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About SparcMX

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  1. SparcMX

    Non-Dedicated Mode is now available

    Constructive Feedback is a tool that is used to build things up, not break things down. 1. If you can't think of a constructive purpose for giving feedback, don't give it at all. I commend the development team and management for their perseverance and dedication to getting it done right. It's a small team, they don't occupy a large warehouse floor and the project is exceptionally complex. Hats Off
  2. To wipe the map you need to remove the savefiles from shootergame/saved/A1, A2, A3 etc (just delete the whole folder). And delete the Redis database (.db) file from /Atlastools I have fixed this issue in the upcoming patch
  3. ASC - Patch Released Added more Game.ini and GUS.ini configurable options Fixed the “WorldFriendlyName” getting cleared when running the wizard. Fixed the port spacing in the wizard (protecting the second query port) Fixed missing elements in the ServerGrid.json output Case ignored on true/false statements in Game.ini and GUS.ini Unlocked more config controls on the Shard GUI Restart ASC and the Auto Updater will kick in
  4. ASC v0.1.5.5b Released This should hopefully address the issues posted here, apologies for not replying sooner. When I'm in the dungeon coding, I read all the forums but rarely reply, I'm easily distracted. Let me know how you go with this version, you'll need to grab the installer again (too many changes for a patch) Grab it here
  5. Make sure you have the server path set in "Server Installation" dialog. Browse to and select the Atlas server folder, click OK. Exit the "Server Installation" dialog. This path will also affect Redis if its not set.
  6. Released a couple of patches to address bugs - &
  7. Make sure your Redis.conf password matches your ServerConfigOnly.json passwords, I'll be adding automatic Redis configuration soon. With regards to instructions, we're working on a wiki ASC wont report the players if your RCON port is not set or blocked by firewall. The main interface should actually say "No RCON" if this is the case. Most of the work setting up ATLAS needs to be done with the Map Editor, ASC will only manage the cluster. ASC Patch has been released Started work on the event scheduler Sync Server is functional, still more to do Changed the auto-update Versioning code Started work on the Process restart service Started work on Mod auto-update system Updated the Shutdown Broadcast to show every second Check all ASC settings before starting the cluster
  8. I'm aware of an issue with the auto-updater and have developed a solution, I'll be releasing a patch soon.
  9. Patch v0.1.2.4b Released Fixed a lockup issue with the broadcast announcement Fixed the countdown timer not counting down !! Added option to change countdown broadcast message Added ASC config import on ASC patch update Added some behind the scenes stuff
  10. Lockups and stack dumps are detected but I haven't coded outcomes for those events yet, I have a little bit of work to do on the scheduling system first. The Sync Server is still a 'work in progress'. Lot's of code without an interface
  11. There are a lot of performance metrics that can be pulled from the process, the memory and cpu graph are a start, I'll be adding more in future. Your GUS and Game.ini settings are safe, ASC does not directly alter those files. Only the settings in each tab will make changes to the config. I haven't coded an import function for existing settings yet, getting there. I do plan to support direct import/export of GUS and Game but for now I'll work on that code slowly/carefully. Whatever options you see in ASC are the only ones that change GUS and Game, if you have added your own with good ol' notepad, don't worry, they will be left alone. You run ASC on all physical or VM servers, each shard has a Sync Agent option, if you specify an ip address in the dropdown, ASC will consider that shard "remote" and not attempt to start or stop it. With regards to one client talking to the other, the Sync Server will handle that. For now, ASC on each server will update independently or with user intervention. I've updated the thread description with the link to a newer version. This one has a patching system that lets me push small updates, so it will be the only setup file you'll need.
  12. Slight change to the Tab arrangement, more in view and a working scroller! I've also added the option to change the Save Folder naming convention. I'll have this packaged up for release tomorrow loosely No, the Save folder is not named /2,9 as it appears on the tab, it's actually /29 etc..
  13. you guys are running some serious setups, are these spread across multiple machines or on a single machine? With regards to the 2 main bugs - I'm adding support for numbered saves - Fixing the silly tab issue And I'll slip in a self updater for convenience, looks like I'll be updating this thing like crazy
  14. I'll have that option eventually, for the initial release I opted to go with Grapeshots naming convention. Fairly simple option to add though. You could rename the folders in the meantime