, we'd really love to have neighbors!
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Jat himself said that the dev teams aren't worried about player numbers and just want people to test the game. When the full release rolls around, that's when they will focus on playercount.