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uaf

Pathfinder
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Everything posted by uaf

  1. "A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server." From here Now, please tell me where it mentions that MMO's are only to be played in large tribes / companies / guilds / clans / etc.. Great, now let's all enjoy a game that has to be progressive (in as that you have the option to join larger groups and be incetivised to do so, but it is NOT a mandatory thing), and lets cut this BS that everybody should only play in large groups. Everybody knows the ups and downs of large groups. Also, do imagine these "regions" having 150 people on them and tell me how you like to play that in PVP with large groups with 10 fps and 300 ping. Great! now go ponder on the meaning of life.
  2. How on earth did you tame a alpha bear ? Was this before the alpha tame bug was fixed ?
  3. If you think real life applies in games, you have another lesson to learn in life In Atlas, most taxes are 30%, perhaps if you leave your region, you will find out. The mentality that "oh, players don't grief eachother given the option" type mentality. There is no "customers", everybody keeps taxes to 30% and if you want to ignore that, be my guest, it won't change the fact that taxing is badly implemented in this game. Defend it all you want with IRL counter-parts (next up you will say that "omg wood is stronger than stone IRL" because they buffed wood, so it must be true"). Don't give me the crap about market regulations and supply and demand. I doubt that everybody will reach 1% taxation to keep more "customers" coming. The taxation is bad for one simple reason, you PAY nothing for it. There is nothing keeping you from taking over the whole map if you could Do you want some pictures ingame to see how "free market" applies ? Each company member that is near the area when you dig up the map gets the amount on the map. Which is taxed individually. This forces us to seek maps in lawless areas so we don't travel across the map in 5hrs to reach a place that has 30% tax for nothing.
  4. Ignore the past, it will never happen again - said nobody ever. That's the exact mentality that led to everybody doing 30% taxation. I wonder if you had the option to go to 99% how many would do that with your mentality. Spamming pillars in ARK was protecting resources as well (remember the pillars around all the iron nodes? or huge areas around bases to keep resource spawns). Pillars also prevented people from building, just like claims are. The only difference is that you also get 30% from your "pillared" area, getting the incentive to pillar more than you need just to never need to farm again and still be able to build a galleon a day .
  5. "Go around the map to get to a 2k treasure map > end up on an island that has 30% taxation > have 3 members in the party digging the map > all 3 are taxed ~700 gold > owner gets 2100 gold just for being in the area" Yes.. I wonder how it diminishes the game.. Right now we have people claiming land regardless if they need it or not, just to set 30% and wait for others to farm with NOTHING to justify the income. They pay no upkeep for the massive flag spam on the map. This is the problem, 30% tax encourages flag spamming and griefing. (we had our neighbour sink our ships <galleon, brig and schooner> in an attempt to make us to quit the game so they can get more land). If you do not see the problem with taxation, then you must have enjoyed the pillar spam in ARK. There is an issue with taxation, the huge number of posts show this. Lets not hide behind the "if you don't like it just leave" and let's actually help improve the game so it's enjoyable by everyone.
  6. It's true, the taxation requires a balance. Either pay maintenance for the flags you own (more flags = more gold), or some other form of upkeep. Spamming flags all over with no limit is not a pretty nice sight.
  7. It seems the buff goes away when travelling on the boat across regions. My crewmates weren't affected, but for me at the helm made me lose the buff. Not sure if it's related to being on the helm or not when passing through regions, but it's best guess.
  8. Alot of other solutions were proposed for this claiming system to be more efficient / less griefing (since now large companies grow larger and inactive players lose terrain). One of the proposed solutions (which I liked very much as well), was to have a "tax" of gold for each flag your company has over above a certain limit (say 1-3 flags to allow persons to start their journey without worrying to pay tax and focus on farming / building). So basically everything over 3 flags that a company has, would require 1-x gold to maintain before it becomes claimable again. For example a company that has 10 flags, would pay tax for 7 of them, each costing 10 gold / day so 70 gold / day. This would make companies go for the treasures and be willing to trade rather then stockpile resources. Also, this can scale up with more flags = more tax / day. So only the most active companies will keep alot of land and be incentive to trade the stuff that people harvest on their land (which they tax with the bank) to others in order to make money to maintain the flags.
  9. Are you mentally challenged ? Or just trolling ? (can't tell these days if somebody is braindead or he is actually trying to troll) MMO = does not mean 100000 man tribes/ companies. MMO = lots of player in the same area / region / map / content. MMO does not mean you have 1000 man tribes, it does not mean you don't have tribes, it means it allows for a large number of players to be in the same area. MMO = TERA, WOW, Black desert, etc etc. Lots of games allow a large number of players, IT DOES NOT MEAN they are ment to play in the same tribe or large tribes! Playing as a solo player DOES NOT MEAN you are isolated from the MMO world. You can trade / fight / build / etc as a 1 man or a small group. Learn the difference and stop trolling. Nobody is forcing you to play solo or in small tribes.
  10. And lets not forget the kiting SOTDs issue.. At least I don't have to park by ships with the back to a wall / gate so they can't glitch the emergency ladder anymore. Waiting for offline raid protection and it should be good on PVE. And maybe they will eventually make it so that anchored ships are immune to weight overencumberment so no other griefing mechanic will work on those ships and everybody will leave happily ever after.
  11. You need to reach the end of the cave on H6. Speaking of which, anybody knows in which area the cave is in ? north/south/etc ?
  12. Not sure why nobody from Grapeshot is giving any inputs on this or reassurance, however the issues plaguing PVE are still there. Ships are still being sunk on PVE by grievers by the simple fact they CAN extend any ladder on any ship (and the emergency ladder you can't get rid of, so even if you destroy all your ladders they can still extend the emergency ladder) and weight glitch the boat to sink. We have found a way to park our boats with the back to a gate/wall so they can't reach even the emergency ladder, but now they are kiting SOTDs on the ships. There has to be an urgent patch to FIX the ladders so ONLY company members can extend them. There needs to be a FIX for the anchored ships getting sunk in front of base by weight glitching them. A simple "don't allow ship to move while encumbered" change to keep this griefing from happening until a proper fix / change is in place is needed ASAP There needs to be offline raid protection on PVE as it was in ARK. You have 15 minutes of no protection after you log off. You have offline protection for as long as you are offline and if too much time passes, buildings / tames / flags need to decay / be allowed to be demolished as it was in ARK. These measures were effective on ARK. Why didn't we learn anything from that?
  13. https://atlas.gamepedia.com/Resources
  14. Ship ladders should NOT be able to be extended by somebody outside your company. This is a bug that is used to sink ships in PVE. If anybody can reach the ladder control, they can extend it and thus hang on it to sink your ship Emergency ladder included! The only ladder you can't remove can be abused to sink your ship. FIX THIS ASAP FFS
  15. uaf

