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Cpt Al3storm

Pathfinder
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About Cpt Al3storm

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  1. Cpt Al3storm

    Things that should NOT work like that.

    I'm with you mate. I can not stand the sight of the galleons in this game. And if we want to say it all ... handling and weight sails works exactly the opposite of what it should be. They should ensure excellent upwind sailing speed.
  2. Cpt Al3storm

    Less structures and more ships!

    Obviously mine was a "drastic" consideration. I alsoI add buildings on the ships but I try to be as minimal as possible and I always try to give it a realistic look. A modular construction method with predefined elements would be an excellent alternative. And I hope they add bigger sails for the galleon too..
  3. Cpt Al3storm

    ships Suggestions For Ship Changes

    I know that this is the kind of game where you should be able to build anywhere and creativity means a lot. But I find it ridiculous enough to overturn the ship's design. Devs wanted to create a hardcore game but a player can build a wall of cannons on the back or front of the ship and oneshot whatever he wants. Besides, ships with huge buildings on them are ugly. In my opinion, ships must have a predefined design and only the sails can be modified. The cannons must only be placed in the lower deck and with their relative gunports. At most, side cannons can be added on the upper deck. By removing the possibility of adding structures, Devs should provide more types of ships. For example 5 types of sloops, 5 types of brigantines and 5 of galleons. Maybe with the same statistics but with different skins. It would be far more realistic and players should rely a lot more on maneuvers during a battle.
  4. I know that this is the kind of game where you should be able to build anywhere and creativity means a lot. But I find it ridiculous enough to overturn the ship's design. You wanted to create a hardcore game but a player can build a wall of cannons on the back or front of the ship and oneshot whatever he wants. Besides, ships with huge buildings on them are ugly. In my opinion, ships must have a predefined design and only the sails can be modified. The cannons must only be placed in the lower deck and with their relative gunports. At most, side cannons can be added on the upper deck. By removing the possibility of adding structures, you should provide more types of ships. For example 5 types of sloops, 5 types of brigantines and 5 of galleons. Maybe with the same statistics but with different skins. It would be far more realistic and players should rely a lot more on maneuvers during a battle.
  5. Cpt Al3storm

    freeport Delay The Freeport Accelerated Ship Decay

    I lost a newly built galleon due to the freeport decay. Obviously I did not know about "freeport decay" because players are not warned clearly about it. And to be clear .... I left the galleon in a freeport zone because I was forced to do so. I planned to leave the next day ... but no. However I fully agree with the idea. I thought about the mooring fee too
  6. Cpt Al3storm

    Ship sink bug PVE

    Well.... a lot of players, including everyone I know, do not know about that... Writing it clearly somewhere when you enter a Freeport area is too complicated apparently.
  7. Cpt Al3storm

    Ship sink bug PVE

    So you're telling me that a player who is not aware about that and is forced to dock in a freeport and stay there for a long time .....he must resign himself to the fact that he will lose the boat? I lost the Galleon and all the stuff inside of course. And other players are looting it. I did not know about that...for example. They should write it clearly somewhere!
  8. Cpt Al3storm

    Ship sink bug PVE

    After a week of gathering wood, straw, fiber and metal ... last night we finished the galleon. We used it 10 minutes to go from the construction area to the nearest freeport and we anchored it there before disconnecting. This morning I logged in the game and I found the galleon....SUNKEN. The LOG clearly shows suspicious activity at the same time it sank. AH.....The day before we lost the brigantine due to a bug: it began to spin like a fidget spinner on a small dry and then the walls just exploded.
  9. Handling and weight sails should be more efficient in upwind sailing also
  10. I was looking forward to this "head figures" update but I'm disappointed to be honest. They are too big and showy. The boats are already too fat and not slender at all. And PLEASE....add jib sails to make head figures useful.
  11. Cpt Al3storm

    Ship Sails

    I'm glad to know that I'm not the only one who thinks about certain things. I made a post the other day asking exactly the same things. In addition I suggested a sails revisiting. Because sails like handling and weight one should be much more efficient in upwind sailing. They should also add jib sails to make bowstrips useful. They announced new headfigures (or bowstrips) today ... I was looking forward to this update but I'm disappointed to be honest. They are too big and showy. The boats are too fat already and not slender at all.
  12. Cpt Al3storm

    Suggestion and sails revisitation

    They should also change the price depending on the type of boat you want to put the figure head on
  13. Hello everyone In my opinion the sails must be revisited. There is no way to sail decently against the wind. All the sails, regardless of their shapes, are efficient only with tailwind and crosswind. In the real sailing world ... .sails like the handling one or the weight one are excellent for crosswind and windward sailing. If you can not change sails functioning, you should add jib sails to help windward sailing and attach them to the "traditional head figure".
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