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Omgthisnamesux

Pathfinder
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Everything posted by Omgthisnamesux

  1. At launch, gathering values were a ridiculous grind, and after a 2x gathering weekend a patch was put in to permanently raise gathering to 2x. So, now when we have a 2x weekend, it's actually 4x of what it was at launch. However, at the end of this past weekend and the 2x - it appears someone set the value all the way back down to 1x... I've just killed about 4 different animals and only gotten about 10 hide total from each, and i'm only getting about 20-40 wood or so per tree. Is this intentional?
  2. One solution to consider would be to make it so that you could steer a ship back into a Shipyard and re-Dry Dock it - thus enabling the same functionality/immunity that currently exists during the ship building process, and drastically reducing the current state of offline griefing. Decay exists for Shipyards - and thus would apply to any ships abandoned within the shipyard. Assaulting companies could still cap the Shipyard, and thus take the ship if they were to attack your base - so this doesn't STOP PvP completely. Could put in safety measures that if the ship has been in PVP combat within the past 20 minutes, there's a timer that counts down prior to being able to dry dock. Requires a Ship Yard for each ship you have to be effective, so you couldn't mass produce 20 galleons and make them all safe - unless you had 20 large shipyards to dry dock them in.
  3. Only 20% of the zones in the game have Sap. 4% have Coral. So 24% total, not 50.
  4. Obviously they can't completely revert the change, their ego is too big for that. The primary issue here is they apparently are unable to look at the big picture - There are 225 Grids in the game. There are only like 50 Grids that contain Sap in some form. There are an additional 5 Grids that contain Coral in some form. So, 76% of the game will have a challenging time making Stone. The 24% of the game that has easy access to Sap/Coral not only can make Stone defensive structures in mass - but; - They don't have to worry about the 76% blowing up their bases, because Organic Paste is needed for Blasting Powder as well. - Organic Paste is also used for Fire Gel/Fire Arrows - and the 76% who are constrained on Organic Paste will now build Wood... which the 24% will be able to blow up with their blasting powder or burn down with their Fire Arrows. In closing - the game designers literally have absolutely no idea what they are doing. The patch today ensured that I personally won't be logging in again - thankfully Anthem and a number of other distractions are coming out this weekend and next month. Also apparently Conan Exiles has made vast improvements as I see their Steam rating is now up to Mostly Positive. Atlas had such great potential, shame it was managed by an inept studio - reminds me of ArchAge.
  5. I put on underwear and pants this morning before I left the house. Nobody high-fived me or gave me kudos as I walked around town though for that.
  6. +1 this thread - this was a really poor decision by the game devs. In light of all the technical issues and exploits the game has, at this point it basically feels like you are rewarding hackers and exploiters and punishing people who play the game by the rules - as i've only seen you make it more and more challenging for good actors, and take no action or punish bad actors. Now I at least have a better understanding why most streamers have quit the game or moved off of official servers. The unfortunate part is that someone will think that reverting this back, will make them look like they don't know what they are doing - so out of sheer stubborn stupidity of ego... this change will remain.
  7. An interesting concept would be for claim flags to absorb each other and for time manipulation to be based on that absorption + activity. Example: An individual player is given 1 claim flag only. I place my claim flag, the takeover time for my single claim flag is 6 hours - as currently I'm a solo player and basically only have 1 piece of land. My friend joins me in playing Atlas and we form a company together. My friend now places their claim flag nearish to mine, as he wishes to build as well. The two flags now become one flag, and the timer for claiming the flag reduced to 5 hours 30 minutes - as we are just two people, and basically have minimal land impact. The above continues as multiple members join the company and place their flags on our core island. Each flag placed reduces the overall time for claiming the land on the core flag and expands the area of influence. In addition to the size of the company and the number of players, there is also activity - if we do not play for a week, a decay timer clicks down on the claim flag - if we are offline for a full 24 hours, the overall time reduces by 15% (i'm making up a number) - once we are all completely offline for 4 days, the timer is set to minimum claim time of 10 minutes. This would address abandoned areas, make land claiming dynamic based on size of company etc..etc.. Just a thought.
  8. Don't remember exact guild/company name, it's like 187 Weistersomethingorother. Anyone know where I can find them? They stopped by our island for peaceful resource gathering and an overzealous member of our company shot/killed/looted one. Simply want to return the gear - they left, and I tried globaling for them but no response. We're a trading company, but company member had been killed by a random person and thought it was them mistakingly.