    Ship sink bug PVE

    When will the ladders bug be fixed I wonder.. Since devs can't seem to understand the issue this is caussing on PVE. We have lost 2 brigs and a galleon because for some reason devs think somebody else being able to activate ladders from outside your company is ok. This is a major glitch that should've been fixed ASAP. For anybody that doesn't know this, ANYBODY can extend your ladders and hang on to them to overweight your ship and sink it.
  16. I love how braindead some people are. In tundra you have low resources of almost everything and you DIE by just standing outside sometimes. If you live in Tundra, you want to trade with what ? We have a few iron nodes that everybody in temperate has TONS of, we have berries? anybody even wants berries ? Fiber you can gather in temperate by thousands rather than go in the north to get.. 10x less cotton? Everything in the north is harder, and it's not because some of us chose to go there, it's because it was the only place where it wasn't claimed 100%. We already go across the map to gather saps so we can get fur armors which are a mandatory thing in the north if you don't want to die every 5 minutes. The sap + iron requirement to stone building is WRONG, stop defending this crap decision and let's all freaking start to make the game better and not a grindfest to make a 3x3 house.
  17. Can't build that big of a structure to protect it It would take alot more resources.. Yes, we took some screenshot that we plan on handing over to support once the website is functional. We know they were chinese because they were also speaking via ingame voice to eachother. Their boats are all with [][][] names and some of them are named "Pathfinder [][]" It's annoying that in PVE you have to deal with people killing your tames and sinking your ships (now they are trying to get an alpha to agro on our pen.. )
  18. Some sh*t chinese players are sinking our galleon on EU PVE as we speak. There is nothing we can do about it.. They are grappling the galleon while overencumbered.. ONE FKING SIMPLE SOLUTION from devs to NOT be able to sink boats that are anchored would have gone a long way, but no.. more shit ideas that solve nothing.
  19. When leveling up any stat on a tame (eg. cow) you are shown the number that the stat will increase with, after you place the level in the stat you can notice it's actually way less than what was previously mentioned. Eg: Level up cow > cow has 1000 weight > adding a level in weight shows it adds 100 weight > after placing the level in weight the cow has 1080 weight instead of 1100. (As an example to reproduce the bug) There is a discrepancy between what is shown in terms of stat increase and actual stat increase after level up.
  20. Doing patches in weekend is a crap management decision.. You have people playing the most in weekends and all we do is wait around for patches and fixes for patches and server restarts..
  21. uaf

    V15 ETA ?

    Shouldn't it have been 2 hrs ago ? Do we have other info about this? Can we resume doing stuff without the fear servers will crash unexpectedly to patch?
  22. uaf

    V15

    They also need to nerf all the animals so they gather less or same as you would gather with a pick/hatchet to make taming animals more appealing. And also increase taming time to 24-48hrs to be more realistic. And also they need to only balance this game based on 500/500 companies experience. Since 99.9% of players play in 500/500 companies. Also, raise crafting costs of small planks to 5000 Fiber, 1000 Metal, 7500 Wood and 7500 Thatch because I see too many sloops getting build, people need to start using dingy more as main means of transport. Also, make flags claims permanent, no sense in giving new players false hope that there is a land somewhere they can settle. And last but not least, they need to tripple the amount of vitamins and some foods are only found in different corners of the map, and you run out of vitamins every 10 minutes and death will not replenish vitamins.
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