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Lotus

Pathfinder
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Posts posted by Lotus


  1. 5 minutes ago, Chucksteak said:

    1. Ok, if you like. There is a ship limit, and they do not make a very good blockade. You can easily get around over or under them.

    2. So your logic, anything less than a 500 member company is by default catering to smaller companies? Remember the point, stay on topic. The topic is still, lets get some changes that would balance out the large vs the small. I realize your agenda is to only get favorable treatment for mega companies.

    3. Cool story bro? Yeah we know season 1 was fucked. Allies of allies hitting other allies of allies, kinda creates more friction and stratification. Kinda exactly what I want. The little companies are already at the worst disadvantage in every aspect as it is. It wont get worse to make it far more difficult to have 750 people in official alliances.

    4. I still contend the ladder as it is, is a lame ass joke. I wasn't even aware it still existed. I have not heard a single person refer to it since season 1 ended.

    5a. So you are flat out against fairness. Point blank. If it helps megas, lets do it. If its fair treatment, even a smidgen, then hell no. A 1st grader can look at that math and see the problem. This is the easiest and best first step that should be made to begin balancing companies. I can't possibly see how anyone could be against the overwhelming fairness of upkeep per person. 

    5b. Personally I like 3. I said however, how many ships you COULD field, witch is currently 75. Although each company can make what, 300? You pick the number though, and run the math. It wont change the fact that even with 50, or hell 75 members, you wont get a bigger battles. The server will shut down. Keep in mind, I never wanted to ADD a penalty to being bigger. Just adjusting the numbers to balance being a small company with the large companies. 

     

    Are you able to look at a situation and identify its flaws and inconsistencies? Or are you only able to view your own situation and how you can be bettered by it, reguardless of the cost to others?

    -CS

    1) 300 ships is more than enough to block out enemy boats, then you put pillars around the island so they can't get tames in and now you have tames and they don't.

    2) My agenda is to make the game fair. Yours is to make decisions then want a handicap for them or a penalty for people that made good ones.

    3) Actually the smaller companies have less stress if they play their cards right. If you are small and diplomatic it's pretty nice.

    4) I think the ladder should count up enemy boats sunk, players killed, flags held, and flags taken. That is how I would quantify strength in PvP.

    5a) The upkeep is maintaining all those boats, NPCs, Land, etc. More money more problems type things. Fair would be if every company was treated equal. This system would cause exclusion of casuals from companies if they arn't active daily. Which would hurt the playerbase. You are choosing to not have more people and believe the ones that do it should have a penalty...

    5b) The server optimization is something that is being talked about in another thread. Basically too many things in a small area just ruins the user experience. There's a couple possible culprits but the bottom line big battles are not playable imo. As a group of 15 we did not want to field a galley because we could not man the support ships and the galley at the same time to use it effectively. The development team is either winging it or just takes steps towards an ultimate goal.

     

    I see tons of flaws in the game. The main flaw I believe is lack of extreme consequences to cheaters. My situation is actually EU-PvE though I jump in and out of different situations in this game to see other ways to play 😄

    ~Lotus


  2. On 6/7/2019 at 6:12 AM, Talono said:

    Guys

    i really enjoy my pirate life inside your persistant Atlas world. I just dont like how you absolutely focus on mega patches only for mega tribes.

    I am quite sure that the majority of your players are solos/small tribes/casuals. Why lock them out from fun stuff like subs and torpedoes ? One of the big advantages in Conan Exiles is the ability for everybody to gain anything solo. Not easily, but with the correct preparation and planning.

    Please consider a similar strategy and i am quite sure that the 50.000 players from game launch in december will be back here soon.

    Dont let the Atlas galleon crush into the next iceberg.

