Jump to content

Sign in to follow this  
Ralle

15 sec immune after grid change?

Recommended Posts

1 hour ago, Sulfurblade said:

The entire point of the argument of this thread is insane to me!!!

The people arguing against a 15 Second immunity are the people who want to Camp the border hoping to lure a player to there death???

These people should go back to playing eve and camping there low sec gates for the love of god get a life!!!

 

Absolutely there should be a 15 second immunity not just because of SOTD but because of people like this who think its fun to try and camp a server line>????  Really!!!!

 

I don't think people know what good pvp is anymore!  ^^^^ That is not PvP thats griefing....  

PvP Honorable, fun, and fair...  Sinking a person before there computer renders the next server is none of those things!

I don't know how answer this nonsense you just wrote. You can't camp a grid border unless you have literally dozens of ships doing it. Nobody with half a brain would do that.  What you are describing is not a real situation, not even close. 

 

Share this post


Link to post
Share on other sites
14 hours ago, DoubleHelix said:

Angle of border approach. Crossing the border at 90 degrees seriously increases you chance of ramming into SotDs. Especially if you KNOW that you have zoning lag. Here we come to route planning. 

Route planning and accounting wind direction changes when crossing a grid. FYI - 5 degrees upon crossing East-West direction except for O-A crossing where you have a 75 degrees shift plus power change. That again comes with route planning. And again comes to knowledge of game mechanics.

Zoning lag is due to different PC performances. If your PC is weak, you don't choose Ultra settings. You use brain and choose as start Low memory mode, then you lower graphic settings. And as well - you don't run YouTube, PornHub and torrent on background simultaneously.

Yet again we come to an issue with customer's property (his OWN computer). Sorry to disappoint you, but this is NOT GS responsibility. They do not sell PCs. They sell a game that have certain requirements. If your PC falls in these, but is still unable to run smoothly, its 2+2 to check for possible issues on your end too. Its common sense. But ofc, its quite easier to sit in the shit and yell - "Waaa, come wipe my ass"

 

Any other questions?

Multiple fallacious assumptions here that seem to stem from an arrogance of assuming other people are idiots. 

A. I don't do 90 degree zone crossings and haven't since oh I don't know December 23rd maybe. Moreover, I don't know anyone who plays Atlas who does. Do you really think other players are that incompetent that you can assume we're all out there doing this? Regardless of angle of crossing, it will NOT affect the period during which lag means you have no control. I've had to state that this is the issue multiple times now and you continue to put forward arguments dealing with things other than during the zoning lag. Angle of crossing can and does impact how quickly you can react and recross if necessary once you have regained control of your ship after the zoning lag. So again, I don't know if the issue is reading comprehension or willfull misdirection, but you're putting forward something that does not address the point in question: being targetable during lag before you have control back. Angle of crossing has zero impact on this.

B. The arrogance of assuming other players don't know how to  tweak graphic settings or not run memory hogs in the background to increase performance is breathtaking. Stop acting like everyone who plays Atlas besides you is a moron. Yes, I know these things already, have known them long since. What I also know is that the mitigation of zoning lag they can affect is incremental, not overwhelming. My rig is quite solid, I don't play on ultra settings because I'm not super picky about asthetics and the performance is more important to me, yet I still get a solid 5 seconds or so of zoning lag when crossing. Furthermore there are people with less solid rigs that are still within game specs who get at least this and yeah, they've tried tweaking game settings, the mitigation of lag that achieves doesn't drop you from a 10 second eternity to 2 seconds, which is the sort of assumption your "everyone is an idiot and it's not GC's fault you don't know how to use your poo machine" position is based on. It shaves a few seconds off at most, there is some mitigation of the problem, but it does not fundamentally SOLVE it, so stop acting like it does or it can.

Here's the experience I've had twice, crossing borders at shallow angle in arctic, during the 5 or 6 second lag window I experienced, get targeted by an entire high level squadron that happened to be on the other side (probably from chasing another player) and hit with salvos before I could recross even though I was setup to do just that. I didn't get sunk but I took a significant pounding during a window of time I had no control over, so stop with these nonsense arguments that it's all the players fault and get off your high horse. 

Despite your wrongheaded assumptions, other people do have brains, some of them even use them. Are there idiots out there? Plenty, but pretending we're all mouthbreathers to make a disingenuous and fallacious argument that it's all our fault when even players who do the things you've brought up still face this issue is what's absurd.

At the end of the day you're still the guy who said 99% of issues experienced are not the devs or game's fault. Really? That's the hill you're gonna stand on 9 months into one of the worst EA launches in the industry? These guys have so far offered up a game so riddled with issues they've lost 99% of their playerbase and are launching to Xbox in desperation, yet none of this is their fault? Riiiiiiiiiiiiight.

Stop acting like everyone but you is a whiny idiot who can't do anything right. It doesn't make you look good.

Edited by boomervoncannon
  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, boomervoncannon said:

A. Moreover, I don't know anyone who plays Atlas who does. 

You will be surprised how many actually DO cross borders in the middle of the grid at 90 degrees. I have spent most of my 3100+ hours in ATLAS sailing. And I witness this every day. Many players are not familiar with the core sailing mechanics cause they spend most of their time in the game on land. And this IS already dev's fault since we still lack enough sea-based content. You can't get good sailing habits if you sail once in two weeks to the neighbor grid and back.

