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About SparcMX

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  1. Make sure you have the server path set in "Server Installation" dialog. Browse to and select the Atlas server folder, click OK. Exit the "Server Installation" dialog. This path will also affect Redis if its not set.
  2. Released a couple of patches to address bugs - &
  3. Make sure your Redis.conf password matches your ServerConfigOnly.json passwords, I'll be adding automatic Redis configuration soon. With regards to instructions, we're working on a wiki ASC wont report the players if your RCON port is not set or blocked by firewall. The main interface should actually say "No RCON" if this is the case. Most of the work setting up ATLAS needs to be done with the Map Editor, ASC will only manage the cluster. ASC Patch has been released Started work on the event scheduler Sync Server is functional, still more to do Changed the auto-update Versioning code Started work on the Process restart service Started work on Mod auto-update system Updated the Shutdown Broadcast to show every second Check all ASC settings before starting the cluster
  4. I'm aware of an issue with the auto-updater and have developed a solution, I'll be releasing a patch soon.
  5. Patch v0.1.2.4b Released Fixed a lockup issue with the broadcast announcement Fixed the countdown timer not counting down !! Added option to change countdown broadcast message Added ASC config import on ASC patch update Added some behind the scenes stuff
  6. Lockups and stack dumps are detected but I haven't coded outcomes for those events yet, I have a little bit of work to do on the scheduling system first. The Sync Server is still a 'work in progress'. Lot's of code without an interface
  7. There are a lot of performance metrics that can be pulled from the process, the memory and cpu graph are a start, I'll be adding more in future. Your GUS and Game.ini settings are safe, ASC does not directly alter those files. Only the settings in each tab will make changes to the config. I haven't coded an import function for existing settings yet, getting there. I do plan to support direct import/export of GUS and Game but for now I'll work on that code slowly/carefully. Whatever options you see in ASC are the only ones that change GUS and Game, if you have added your own with good ol' notepad, don't worry, they will be left alone. You run ASC on all physical or VM servers, each shard has a Sync Agent option, if you specify an ip address in the dropdown, ASC will consider that shard "remote" and not attempt to start or stop it. With regards to one client talking to the other, the Sync Server will handle that. For now, ASC on each server will update independently or with user intervention. I've updated the thread description with the link to a newer version. This one has a patching system that lets me push small updates, so it will be the only setup file you'll need.
  8. Slight change to the Tab arrangement, more in view and a working scroller! I've also added the option to change the Save Folder naming convention. I'll have this packaged up for release tomorrow loosely No, the Save folder is not named /2,9 as it appears on the tab, it's actually /29 etc..
  9. you guys are running some serious setups, are these spread across multiple machines or on a single machine? With regards to the 2 main bugs - I'm adding support for numbered saves - Fixing the silly tab issue And I'll slip in a self updater for convenience, looks like I'll be updating this thing like crazy
  10. I'll have that option eventually, for the initial release I opted to go with Grapeshots naming convention. Fairly simple option to add though. You could rename the folders in the meantime
  11. Manage all the servers on your Cluster with Atlas Server Control. Designed to work on clusters consisting of more than one physical server. If you want to run all the servers from one machine, you can do that too. Mod support, yes. Automatic updates? Absolutely. Even the Redis Database is taken care of by ASC. Many more features planned. Some Basic Information - During the first run of Atlas Server Control, SteamCMD will be installed. - ASC is Beta and will contain bugs and unfinished code, there will be buttons that do nothing and minimal error handling increases chances of crashes. - I strongly recommend a clean installation of ATLAS Server from within ASC. This will ensure no permission related issues arise. Simply copy your Saves folder from the previous installation over. - On first run (after SteamCMD has installed) Load your ServerGrid.json. - Make sure the ServerGrid.json is located in "/ShooterGame/" folder. RUN AS ADMINISTRATOR If you dont, you'll endure days of pain and suffering. Items to be addressed - None as yet Current Change log is Here I'll try to answer questions when I have time, which unfortunately is not very often. Don't forget, there is a lot of unfinished work in this release, if something is not working, it's probably not complete. Downloads Download - (SparcMX Mirror) Download - (Oz-Ark Mirror)
  12. Come join us on Discord and sail the high seas. - Managed Community with Active Admins - Increased rates (Currently fine tuning) - 3 PvP and 6 PvE Maps (Rule based) - Quests, custom maps and trade ships are plentiful - Dedicated Servers on High Speed connections Discord: http://discord.gg/snvc8Yj Live Map: http://map.piratenuts.com:8880/
  13. Hi guys, Just letting you know I'll have Commander 1.0.9 released very soon for ATLAS, lot's of under the hood changes (visually not so much, why change a good thing!) This time around, Grapeshot have provided a wealth of back-end information and software, not to mention Instinct Games Map Editor which will find its way into Commander as a forked project, all this stuff makes great 3rd party apps. For those wondering what Commander is, check out sparcmx.com/commander and the handful of fan vids on YouTube. If you haven't heard of it by now, you've missed so much in Ark life It's the premier spawn tool for admins, used by official beta testers of Ark and Atlas for the last 2 years and I'm sure top floor company would agree. If you love to build in Ark single player, Go Commander. If you need to surgically remove beasts from your path, Finger Cannon has got your back! (cross-hair vigorously recommended). Here are some Pictures for reference Latest ARK Mapping update for 1.0.9 All I need to do now is stop playing Atlas for 5 seconds and pushoff this barge.