    @Sinappia You talked about how Talono has a valid point. I will show you what I read from this and we can see where our opinions differ 😄

    Guys (Greeting)

    i really enjoy my pirate life inside your persistant Atlas world (I like this game) . I just dont like how you absolutely focus on mega patches only for mega tribes. (Belief that the patches are only for large companies, This is not true BTW)

    I am quite sure that the majority of your players are solos/small tribes/casuals. (State opinion with no basis) Why lock them out from fun stuff like subs and torpedoes ? (False statement) One of the big advantages in Conan Exiles is the ability for everybody to gain anything solo. (Atlas is easier than Conan) Not easily, but with the correct preparation and planning. (Conan would be a like 4/10 for difficulty as a solo, Atlas as a solo a 2/10?)

    Please consider a similar strategy and i am quite sure that the 50.000 players from game launch in december will be back here soon. (Wild optimism, the game being too easy is actually costing a lot of players on the top end for PvE)

    Dont let the Atlas galleon crush into the next iceberg. (? Atlas is more like a schooner with 3 small sails, 1 left, 1 right, 1 is on backwards, with 2.5 steering wheels)

     

    So now after reading this I get the message that Talono believes Atlas is too hard for the average player.

    So your first post says that people are not understanding the original poster's message. Your second post says it is possible for smaller groups to do the content which is saying the original post is wrong but your first post says it is right. I'm trying to understand what you are trying to say there.

     

    As for Grapeshot, what exactly was promised? The problem is what the definition for Grapeshot and what the definition for each player is different.

     

    ~Lotus


  3. 39 minutes ago, sgzeroone said:

    Why would anyone want to play a solo if the game they want to play is a multiplayer game???  and then complain cause it don't have solo content???   Is this some kinda mental illness.  

    I love grape cool-aid, but every time I drink water it doesn't taste like grape cool-aid and I get mad and start complaining!

    Expecting solo content in a multiplayer game is like expecting tap water to taste like grape cool-aid!!!  STOP THE INSANITY!

    I just read this article earlier. It had a quote from a guy that works in the gaming industry that talks about how dealing with the communities is like having a group of people that are all like King Joffrey from Game of Thrones. I kinda want to just start posting pictures of Joffrey now when people want stuff handed to them.

    ~Lotus

    • Like 1

  4. 19 hours ago, Salty Jack said:

    William.... I will say this about you.... what you stated is for the most part accurate.... with the exception of communication before this incident.... (unless you are talking about your snarky little billboard).... 

    when you confronted my guildmate yesterday was the first “real” communication we have had....

    As far as pillar spam goes, that IS the new claim system until take another shot at the claim mechanics.... that’s just the way it is.... 

    we “claimed” an area about as large as our old area under the old system.... about 4 flags.... BTW, was your company one of the top flag spammers in the old system ?....

    We have no intention of claiming any more than we have now.... However, the second sentence out of your mouth was a threat to block our ships if we didn’t play the game as you would have us play..... talking all tough and whatever....

    so when we showed you that you should not threaten people with an action without protecting yourself from retaliation what did you do ?.... went crying to the devs apparently... then you come hear and act tough guy again.... saying if the devs don’t take care of it you will yourself.... well jump froggy....

    But I give you fair warning..... I know the mechanics of this game.... I know where your claimed island is..... you started this with your threats..... unless the devs bail you out you can’t win this....

    here is what I will do.... you remove your snarky sign and apologize to my crew mate that you threatened and I will pull back to our original modest 4 flag sized base and let bygones be bygones.....

    your call.....

    Foundation spam is an offense that can lead to a company wipe. It is clearly stated in the Code of Conduct.

    On 6/11/2019 at 2:10 AM, WILLIAM said:

    E8 is lawless area, I will take action if GM ignore this situation.

    The game has a few GM's and they take time to do things. Trying to strong arm them this way can have consequences.

    ~Lotus

     


  5. 15 hours ago, Sinappia said:

    Most ppl here rly missunderstood the Topic. It's ridicolous. Because it's a valid topic.

    There have only been 1 single thing for small & mid-sizzed companys: the colonie server. And that got binned faster than you can say "bamboozeld".

    The idea that everyone MUST like huge 75+ companies and love that playstyle is beyond me. I am convinced the majority absolutly does not want to play withing such huge groups. How do I know? Ppl prooved it by not joining the empire-server.

