@Whitehawk
I'd be curious for your (and other peoples) input and feedback regarding this point I made in the announcement patch...
" To everyone complaining about the modular concept, seriously think about it.. The legacy ship building system is ALREADY MODULAR BY DEFINITION. Skeleton + gold + X number of planks, decks, ceiling panels, walls etc. yeilds a ship... They're mostly square pieces.... Giant pain in the ass running around repairing 100s of pieces + cannons + sails, at sea INSTEAD of partaking in the battle.. "
I'm unsure whether or not to believe people saying that the legacy system can't be recreated by the devs. I mean lots of people know how to paint but only a small percentage of them could recreate "The Mona Lisa", know what I mean?
Either way Im in favor of a simpler design system, such as the one being set forth by the devs, for several reasons..
1 The less pieecs to repair the better
2 I hate seeing ships with 30 cannons in the back or just along one side, the damn thing should roll over and sink and also its ugly as hell
3 More ship standardization has a chance of making battle more skill based, meaning, If we fight with the same ship then the outcome of the battle relies more on who handles the ship better. Part of this depends of course on the role BPs play in the new ship system, which I hope is minimal.