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SixxGunZ

Pathfinder
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Everything posted by SixxGunZ

  1. It's such a crazy weird thing to have to do, you would think the grid editor would have done this part for you. Ya know, saving correct file types and all. I'm pretty sure this is due to the grid editor being so new for atlas, I think it was originally built for a different game. I'm sure this issue will be handled soon, it's seperate from the game itself so we shouldnt have to wait for a developer patch for it. Oh btw - Pro Tip #47 Make sure you have all the options turned off to display things like shipping paths/server names/island names etc etc lol I didn't do this and uploaded the ones with literally everything displayed haha.
  2. Actually no, the 'stock' map files u speak of come from the grid editor which is a separate download, if u are using a VM server host then your host does all of that for u. Dedi users have to do all of this separately from the dedicated server install.
  3. I was able to figure it out. I host on a dedicated server, so you might want to change that up a little bit in ur new post, but i'm sure your walk-through post is good enough for most people. I do all my work on the machine I host, so there was no uploading anything :). The explanation for the extension file types is the only important part, so to play it safe I just opened up each picture and resaved as a jpg for pure simplicity.
  4. Try - SM_Ghost_Ship. If you don't get there first, I'm attempting this now, just thought I'd share the actual asset file name.
  5. So if I understand this right. Do ALL of the *.png extensions need to be resaved as *jpg's? Or is that just the cellimg and mapimg's ? I've been dealing with the same issue since I got my server running on my dedi last night and would really like a clear answer, some of these forum posts are a little vague.
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