2 hours ago, boomervoncannon said:

Regardless of angle of crossing, it will NOT affect the period during which lag means you have no control.

No argument over this, but as well - it will significantly decrease your chances to find yourself stuck in SotD while the rest of the group are pounding you. Basic self-preservation.

2 hours ago, boomervoncannon said:

The arrogance of assuming other players don't know how to  tweak graphic settings or not run memory hogs in the background to increase performance is breathtaking.

You will be surprised how many people actually are not computer savvy. And this does not stop them to play games. Maybe you should pay attention to the world outside your monitor.

2 hours ago, boomervoncannon said:

My rig is quite solid, I don't play on ultra settings because I'm not super picky about asthetics and the performance is more important to me, yet I still get a solid 5 seconds or so of zoning lag when crossing.

So, I guess you and the guy that started this thread play two different games. Cause Its dev's fault that you have 5 sec and he have 1 min zoning lag, right?

2 hours ago, boomervoncannon said:

Other people do have brains, some of them even use them.

On this I agree. Some do.

In conclusion, cause arguing with a biased person for me is pointless - SotDs and their barrage are part of the game. PC performance is player's issue. And it is survival game. Either you find a way to survive or you die. Simple.

Share this post


Link to post
Share on other sites

Yep. Survive and die. Not lag and die.

@DoubleHelixDo you have 5 seconds lag when zoning? You never answered that. It took me five seconds before i thought "hmmmmmmmm, lag is not fun" when my ship got spun around by a whale I was stuck in when zoning.

Edited by eeeceee

Share this post


Link to post
Share on other sites
1 hour ago, DoubleHelix said:

You will be surprised how many actually DO cross borders in the middle of the grid at 90 degrees. I have spent most of my 3100+ hours in ATLAS sailing. And I witness this every day. Many players are not familiar with the core sailing mechanics cause they spend most of their time in the game on land. And this IS already dev's fault since we still lack enough sea-based content. You can't get good sailing habits if you sail once in two weeks to the neighbor grid and back.

No argument over this, but as well - it will significantly decrease your chances to find yourself stuck in SotD while the rest of the group are pounding you. Basic self-preservation.

You will be surprised how many people actually are not computer savvy. And this does not stop them to play games. Maybe you should pay attention to the world outside your monitor.

So, I guess you and the guy that started this thread play two different games. Cause Its dev's fault that you have 5 sec and he have 1 min zoning lag, right?

On this I agree. Some do.

In conclusion, cause arguing with a biased person for me is pointless - SotDs and their barrage are part of the game. PC performance is player's issue. And it is survival game. Either you find a way to survive or you die. Simple.

Not surprised at all that not everyone is computer savy and no fair reading of my posts could reasonably come to this conclusion. Maybe you should pay attention to what other people say instead of jumping to erroneous conclusions on their behalf.

I've seen people cross borders at 90 degree angles yes, but your entire argument was predicated on everyone behaving in the least intelligent manner, it made no allowance for players who do play in a savy fashion still experiencing the issue, so stop back pedaling now. No one was arguing that nothing can be done to mitigate SOTD risks, yet this was the strawman position you were arguing against.

As far as any difference between the lag I experience and the OP, all that does is highlight the fact that no one was ever asking for unlimited protection from sotd's, just a brief prevention of targeting to prevent unavoidable incoming damage. Feel free to go on about basic self preservation all you like. Damage I can't mitigate in any fashion because it happens during a lag spike that can only be mitigated incrementally doesn't fall into this category, it is a game design issue by allowing mobs near zoning.

As far as one minute zoning lag I draw to your attention the thread title. No one asked for a minutes worth of protection, they asked for 15 seconds. One minute is a 4x multiplication of that and a figure found nowhere in his post. It appears to be a gross exaggeration you pulled from where the sun don't shine, try again.

You're arguing about survival on an issue where the central point is lack of player ability to do anything due to lag. You've tried repeatedly to drag focus away from that central point or to discredit it with fallacious arguments. No one is or has argued that you don't need to survive in a survival game, so go on with that nonsense, it's not working here. 

For the guy whose bias appears to be assuming everyone is an idiot to talk about the biases of others is pretty rich, thanks for the laugh. Disagreeing with you is not a bias, so stop trying to frame it as one.

1 hour ago, DoubleHelix said:

My zoning lag is about 8-10 seconds. Normal for 2 yrs old rig.

my lag is comparable and that is enough to get pounded if you're unlucky in crossing, despite taking steep angles. This is the core point you refuse to acknowledge.

Edited by boomervoncannon

Share this post


Link to post
Share on other sites

Zone change lag is dependent on multiple factors here.  Its pointless to argue about as it happens and will continue to happen until they find a very different approach to how they handle it on their network infrastructure/server side along with the software that manages it.  Even then people with crappy PC's and/or high latency and low bandwidth due to to many possible factors to list will still have issues.  Full stop.

 

At this point its up to them to manage these issues via game related rule changes that can help prevent these scenarios. 

 

I would love to see a flow chart of how zone changes are handled at the network and software levels along with their infrastructure.  Its obvious that there are some improvements that can be made here.  Considering modern low end enterprise backbones can easily handle large amounts of data with sufficiently low latency this is a solvable problem. 

Edited by DocHolliday
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...