    And even if we would agree on a 50/50 ratio of ppl that do NOT want to play with 74 other ppl in a company - it's 50% of the playerbase that has srs issues with how this game only caters to the huge groups.

    There are ppl playing this game that have actually a job - some of us have enough ppl around us during work - bosses that are bossy - shitty collegues that claim your work was theirs and so on. WE DO NOT NEED THIS IN OUR FREETIME AS WELL. We want to play with our group of friends - the ppl we know. It's okay to ally up for some things. But that's about it.

    Season 1 me and my group did our own thing. No allys, no nothing - we lived on lawless and we had an amazing time. So much real PvP! We were fighting megas and companys of all sizes. It was great.

    Season 2 we decided we follow what everyone keeps saying here on the forum and teamed up with a mega. It's overall the most horrible exp I had in a game in a long time. We got screwd over, sold out, treated like Sh*/&(/(. We can't fight anyone, not even if they shoot at us first, before asking if it's an ally or a smurf from anyone. There is ZERO freedom. And frankly there is ZERO noteworthy PvP.
    And it doesn't stop at the PvP-part - The PvE-Parts like Powerstones are even worse! The moment the leaders have their stone, the ships drives - even if there is more than half the ppl that didnt even had the time to run to the cave yet (and i talk here about only some few minutes).

    The only one that profits from this are the few at the very top of the mega corps.

    Can't wait for Blackwood! Because what all you people here forget: if it's only you megas left, you can't do your proxy-wars and need to either fight each other or have nothing to raid anymore. Without bases and small/middle-sized companies to raid - there is no raiding.
    And belive me - they will ALL leave the moment Blackwood is available.

    Instead of bashing the OP - u guys should be instrested in finding a solution to keep these players that feed you. Who else u gonna raid otherwise?

    Everything should be unlocked for everybody no progression or effort should be required. Since it's too hard to get it's the mega's faults. They are why all bad things happen in the world.

     

    I am pretty sure if they had launched Empire's server with the new claim system it would have done better. Everybody hated that system. The meta to hit a mega was to just harass claims and force them to waste farm time to deal with your harass or you got a mortar down and started bombing their base Nakeds, Nakeds everywhere! 😄

    All powerstones can be done with 1 person FYI.

    It sounds like you joined a mega without doing much research on how they work. That is on you not on the mega. We joined one that was sink first sort out the politcal crap later 😄

    Blackwood isn't going to be on official to my knowledge. I could see some people going to it but unofficial to me is gross. Some people enjoy it though.

     

    Also I don't know where you got the 50% playerbase things from. I'm curious about that source.

    ~Lotus


  6. 15 minutes ago, cfxyxx said:

    yeah, that's why I write this, I don't know if they will read this,but I got make a try.

    Generally they read these what I have noticed though is they are more likely to do things that both PvE and PvP get something from. PvP still has a significantly higher player base than PvE so more things go to them.

    ~Lotus


  7. We use cannons on the top deck just makes the fight easier. It's not safe for the cannons though so we don't put the fancy ones up there. People will want the best but on PvP you don't have easy access to every resource so the difference between a fine to masterwork to mythic is quite a lot of investment because it's super risky.

    ~Lotus


  8. 8 minutes ago, cfxyxx said:

    I hunt SODs have a long time。 Here are some of the data I have summarized:

    Schooner: Below Lv30: 100%-110%common , 100%-120% fine ,100%-125% journ

                                   Lv30-55:100%-125% common, 100%- 130% fine,100%-130% journ, 100%-135%mast

                                  Lv55-60:100%-125% common, 100%- 130% fine,100%-140% journ, 100%-140%mast,100%-140%leng

    Brig: Lv1-30:100%-125% common, 100%- 130% fine,100%-130% journ, 100%-135%mast

             Lv30-50:100%-125% common, 100%- 130% fine,100%-140% journ, 100%-140%mast,100%-140%leng

            Lv50-60:100%-125% common, 100%- 130% fine,100%-160% journ, 100%-170%mast,100%-170%leng,100%-170%myth

    gally: Lv1-30:100%-125% common, 100%- 130% fine,100%-140% journ, 100%-140%mast,100%-140%leng

              Lv30-50:100%-125% common, 100%- 130% fine,100%-160% journ, 100%-170%mast,100%-170%leng,100%-170%myth

             Lv50-60:100%-170%mast,100%-200%leng,100%-200%myth

    If people want a BP more than 170+% only way is hunt Lv50+ gally. I think for small company at least they can make some journ canons. The best journ BP only can get from Lv50-60 Brig or Lv30-60 Gally.

