KillJoy
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Ahoy mates visit Arkcluster.com and join our discord > join our growing community and help us make our Atlas servers better. See you there!
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This is happening after patch 8.72 everything was working before --------------------------- The UE4-ShooterGame Server has crashed and will close --------------------------- Fatal error! VERSION: 8.72 ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff6b7c4461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87] ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff6b81042b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180] ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff6b80e8bb7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7381] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff6b90a6766) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff6b9231810) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3412] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff6b91fefad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff6b91e80db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff6b80cd2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff6b80d9e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff6b903a0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff6b80c5f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6b7c374ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff6b7c36fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6b7c370ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6b7c3cd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6b9f026bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
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Started a fresh server and --------------------------- The UE4-ShooterGame Server has crashed and will close --------------------------- Fatal error! VERSION: 8.72 ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff7e3a8461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87] ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff7e3f442b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180] ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff7e3f28bb7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7381] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff7e4ee6766) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7e5071810) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3412] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7e503efad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff7e50280db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7e3f0d2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7e3f19e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7e4e7a0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7e3f05f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7e3a774ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff7e3a76fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7e3a770ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7e3a7cd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e5d426bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
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They all have their own save folder and like I said everything was working fine before ? Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=Atlas001?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57555?Port=5755?RCONPort=32357?SeamlessIP=<hidden> -log -server -NoBattlEye Ocean?ServerX=0?ServerY=1?AltSaveDirectoryName=Atlas002?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57557?Port=5757?RCONPort=32358?SeamlessIP=<hidden> -log -server -NoBattlEye Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=Atlas003?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57559?Port=5759?RCONPort=32359?SeamlessIP=<hidden> -log -server -NoBattlEye Ocean?ServerX=1?ServerY=1?AltSaveDirectoryName=Atlas004?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57561?Port=5761?RCONPort=32360?SeamlessIP=<hidden> -log -server -NoBattlEye
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--------------------------- The UE4-ShooterGame Server has crashed and will close --------------------------- Fatal error! VERSION: 8.72 ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff74a20461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87] ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff74a6c42b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180] ShooterGameServer.exe!AShooterGameMode::OnDeserializedByGame() (0x00007ff74a6cedfe) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:10250] ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff74b7f3fb6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:7360] ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff74a6cc7ee) + 164 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2434] ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff74a6ba707) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1064] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff74b7f17d6) + 45 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3408] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff74b7befad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff74b7a80db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff74a68d2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff74a699e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff74b5fa0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff74a685f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff74a1f74ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff74a1f6fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74a1f70ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff74a1fcd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74c4c26bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
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Instructions dedicated servers I have 2 dedicated servers and I ended up hosting my image files through my website and that solved the problem I now have the true map on the loading screen the minimap now works and treasure maps also work perfectly. Create a directory on your website like the following http://yourwebsite.com/images/ServerGrid (or something along those lines) upload all your exported cellImgxxx.jpg images and the MapImg.jpg to that location and edit your ServerGrid.json file In your ServerGrid.json line 4 and 10 I believe: "MetaWorldURL": "http://yourwebsite.com/ServerGrid" "MapImageURL": "http://yourwebsite.com/ServerGrid/MapImg.jpg"
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In your case I guess you are on a nitrado server maybe ? in my case I have 2 dedicated servers so I hosted my image files on my website and it works perfectly.
- 6 replies
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- dedicated server
- player mini map
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I don't think it's as simple as re uploading after looking at the 2x2 template : In the ServerGrid.json file @ line 4 "MetaWorldURL": "http://atlasdedicated.com/xkvLAefEmYagICAfkDqknUIceSobwBma/ServerGrid", <<< this address gives an error page and @ line 10 >>> "MapImageURL": "http://arkdedicated.com/atlaspreview.jpg", >>> is the same file I am seeing in the >>> \steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache <<< folder
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In the ServerGrid.json file @ line 4 "MetaWorldURL": "http://atlasdedicated.com/xkvLAefEmYagICAfkDqknUIceSobwBma/ServerGrid", <<< this address gives an error page and @ line 10 >>> "MapImageURL": "http://arkdedicated.com/atlaspreview.jpg", >>> is the same file I am seeing in the >>> \steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache <<< folder
- 6 replies
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- dedicated server
- player mini map
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(and 1 more)
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