  9. Apparently whatever land claim changes were made are a bit ridiculous. I'm on a Polar island where someone spam claimed a bunch of land along the shore. They have no buildings or structures, and they have not been active on the island for a week. I decided to go over and claim one piece that was along the coast so I could build a shipyard. The declaim timer came up as : 5h 29m 29s I'm assuming this is a bug and not just crappy system design - but on the off chance it is crappy system design, here are some pointers/ideas. 1) Claim flags should have decay, just like everything else in the game. People spam claim non-stop, as they are sailing, walking around etc... Adding decay will open up abandoned lands and make it so all the people complaining about not finding land have a better chance - and will update the "control map" with a more accurate depiction of who is actually doing well, not simply who spam places claim flags. 2) If you're going to make a variable based system with regards to land claiming - as it sounds like you're trying to do. Don't make it based on land ownership or whatever arbitrary number you're currently suing... make it based on actual activity. Are there any buildings on the claimed land? No? Faster/Lower timer (sorry 5 hours for an empty lot is just plain moronic)
  10. Prior to the 10.0 update I was level 51. Update rolls out and I've been deleveled to 50 somehow. No big deal, I'll grind out some exp. Exp consisted of: - approx. 15 Yeti kills (which take like 12 headshots from a carbine to kill) - 5 alpha kills - 8 hours of sailing/discovery Total exp earned from all that.. approximately 100 exp. At this rate I would have to do all of the above for roughly 1 month just to get back to 51. Anyone else EXP come to a grinding halt after 10.0 update? It's like... not even fun... and being stuck in a spec now is horrible.
  11. I believe that's the auto-clicker exploit, which I've heard has still not been patched (even though patch notes says it was). The day after the patch to fix it, was still happening on multiple streams.
  12. Confirmed this has not been fixed for Mortar's either - was used last night (after supposed Mortar patch). Even big streams like Burke Black have stated they see people still using it.
  13. Confirmed that this exploit still works for Cannons. Just fought a Legion ship on waters and they are continuing to use it, killing Med+ planks in 1 cannon shot (a single cannon, not a barrage).
  14. So it appears the machine gunning exploit was fixed for Mortars - however, i believe it's still possible on Cannons - will try to test later.
  15. Can the Dev's at least acknowledge this as a known issue and let us know they are working on it? Groups are abusing it without remorse - destroying weeks worth of work in a matter of seconds. Be nice if the developer actually showed it cared about it's game and the community.
  16. #1 listed EU PVP Company - Legion.... Has been using this same exploit. It is not Mortar specific, works with Cannons as well.... can instant kill almost anything. Has been posted about on here, on videos and online for weeks - Devs don't seem to care.
  17. Yeah I've posted about this exploit as well - is a big company Legion that is using it to take over territory. It works with Cannons, Mortars etc... Can instant kill a Galleon/Brig etc.. with a schooner or sloop or wahtever
  18. I know a number of people have submitted Contact Us reports on these, and asked for them to be fixed. However, I've seen no movement on either of them - and considering I'm seeing more and more companies use these exploits to take over grids, I thought I would post here for additional visibility. Yes, I understand initially this will result in more people using it, but hopefully it will also result in the Devs fixing them - as I imagine both of these are causing lots of people to quit the game currently. Exploit 1: Lighthouses Lighthouses lag entire servers, no matter what island they are placed on. If you place one anywhere within a server grid it will severely lag the entire server. There is an exploit where PVP groups are claiming small out of the way land and placing 1 or more lighthouses in order to cause extreme server lag. As a result, the population on that grid will drop - as people will disconnect or leave zone. Once the population drops enough, the PVP group will then remove the lighthouse and offline raid the people - combine this with a large PVP raid group and you can take over an entire grid with little to no fight. This exploit is also used to slow down the progress of a particular grid - as you are effectively able to make the grid so laggy that people are unable to farm/construct or progress at a normal pace. Exploit 2: Machine Gunning Cannons/Mortars etc.. Cannons, Mortars etc.. all fire based on number of clicks within X period of time - let's assume 1 second. So, if you use an auto-clicker that can click multiple times a second, you can fire anywhere from 3-6 cannons/mortars within a single shot. You will visibly be able to see the extra projectiles, and they will all do damage. However, they will only use 1 projectile from your inventory... enabling you to do 3x-6x normal damage of anyone using regular game mechanics, and thus pretty much win any fight or sink any ship in game within minutes, if not seconds. If you track down any of the streamers for the company called "Legion" on EU PVP servers, you will see examples of these exploits in use (primarily the second one, as the first one is much more subtle).
  19. If you've already built a ship, and sailed it to another island - then realized that the Sails you built on the ship are crap (because you're a noob like me). Are you able to demolish the sails and place new ones on the ship? Or are you stuck with the sails that you placed on the ship when you first built it?
  20. Let's clarify that in a situation with extreme server instability - beggars can't be choosers. Many people simply sailed out of newbie hometowns because they were so trashed and landed on the first island they could find. Yes, many spam guilds or well organized teams made it to more hospitable areas - but for their to be wolves, there must be sheep. Second, there's absolutely no benefit or balance to Tundra environments - there are no rare resources, no abundance of any particular resource, no rare animals... literally nothing. At least Conan was aware enough to add rare resources in the Tundra environments. Within Atlas though, you can't go out at night or you'll die from weather, you can't go out during the day if it's raining or you'll die from weather.... there's no Saps, there's no Corals... so most of the skilltree is completely useless to you (Medkits, Fur Armors etc..). I'm honestly not understanding the point of Tundra at all - harsher environment, for less reward.
  21. Cold on Tundra still wrecks you, and if it rains... oh you're screwed. Now, I understand there's Fur armor to potentially help with that - but Fur armor requires Organic...... which requires Coral or Saps to make... neither can be found on Tundra.
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