     

    For Kraken only brigs we use common maybe a fine. The fight doesn't really require more than that and 2 orbs blows off almost all cannons on 1.0.

    ~Lotus


  9. 1 minute ago, cfxyxx said:

    120% common only can get from 20 level SOD. just like hunt a LV 60 medium ship, players can get 150%-160%legendary cannons or 150%-160% mythical cannons. The quality of BP maybe change, but the percentage never. So, the only way for players get high percentage BP is hunt high level SODs.

    only Lv50+ gally have 180+% cannons

    For some companies though a mythic BP is expensive so they are looking for good low end vs bad high end. Powerstones should have a min level of 20 for ships though because a level 8 there is kinda like meh wtf?

    ~Lotus


  10. 5 hours ago, cfxyxx said:

    Some groups of SODs don't have any high level SODs.I don't think people will waste ammo kill 5 green SODs. Then, at the end golden age ruin region will only have low level SOD groups. So still the same. 

    Depends on what you are searching for. I've seen commons cannons at 120%+ dmg just cause it's a lower level group does not mean the BP's will be bad. Also if people are not cycling on powerstone grids they are doing it wrong and that is why they have a low return for time invested especially since they changed the spawn timer.

    ~Lotus


  11. 8 hours ago, Chucksteak said:

    1. OK, so? My original proposal says anchored ships cant take OR deal dmg. Problem solved. Super fair, at least until a proper bank is implemented.

    2. 50 is more than enough. Remember, this was supposed to be for smaller companies? A server JUST FOR US? Its absurd to suggest you need more.

    3. This doesn't hurt little tribes, at worst, it maintains the current status quo. It actually enforces a non mega setup however by not letting 750 people into 1 alliance. Surely you struggled writing that response.

    4. This is an old system. To my knowledge there is nothing that establishes strength. Even so, this is a terrible metric as it reinforces bigger = better always. The exact thing I and many many others would like to change.

    5a. Its the exact opposite, scaling island upkeep off of company size would make it even, as opposed to lopsided in a bigger companies favor, because math.

    10 man own a 100g island = 10 g per person per upkeep

    75 man own a 100g island = 1.333 g per person per upkeep

    See the problem? See how its 100% lopsided? On top of that they now get taxes....

    5b. As to the large scale naval battles, I've never seen more than 15-20 ships in a fight, far less than what you could field with a single 50 man company. The server couldn't even handle it. So we cant say that is even a viable reality in any situation at this point in time, regardless of what was advertised.

    Lastly, yes I agree, factions are a terrible idea. I refuse to play any games with pre-set factions.

    1) Ok so now I just surround by island with invulnerable ships.

    2) Colonies is for smaller companies compared to what it was. Dynasty had around 500 active members inside of it before wipe was announced.

    3) When we were new to PvP's politics we found a smaller guy that was probably a tribe of about 10. We hit his base smashed his defenses, killed his animals, took what we could, popcorned the rest. This guy was  a tax tribe for a beta tribe for Dynasty. We were a Tax tribe for HSBB at the time. Dynasty and HSBB were super close (like a week before the merger). We basically hit an ally's ally because we didn't know they were allies and that guy lost all his stuff. This is when the setups was Alliance 1 the mega with it's betas. Alliance 2 is the Beta with allied megas. Alliance 3+ is the Beta with it's tax tribes. Who do you think will be getting left out with less alliances? The new mentality would be ok you want to live here join this tribe so you can be allied. If you arn't allied then run the risk of getting hit. DNG/DNH lists are always in place but sometimes stuff happens and basically we were taught to sink first sort out the politics later.

