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Firedragon

Pathfinder
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Everything posted by Firedragon

  1. Please add a fixed choice to what group you want to talk and seperate allied forces if you have more than one. Currently it just jumps back every single time to global or you hit tab by accident talking to the wrong group... Rotating with tab is a bad idea!
  2. I've a rough short explanation in my german tutorial: Basicly to get it to work, you have to use the specified islands because they are prepared with spawns and buildings (umap) plus to add discoverys. For the last powerstone including endboss, you need to add a specified line to the zone including discovery.
  3. Egal welche IP für die Zonen in der .json eingetragen wird, man muss dennoch auf dem Announcement Server gelistet werden. Ich habe oben die Anleitung um den Punkt : Troubleshoot / Server nicht gelistet erweitert, hoffe das wird dir helfen.
  4. No, even with 30 and beyond, it was just one ghostship to get another 6 instant levels. NPC did kill > tremendouse lvl'ups.
  5. Please fix this: Using NPC's on cannons hunting ghostships adds 6 to 9 LVL per kill to your ship.
  6. We tried with ~40 ppl to get a Powerstone, but the mobs are way to overspawn. Please clean the spawns up to make it realistic and ballance them to get Powerstones.
  7. We tried to transfer bears and cows with the ship from island to island, the problem is, they keep bugging around on the ship and teleport back and forth until they fall off the ship -.-
  8. Das Tutorial wurde aktualisiert und eine Menge an Informationen noch hinzugefügt.
  9. @JetFox I found a small bug in CrossChat. For example you have 4 ShooterGameServer.exe running (2x2), and one or more crashes, AtlasUpdater spams login for CrossChat even if the crashed ShooterGameServer.exe is up again until following error message appears: ERROR System.Net.Sockets.SocketException (0x80004005): Eine bestehende Verbindung wurde softwaregesteuert durch den Hostcomputer abgebrochen bei System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) bei System.Net.Sockets.Socket.Receive(Byte[] buffer) bei Rcon.RconBase.SendReceive(RconPacket packet) in C:\Users\SamGo\Documents\ArkUpdater-master\Rcon\RconBase.cs:Zeile 86. bei Rcon.RconBase.Authenticate(String password) in C:\Users\SamGo\Documents\ArkUpdater-master\Rcon\RconBase.cs:Zeile 59. bei Rcon.RconClient.Connect(String host, Int32 port, String password) in C:\Users\SamGo\Documents\ArkUpdater-master\Rcon\RconClient.cs:Zeile 57. bei ARKUpdater.Server.Connect() in C:\Users\SamGo\Documents\ArkUpdater-master\ARKUpdater\Server.cs:Zeile 119. ERROR System.Exception: Connection to server failed. Check your host and port. bei Rcon.RconClient.Connect(String host, Int32 port, String password) in C:\Users\SamGo\Documents\ArkUpdater-master\Rcon\RconClient.cs:Zeile 57.
  10. @Zeroxx Like i said, there is currently no support for this. This tool belongs to @JetFox and maybe he will add this feature in future.
  11. @ZEROXX Currently there is no support to allow cluster like (not at localhost / 127.0.0.1) connections to mapserver and redis.
  12. Ok, das was ich auf Anhieb sehe ist das die IP's in der .json teils auf 127.0.0.1 und auf vermutlich die externe IP gehen. Lokal oder Dedicated Server mit andere Spieler joinen können: In der .json IP für alle Zonen die externe IP eintragen. Für das starten von ShooterGameServer.exe kannst du bei Schwierigkeiten versuchen die IP Angabe entfernen, z.B. Zone 0 - 0 start /high C:\server\atlas\ShooterGame\Binaries\Win64\ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00?ServerAdminPassword=<PASSWORT>?MaxPlayers=150?ReservedPlayerSlots=50?QueryPort=57561?Port=5761 -log -server -NoBattlEye Wichtig ist das in die Portforwardings / Firewall Einträge gemacht werden und nicht durch andere Programme belegt werden! Dieses Tool vereinfacht das starten von dem Atlas Server erheblich:
  13. Ich schaue es mir mal eben an und melde mich in der nächsten halben Stunde
  14. Bei Einladungen muss das zweiseitig sein, heist, der Leader oder jemand der berechtigt ist lädt ein, dann muss man diesen ansprechen und die Einladung annehmen.
