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cpspok

Pathfinder
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Everything posted by cpspok

  1. then your server is messed up we use it every time we get close to islands .
  2. your full of shit i had mine working 2 days after release of the game and i use Nitrado . There was readme post all over how to get it working that was not Nitrado that was the dam game using .png files , clearly you failed to find out that if you read and upload the .jpeg files to server after extracting them from your grid with grideditor then uploading as .jpeg issue solved . LONG TIME AGO FIXED.
  3. i understand that , i didnt either but doing this made them work . we had bottles but empty , then i did this and bam they had maps
  4. here is a guide there is a little more to it i guess than what i told you all so try this hope this helps this is copied and pasted from another person that fixed so many others I've been having issues on my 2x2 cluster with the map working under various circumstances. We went through a series of progressions of things working and not working, and it looks like we have an overall fix for map issues on our private server. Maps are now working in all instances including the main map, zoomed in maps, treasure maps, and maps on clustered servers. One caveat is we are using Nitrado hosted servers, so YMMV depending on your setup. Thanks to a few different threads on this, including @Wardster's thread that led to the final solution for our cluster problem. A bit of this is a rehash of the post here, and I wanted to give proper credit. Exporting Your Maps Download the latest version of the Server Grid Editor from Github here. The latest version will export all map files with the appropriate names, reducing the potential for errors and typos. When your grid is all set, turn off any layers you don't want to show up since anything you see will be exported. I personally prefer "Show lines" and "Water Tile Background" only to be checked. I found that having the lines helps players visualize the server boundaries and understand where they are in the cluster. You can edit this file as well in Photoshop or any other editor if you want to add your own logos, server region numbers, etc. Run Export --> Export Just Map Image and Export --> Export: Just Cell Images. These two commands will generate your map files. Uploading Files to Server - Primary Server On your primary server, delete any files that exist in atlasmain/ShooterGame/ServerGrid. Upload your new map files to that directory. REBOOT THE SERVER. This is very important. If you do not reboot the server the cell image files will not render properly and your regular map won't work past a certain zoom level and your treasure maps will be blank. If you had existing files, they may show the old images instead of the new ones. Have all players delete the local map cache on their systems here: steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache. They can safely delete all folders if they are playing on multiple servers as the maps will be re-downloaded if they don't exist. This is necessary to ensure your updated map image is downloaded properly. Uploading Files to Server - Expansion Servers **Please note these steps have only been tested on Nitrado expansion servers. Testing and reporting on success on clustered servers through other providers and/or privately hosted setups would be great! On all of your expansion servers, create the folder atlasexp/ShooterGame/ServerGrid. Upload your new map files to that directory. REBOOT THE SERVER. This is for the same reasons as the primary server. Copying files to all of the clustered servers is definitely a manual workaround, but even if you're running a 3x3 it's only a few minutes of work. Hopefully this directly will be set to synchronize as part of a future update and/or batch job as part of server maintenance by Nitrado or other hosting providers. Hope this helps! This was a head scratcher for a few days, and I wanted to share what we learned with everyone. Remember this has to be done for all servers / tiles / squares what ever you want to call them
  5. just keep up the good work people like you guys that make things possible , remember that . thanks for the hard work
  6. hope fully you guys make it simple to use for people who know nothing about programming , i see alot of great tools made for games and there so complex that everyone has to ask a billion questions to try to use them. Other than that keep up the great work looks great.
  7. you have to download the map files on your server with the grideditor tool , then make sure there set as .jpeg files , delete all files in your servers atlasmain/shootergame/servergrid folder , and then upload the ones that you downloaded with the grideditor and upload them to that directory on your server . Then restart you server , for some reason the game has them as .png files and they need to be .jpeg . there is tons of people who have posted how they did it here in the forums not sure by who but that is what i did and many others have done and they work great in fact we have a large group of us that are having a blast with the maps , as you get to fight the damned on land with the maps
  8. Since this last patch we can not use F key to open invetory on boxes or anything for that matter...
  9. wrong they work if your on a dedicated server they need to be set up properly by the admin of the server ... they work on my server after i followed his instructions , have collected many bottles / maps and we are currently on treasure number 7 , this is how you get gold and blueprints. tons of fun.
  10. Does anyone know on a private server can people just take you boat on a private pve server ? there is no way to pin lock the steering wheel so i was just wondering if you can take someones boat if anyone has tested this yet ?
  11. This is sexy , great work so far man keep it up .... thanks
  12. mine is hardly ever in there too , i have to refresh 4 times to show up ...
  13. Light houses and bouy's will kill respawn , not sure why they have not fixed it yet . I removed ours and bam fixed
  14. PVE basically i want to keep unused places off the grid so when people move to another server node or island things don't get left behind that can't be removed by others
  15. just wondering how it works on dedicated servers i don;t see no timers or nothing its set to 1.0 on decay rate but is the decay only out side the flag / claim zone ?
  16. There talking about the ships of the damned ....
  17. ok a friend of mine she loads the game and it locks up as soon as she tries to join a server , can hear game music but game locks up any ideas ? it just started this morning ...
  18. This works cause there gone on my server , thanks
  19. you must shut server down , add that line to shootergame then gameini. on server then restart server once server is up go into god mode and do a dinowipe , if you don't wipe of creatures you will see them there till there all killed off. MUST DO WIPE OF CREATURES
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