    4) It's on the front page of the website and somebody was bragging about it to me a few days ago. The game is about purpose and for some that ladder means a lot.

    5a) Maybe they should use actual tax information bigger company = less risk to a loan so they should have to spend less. Altering prices based on company size is dumb.

    5b) How many people do you think each boat needs in PvP?

     

    ~Lotus


  12. 1 hour ago, Chucksteak said:

    Damn do I hate to defend @Talono!

    Most of you are misrepresenting his post and complaint.

    As far as I can tell, he is not asking for the game to be catered to solo people. Sure he feels that it is too hard to be a solo currently, but that was not his main point. 

    His main point was that it shouldn't be always for the mega's every step of the way. That's what it has been.

    The colonies server was for smaller companies, until the empires server was yanked, and then we raised the company cap to 75.

    THAT WAS THE ONLY THING EVER DONE FOR SMALLER COMPANIES! They took it back just like that.

    Allies up to 10, A.K.A. up to 750 people in 1 alliance. Absurd. The worst part, oh its gross, is they complain that the alliance cap is 10! I hear it daily.

    I am in a small company, we allied into an alliance because obviously we had too. Or else you log in to see you've lost every ship, every week, to bigger companies just because the devs ONLY want mega play style catered too. The alliance, its always full (10 members), they always complain about the cap. OH and I am not supposed to attack some people.....

    ...HALF THE MAP....... HALF THE MAP! Does anyone else see the problem with this? I have had to cut out most of the PvP, in a PvP game, to live on someone else's island, at their discretion, just to have a chance to keep a ship around for a few days. All because we preferred to not be in a mega. Now look at us......the irony? Nay, the oppression, imposed by the devs choices.

    Does no one else get bothered when they see a mega company's tag over 25-40 islands? Yeah ofc smaller companies are going to complain, and they should! Why in the FUCK is it even possible to own that many islands on a colony server? Its a 100% exploit on the scaling that is supposed to occur when you own more islands, 100% the dev's fault for not making this impossible. Then you have @Sheepshooter with the balls to say we should get rid of lawless grids!? The ONLY choice left to players who don't want to be subject to a mega's capriciousness. 

    1. Why CAN'T ships be safe when anchored?

    2. Why CAN'T companies be capped back to 50?

    3. Why CAN'T alliances be capped at 5? (still up to 250 people!)

    4. Why CAN'T island ownership be capped at 1 or 2? Making more available to smaller companies.

    5. Why CAN't island upkeep be scaled off of company size? (again, incentive to be smaller, always incentive @Jatheish)

    I hope you can all understand his criticism a little better. Its not about making the game a solo game at all. Its just curbing the insanity we have now and limiting some of the mega advantages. Don't cater the game to small companies, but don't make it an unfair disadvantage either.

     

    -CS

     

    1) Anchored ships would be used as defense towers.

    2) cause 50 is not enough.

    3) this hurts the little tribes because they are the ones that won't be allied, red is dead is how a lot of tribes operate so it becomes join or die.

    4) land ownership is the current way to measure strength

    5) The game was marketed to have massive naval battles adding penalties to being large would make it so they would just be small skirmishes. By scaling off company size you are literally catering to smaller companies -_-

    1 hour ago, Captain Jack Shadow said:

    The reality is simply this...some people like to play in really large companies, and some do not.   People need to be honest about which they really want, and go with that.  At the same time, the Devs need to provide servers for both.  Many people did not come back, that were going to come back, because the word got out that the megas were going to Colonies, which did happen.  Companies of 50 people, are not small companies.  Most people run in groups of about a dozen people.  This should have been the target...maybe making it such that you could be in a company up to 24 people, or two or more companies, with the total alliance membership not exceeding 24.  Anyone caught acting in a manner of a large company, would be in violation of the TOS...exploiting weaknesses in the game code.  The rule should be simple...large companies are not allowed...do not do it outside of the game's mechanics.  Violators will be wiped.  Trading would be encouraged, but the system should incorporate minimum and maximum prices for things.

