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Vhalkyrie

Pathfinder
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Everything posted by Vhalkyrie

  1. I have my dedi setup, and I can see it in the server browser. However, it is showing players 0/0 and I cannot connect to it. I have the command line startup set to MaxPlayers=10?ReservedPlayerSlots=10 Any ideas? Solved: It did not like that MaxPlayers and ReservedPlayerSlots were equal. I changed ResersevedPlayerSlots to 5 and it works.
  2. They also have a ridiculous follow range. I aggrod some coming close to shore, then turned and sailed full speed with the wind. They followed me hundreds of miles off the shore across the zone.
  3. If you point a boat too close to "directly into the wind", the wind doesn't hit the sail at all. It just goes around it on both sides. This is called "irons", and you don't move at all (except maybe backwards). The path of least resistance for the vessel is backwards.
  4. Yeah, for a mission statement that is supposed to be inspired by EVE online, they miss the mark on a few things. Ships in EVE were offline safe, unless you were docked in a null sec station. My corp mate and I had some high value ships docked in a null sec station that changed hands a few time and ended up with an enemy corp, and couldn't get it out safely. The ships were still docked there - we just couldn't fly them out lol.
  5. If you don't know how to tack, you shouldn't be in a sailboat - lol
  6. Just ignore it. When folks get obnoxious on VC, I just turn it off completely. Rule #1: Don't feed the trolls.
  7. It's a hard life at sea, matey! Seriously though, not a fan of the proposed aging mechanic. Maybe The Sims: Piracy.
  8. The problem with SOD is they are basically "Ghost Yachts". They aren't subject to any wind restrictions, and their angle of attack is about 280 degrees. Which means that normal ship evasion mechanics don't apply because they don't have any real blind spots, and they can sail full speed against the wind. The 30% mythical against the wind boost won't help either. I don't mind dodging the ghost ships out at sea (my two man crew and I have become quite skilled at it), but if they do happen to lock on, normal sailing evasion is disadvantaged against a motorboat ghost yacht. If the ghost yachts would behave with sail mechanics, it would be more possible to evade them for a getaway with smaller, faster ships like a sloop.
  9. The patch notes say: - Can no longer claim unallied boats on PVE servers. So if you wanted to sell or transfer a boat to someone, maybe you can make an alliance with them and let them claim it? Not sure. Try it and let us know!
  10. Agreed with OP. Learning how to sail in a direction against the wind is a basic sailing skill. It is a tactic in ship pvp to force boats in pursuit to make a mistake turning into the wind. Perhaps this should be a pve only boost? Though it doesn't make sense to me to get a forward boost against the wind unless there is a motor attached, which is a modern invention. This diverts from the 16th to 17th century feel of the boats - the Golden Age of Piracy. Sigh.
  11. We have been doing this in our two man crew. One of us jumps over and scouts it out. We don't mind dodging the SOD, except for zoning over into the "gate campers". We spent several hours successfully dodging them in a schooner, and only lost the ship when we zoned over and ran into 3.
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