I see this argument worded tirelessly in a multitude of ways, and frankly the perception of how things came to be and what it is to this new wave of "privileged" gamer has gotten me sicker than the seas waves.
The reason you are a consumer is because you are not a developer. You honestly don't know your rears from yarr faces when it comes to what Atlas is, and what Ark was.
Ark (Let's call it Vanilla Ark) is not only game, it's a tool-set that took years of developing by Wildcard to re-utilize. All of the code in ARK has value. It is a framework they have constructed that they are using for Atlas (I would appropriate to being a "fork" of Ark 2.0).
Why is there a "hidden" Ark menu and Single Player? Well, Vanilla Ark had those features, so would the framework if they were directly porting ARK's valuable code to a new engine, rather than start from scratch. Why abandon years of work to start from scratch again?
In all the hubbub and commotion, the hype that revolved around the "launch" of Atlas; was lost the notion that this is an early access title that is years away from being a complete product (if it ever gets there, but that is irrelevant). Your $25 gets you in on the very beginning development track of the game. This is an ALPHA. The stuff being mined is just unused components of the Ark framework. Eventually those files get removed over time.
It's very hard to break down the entire development process of an application in one forum post (and this is already getting too lengthy for the average consumer of this game)- but it's foolish to believe that with every new milestone version of a program, that code is not reused. Code is reused everywhere, in every facet of application development. Those things called code libraries? ARK is just one big code library to Wildcard. Windows has used the same code libraries for decades, as has Apple with any flavor of their iOS Software. It's funny, they keep selling you the same stupid phone and software year after year, but you'll keep buying it as they raise the price. Oh what's that? Apple stocks are down 40%.
The people at Forbes are consumers. They are not developers, and just as uninformed as the rest; clawing at bits and pieces of information they don't understand because they need to push articles. I find it truly unfair to Wildcard, and sympathize with the position they've been forced into. People can twist and corrupt good intention all they want.
ARK's boat physics weren't just horrendous, they were a physical limitation of the Engine at that time.
I'm really just going to expand on this later and make it it's own post, but the silver lining to all of this is these guys as Grapeshot/Wildcard went early to the public with ARK's framework running on a newer version of the Unreal Engine that boasts features they could implement into a game of their own- due to the nature of the undertaking. That is what you paid for; anything that is built on top of that from here til the end of the games development cycle (DLC aside) is basically FREE. Maybe ARK was supposed to have more boat-related stuff, and due to the limitations, simply couldn't explore those options.
It's so ironic...people scream for developers to have transparency, to communicate and involve communities in the development of the game so everyone can have the game turn out to be the one they wanted, or at least close. What did we do with that opportunity? We shit on it. Excuse my french, but the term is warranted. This release was the DEFINITION of transparency. It slapped you all in the face of your expectations, and you did not even realize it.
Merry Christmas, you filthy animals.
-Teach