  15. forceinstalldir moves steamapps folder If it's force_install_dir "C:\Atlas\", your folders will look after install or update like this: c:\ATLAS c:\ATLAS\_CommonRedist c:\ATLAS\AtlasTools c:\ATLAS\Engine c:\ATLAS\ShooterGame c:\ATLAS\steamapps The best solution is to make a change to your tool to add the path to ShooterGameServer.exe ex. "ShooterGameServer": "C:\\Atlas\\ShooterGame\\Binaries\\Win64"
  16. Now AtlasUpdater doesn't work for me anymore - not starting mapserver. 02.01.2019 19:06:54] [Error]: Unable to spawn new server process: Das System kann die angegebene Datei nicht finden { "PostponeUpdateWhenPlayersHigherThan": 0, "UpdateWarningTimeInMinutes": 2, "UpdatePollingInMinutes": 5, "LogLevel": "Info", "SteamCMDPath": "C:\\Atlas\\steamcmd", "ShowSteamUpdateInConsole": "true", "UseServerNameInINIFile": "false", "Backup": { "EnableBackup": "true", "BackupIntervalInMinutes": 30, "NumberOfBackupsToKeepPerServer": 5 }, "Messages": { "ServerUpdateBroadcast": "This server will shut down in {0} minute(s) for an update", "ServerBackupBroadcast": "This server is performing a backup, this may take a few minutes", "ServerShutdownBroadcast": "This server will now shut down for an update" }, "Servers": [ { "serverID": 1, "SteamUpdateScript": "C:\\Atlas\\Debug\\ServerUpdater.cfg", "BackupDirectory": "C:\\Atlas\\!Backup\\00", "GameServerPath": "C:\\Atlas", "SaveName": "00", "ServerXGrid": "0", "ServerYGrid": "0", "GameServerName": "Freeport Nordwest", "GameServerMap": "Ocean", "MaxPlayers": 100, "QueryPort": 57561, "RCONPort": 28001, "Port": 5761, "ServerPassword": "", "ServerAdminPassword": "mypersonalpasswordnotshownhere", "ServerPVE": "false", "ServerParameters": { "ReservedPlayerSlots": "10", "SeamlessIP": "" } },
  17. Currently missing for AtlasUpdater: Starting redis server if it's not running ReservedPlayerSlots MultiHome instead of SeamlessIP Starting without IP (MultiHome / SeamlessIP - can fixe not to be connectabel)
  18. Current AtlasUpdater doesn't support force_install_dir to point to another directory than steamcmd. If you use for example: login anonymous force_install_dir "C:\ATLAS\" app_update 1006030 validate quit Your files will be transfered outside of steamcmd including steamapps folder > unable to find appmanifest_1006030.acf
  19. To make sure, export the images again and try it as .png
  20. I don't think so, my server (windows) runs well and i can see my map. Did you try what i said above?
  21. Did you chmod 777 your map files? Did you try to use .png? (MainForm.cs) string imgPath = mapExportDir + "/MapImg" + (currentProject.exportPngs ? ".png" : ".jpg"); string cellImgName = "CellImg";
  22. Without your starting string (batches) you use including json (leave out the passwords) no chance to help. If it's nitrado or g, please use their forum for support, i can only help with self hosted dedicated servers.
  23. No, you need at least one mapserver including Freeport to join and where you are. Nein, du brauchst mindestens einen mapserver mit Freeport zum joinen und den wo du dich befindest.
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