     

    But, a better idea would be to just go to factions.  You still have companies, but you are aligned with a faction.  Like being part of a nation.  Instead of owning islands, you are given a small area to build in.  A land claim, like the old ones, but about the size of the Sea Claim.  And a second one that has to be placed along a shore, and covering a fair bit of water...for a port.  You could place a new one, to move, but that would start a 48 hour timer for decay, on your old structures.  Maybe a little longer.  Maybe up to a week.

    What this would do is help incorporate small companies, and solos, into a larger network, where they are more protected, and can participate in many different activities, along with the faction.

    There's a lot of things that could be added but currently they have more servers than are needed. For the server with 24 people that doesn't help casuals in smaller tribes you still have to deal with getting beaten by sheer economy.

    Factions don't really work. Basically one faction will get substantially stronger and just wipe out the other. The other problem is you are then forcing small companies and solos to play with larger ones. The other problem is you then have trolls you don't want on your side and are stuck with them.

    27 minutes ago, Harryplopper said:

    Again this is Atlas not any of those other games is the same. This game was designed to be group against group action. You want solo go play fortnite with the other kiddies. 

    A lot of people didn't do research on this game. People think this is supposed to be like Ark where you could solo the whole game.

    ~Lotus


  13. On 6/9/2019 at 1:04 AM, cfxyxx said:

    1. About SODs. yes, this is not the first I talk about SODs.But, until now I still think they have some problems. 

    Rewards from SODs are pretty low. It's ealier to kill a whale than destroy an SOD. butkill a whale can get 800- 2000 golds,  destroy an SOD only can get 10-200 golds. I know someone should say "we should focus on the BPS". So, let's talk about the BPS. There are too many small SODs and green SODs in this game. Destroy them only can get some garbage. None want to waste ammo fight with them. people only hunt big and red SODs in golden age ruin region. As a result, after about 3 hours There are only green and small SODs in Golden age ruins region. These ships stop the respawn system of SODs. If do not destroy them there will have no high level SODs respawned.  the problem is none want to destroy them. So this is a vicious circle. I know the respawn time have been changed now. But, I feel no different when I hunt SODs this week. it's some boring spending 2-4 hours to find a high level SOD.

    Suggestion: 1. Increase the golds taked from low level SODs encourage players to hunt them.

                          2. Delete all low level SODs(below Lv30) from golden age ruin region.

                         3. make sure there always have 1-2 red gally(Lv 50+) in golden age ruin region.

     

    2. I really want to tame some mythical creatures in PVE. They are so cool. However, 6 hours is really short and can't do anything in pve. I tamed Cyclop last. it's cool but not powerful like I imagine. Only 70 damage(good crab can have 150 damage with skill). So, I think it's okay to have them with no time limit. At least, in PVE we can't use them to kill other players.

    My suggestion when the packs of SotD came out was to make it so you have to kill all of them to get the loot box. You would need to leash them together though which would make the kiting strat harder but oh well it's how they should be it's a fleet -_-

    ~Lotus


  14. 6 hours ago, Sulfurblade said:

    Ultima Online

    Played this Solo for many years had a great time!

    Star Wars Galaxies

    Also Played this Solo for over a year and had a great time

    Shadowbane

    Often times Played this solo too and had a good time!

    World of Warcraft

    Played this solo for a long time and had a good time-( Before Gear Score and Across Server LFG system )

    Eve Online

    Played this Solo too and had a good time.

    Mortal Online

    Played this Solo and enjoyed myself.

    Darkfall Online

    Guess what I played this Solo too and enjoyed myself...

    Atlantica Online

    Again Played this solo too and enjoyed myself...

     

     

    I could keep listing MMORPG's but I think you may get the point....  Just because it's Massively MULTIPLAYER doesn't mean MULTIPLAYER should be MANDATORY to have fun!

    And how many of those did you solo the current content in?

    ~Lotus


  15. 22 hours ago, user1 said:

    You wouldn't be supposed to win a 1vs75 fight, but you definitely could have a serious chance of escaping. And with the right setup you could definitely win even a 1vs5 situation.

