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Everything posted by Morgrhim
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The post I made that you quoted and changed your startup to was meant specifically for the person I quoted. I modified his startup line to include the correct map. Because he hadn't specified Ocean his server was trying to start the test map.
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It's trying to load the test map, you need to specify Ocean: ./ShooterGameServer Ocean -GridConfig=ServerGrid.json
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I should have clarified: removing libcurl4 is only really an option if the machine is a dedicated hosting box for Atlas. I would definitely not recommend doing this in an environment where other apps will share the OS.
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Mind sharing what distro you're using, including the version?
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I would suggest anyone wanting to run this on Linux do two things: 1) If possible, run redis on a separate machine. It's an in-memory database system. While it is highly optimized to have a small footprint, this still means it will be using RAM that your ATLAS server could be utilizing. 2) Read the docs at https://redis.io/topics/quickstart on setting up redis. The guide uses *nix as an assumption for OS, so following it shouldn't be too hard. It covers configuring the server and securing it. That's odd. The seg fault I'm getting is Ubuntu 18.04. It's also referencing the client appid in the error even though I'm using 1006030 as the appid.
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For anyone getting something similar to the following: ./ShooterGameServer: /usr/lib/x86_64-linux-gnu/libcurl.so.4: version `CURL_OPENSSL_3' not found (required by /usr/atlas/ShooterGame/Binaries/Linux/libaws-cpp-sdk-core.so) Your linux distro uses libcurl4. You need libcurl3 to run this. You will need to remove libcurl4 (For ubuntu this means removing libcurl4 and libcurl4-openssl-dev), and then install libcurl3. This error will go away once you do that.
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Using the following to install this package: steamcmd +login anonymous +force_install_dir /usr/atlas +app_update 1006030 validate +quit I get the following running ShooterGameServer: Using binned. 4.5.1-0+UE4 7038 3077 408 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault (core dumped) It would appear the server is actually being downloaded as a client using AppID 834910 and trying to verify the steam client is running.
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This is incorrect. The quest markers work just fine on unofficial servers. You have to convert the coordinates to a 0,,1 value for the quest JSON, which a lot of people aren't doing. This causes the markers to be off. Once you have a PVE island, you need to get the X and Y coords in the editor and then do this: (Quest X Value) = EditorXCoord / (Cellsize * Numgrids) where cellsize is your cellsize in Project->Edit and Numgrids is the number of grids you have on that axis. This should return a value between 0 and 1, which is what you need to use in the json for the quest. You also need to make sure the island you're measuring uses the same PowerstoneIndex as the entry in the json, or it will be weird.
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Ghost Ship Spawn rate
Morgrhim replied to Wren's topic in Dedicated Server and Developer Tools Discussion
Are you guys talking about the ships of the damned? I keep hearing people refer to "ghost ships", there's only one ghost ship and unless you made a ship path and assigned its blueprint it won't spawn at all. Those little glowy green ships are Ships of the Damned. -
NA PvP Server Constantly Crashing
Morgrhim replied to Yahbe's topic in Dedicated Server and Developer Tools Discussion
This section is for unofficial dedicated servers hosted by the community. Asking about official server fixes here probably won't get you an answer. -
More skill points ?
Morgrhim replied to Starbuck's topic in Dedicated Server and Developer Tools Discussion
Eh, I wrote a powershell script. Make changes in one file, push it to all servers -
More skill points ?
Morgrhim replied to Starbuck's topic in Dedicated Server and Developer Tools Discussion
This does not help when changes are needed after all the grids are up and running. I have a solution now. I wrote a tool to push updated inis to all my servers at once. -
Steamcmd not found
Morgrhim replied to Yohan Neo's topic in Dedicated Server and Developer Tools Discussion
There is nowhere near enough information here for anyone to help you: 1) Where do you have steamcmd installed? 2) Where are you running the steamcmd command from? 3) What are the contents of the bat file you're using to run steamcmd? -
When you export the ServerGrid.json and ServerGrid.ServerOnly.json both go as-is in all servers. You can host more than one grid on a host as long as you have the resources (roughly 2 cores and 4GB RAM per instance). I am running a 9x9 with 4 grids/tiles/shards on one machine each, for a total of 21 hosts.
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Unofficial Dedicated Server Info!
Morgrhim replied to INVALID's topic in Dedicated Server and Developer Tools Discussion
@mrma That error looks like you are using the small 2x2 project and didn't remove the erroneous ship paths that are way outside the grid. -
Servers Crashing on Load
Morgrhim replied to Captain Willy's topic in Dedicated Server and Developer Tools Discussion
For redis you need to start it and make sure your cluster is pointing to the right internal IP and port in the project settings in the Server Grid Editor. Ideally, don't run the one that comes with the server, set one up on its own machine/VM using the newest package from redis.io and configure it using their quick start. That decouples your resource usage between game nodes and the database. -
Servers Crashing on Load
Morgrhim replied to Captain Willy's topic in Dedicated Server and Developer Tools Discussion
Have you set up and run your redis database? And do you have the ServerGrid.Serveronly.json file ion the ShooterGame folder? -
More skill points ?
Morgrhim replied to Starbuck's topic in Dedicated Server and Developer Tools Discussion
They need a more centralized place for stuff like this. I am about to spin up 225 grids (Still setting p my infrastructure to make it easier on life and play with being able to spin grids up on demand), and having to change this on every one if I wanted to is not the greatest option. I can set it up in Notepad++ and then copy/paste, sure, but that's still 255 times I have to take care of the same thing. It is like... the worst violation of DRY for coding. Edit: I'm not saying they should necessarily change the way it's done now, as people are used to it from ARK, but we need an alternative for large grids that allows the servers involved to pull from one central place. -
I've never seen bottles or flotsam on a server, official or not. EDIT: I saw some when streamers were playing before EA released finally, but not since.
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Nice write up. As a heads up, in the Server Grid Editor, if you uncheck to show disco zones, island names, and server info at the bottom before exporting images, your in-game map won't have all the clutter
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Vous pouvez exécuter plusieurs grilles en tant qu'instance du logiciel serveur sur le même serveur physique. Le nombre que vous pouvez exécuter à un moment donné dépend des ressources. Pour exécuter la totalité de la carte ATLAS, non, vous ne pouvez pas l'exécuter sur un serveur dédié, et probablement jamais. Cela équivaudrait à avoir besoin de 510 cœurs de processeur et de 1 To de mémoire sur une machine.
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Unofficial Dedicated Server Info!
Morgrhim replied to INVALID's topic in Dedicated Server and Developer Tools Discussion
OK, I see Jat said the anon depo was up... what is the appid? -
How many islands on a dedicated server
Morgrhim replied to cpspok's topic in Dedicated Server and Developer Tools Discussion
Both of you are right. You can use a square from the official map, in which case you need two things: 1) Use the map editor to either add a freeport or just choose a freeport. 2) Count the islands on the live map viewer for that grid. OR, and this would be more advisable, do as Kreliz said and make your own. Then you can add the freeport island and as many other islands as you want to the grid (within reason)