    If you sting into the hornets nest and went to a station (island) in the territory of a huge coalition, you'd obviously need the numbers to match them, but that could be avoided and you could just engage smaller groups of them when they were hauling stuff about.

    There need to be exploitable weaknesses for EVERYTHING! Even for big numbers.

    Maybe a massive AOE damage something that will hit tightly clumped fleet harder that smaller ones that are spread further apart.

    Maybe some long range weapons that get a really huge bonus when used on smaller ships?

    Or just start giving heavier ships some real inertia. Galleons accelerating like a fricking top fuel dragster while reaching formula 1 top speed pretty much removes every chance of employing any sort of strategy to kill them, regardless of their admittedly crappy turning rate.

    so when the group of 50 uses 50 of the weapons that are designed to hurt groups of 5 on a group of 5 then what? Every weapon put into the game will be farmed in greater numbers by greater numbers and used to put down the smaller numbers.

    ~Lotus


  16. 45 minutes ago, Shazzam said:

    Why the hell would a manta ray attack a freakin stone construction? Every freakin time i jump in to the water next to my shipyard atleast 2 mantas are attacking me until i leave the water, then the mantas start attacking my shipyard, foundations or whatever. Whoever thought this would be funny, NO ITS NOT! fix this asap...its annoying af. Btw this problem exists since launch

    They have Manta Rabies!

    ~Lotus

    • Haha 2

  17. 5 minutes ago, user1 said:

    Do you know EVE Online?

    The mmo with the purest and most unforgiving asymmettical pvp ever?

    Guess what, there are people in the game that will single handedly wipe the floor with your lousy, ignorant, arrogant ass.

    Or at least they will escape in 99.9% of the cases.

    I find it incredibly repulsive and arrogant for a member of a big tribe to tell the smaller ones to just become bigger and that it was ok to lock smaller tribes out of the chances of ever succeeding against a larger group.

    Fucking brainless zerg wankers.

    The Eve game that was time invested = higher level implants as a way to make you play more rather than better? I played that game for about a week before I got tired of getting capped. I did have a buddy that was in part of a big group I think they were called corps. The way he explained it is if you were not in part of their mega you got "podded" which was basically everything on your person gone. So as anybody near their zone which were these interdimensional rift things they would just kill you. So I don't really understand the point you are making when you reference that.

    At the same time you want the game to have it set up so a solo player can fight off 75 people and win like some kinda ultra mecha special snowflake. I think the reason is you are upset because in your mind you are this amazing awesome super powerful player, in reality the game shows you that you arn't capable of outperforming multiple people. If they make the game easier then the bigger companies will just beat you down with superior economy. Difficulty for play does not scale up in PvP the bigger numbers will still be beating you.

    I told him if his desire is the PvE aspect of the game will be easier to get by either joining another tribe or going to PvE. Sorry that is beyond your comprehension.

    ~Lotus


  18. 1 hour ago, Sulfurblade said:

    It's not a matter of what can and can't be done solo, its a matter of Mega Company's ruining the game for smaller groups!  Its really that simple...

    Seemed to me that he was talking about how the game is too hard for smaller tribes to do the high end content.

    People can group up. If people have a problem with people grouping then they are playing the wrong game. It's that simple...

    ~Lotus

    • Like 1

  19. 9 minutes ago, Talono said:

    Funny,

    megas answering the solo questions. No, you can not kill the Kraken solo, or aquire the 9 power stones. You can kill the Hydra by using exploits, but not the dragon.

    Golden age ruins are extremly unhealthy, if you have any hints how to avoid the one hitting light speed cyclops i would be grateful.

    So, as you asked for a list :

    No brigs and galleons for solos (you cant prevent offline sinking AND your skill points are not enough solo, if you also want to have weapons and armor)

    No sub, no torpedoes

    No tools/weapons above blue (treasure guards too difficult), no mythical (not enough skill points and mythos too difficult to aquire]

    I'm curious what defines as an exploit with the hydra. The only way to kill the hydra is a boat or LoS. The dragon is killable solo using a boat or LoS aswell.

    Order of difficulty for powerstone islands. Gorgon (easy kills) < Cyclops (can kill under most circumstances, You can hit R to enter combat mode and dodge the club while you run from them you can also jump and avoid the damage if you time it right) < Fire Elemental (Very low chance to kill but it can also fly) = Rock Elemental (No way to kill to my knowledge but you can run and outplay) I'm not counting the leatherwing, razors, shieldhorns cause they are super weak.

    For PvP you just need to be online during wartime.

    You can have all the skill points you need, you just need to get to roughly level 100.

    For sub go with allies. For polar go with allies. You need a substantial amount of mythos for torpedoes.

    I solo'd a 25+ quality map in less than 1 week.

    Mythos is easy. Kill gorgons or cyclops.

     

    I think the problem is you play PvP as a solo. This causes the PvE aspect to become out of reach for you. So you could join a bigger tribe and get the protection from it or you can go to PvE and get the content easily as a solo player.

    ~Lotus

    14 minutes ago, Remcott said:

    Our company is super casual and we have done so much.  It's a big world and the people we meet are nice.  We haven't done some of the new stuff cause we are slower going through the content and exploring.   I would hate this game if it was so easy I had done it all by now.

    Like lotus said and others agreed with, you can do everything solo minus Kraken and even that someone will probably solo at some point.  Just takes time.  Read the forums, lots of people inviting for powerstones, kraken, ice cave, etc this weekend.

      As a solo person I could join them just like in WoW or other games mentioned here and in other posts for an instance run, LFG, raid, etc.  If you dont really want to talk tell them.  They invite to a discord?  say you dont have a mic.

    Kraken 1.0 can be done solo. We had atleast 2 people do it prewipe. Haven't done it postwipe cause the desire is not there. I took a swing at it but journeyman stuff is not good enough and the boat I built was kinda a test boat that failed. Also the SotD ram you now and push your crew off your boat which is super annoying.

    ~Lotus

    • Like 1

  20. 1 minute ago, Paxus said:

    I would have to disagree. Almost any game that comes out today is usually mostly pve with some sort of pvp component. I rarely see more than 5-10 people in a zone on the pve servers atm  and there is no shortage of islands to go find resoures/loot on. There are already many many pve aspects to the game, the last mega patch was basically all pve oriented with the cave etc. Make the rewards for this hypothetical pvp zone equal to what you can get via pve means. Variety is not a bad thing. 

    uhhhhhhhhhhhhhhhhhh

    The game is balanced around PvP right now and that is why the PvE side suffers so much. You do the cave and get 2x harvesting which is a good skill for PvE and PvP. They added the turtle which has no good PvE uses. They added the Camelphant which has no good PvE uses. They added a harpoon gun which might be good for PvE for claiming crew? Pretty sure it's a PvP weapon. The crossbow is a good PvE weapon then they nerfed it XD. The Torpedo's are not something I would use in PvE. The cargo stuff is both PvE and PvP. The instant equip is something I imagine for tping to a bed and getting that carbine on as fast as possible to stop people from attacking you. The new islands are kinda crap but are also PvP and PvE.

    So when I see the mega update I see the dungeon which is cool but not super rewarding for PvE and the crossbow.

    ~Lotus


  21. 10 minutes ago, TerrorTrooper said:

    No.. it really is.. can I remind you of the opening line of the OP’s post... it says “I play solo”

    and about the 5th line he says “I’m struggling with the higher quality maps”

    this is a persistent online multiplayer survival game that is geared up for community actions, if you want to do the more difficult tasks solo, there are tools for that, they’re called tames.

    nerfing the more difficult tasks in a multiplayer orientated game just because someone wants to do it solo, without the tools the game provides to aid him because he doesn’t like them is ridiculous! 

    So with respect, my original point still stands! But I do agree with you that we need more options.

    The game has more options. The thing is tames are meta and most people only know how to use the meta right now. You can use grenades and oil jars it's just not as cheap as a bear which is reusable.

    If you are doing a map with 5-8 people with gear that is actually crafted you will not struggle too much than if you are a solo with a primitive carbine. -_-

    ~Lotus

    • Like 1
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