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Nelson Sandalwood

Pathfinder
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Everything posted by Nelson Sandalwood

  1. I don't know about the processor, but that single threaded idea is outdated, the atlas server process runs with over 20 active threads, not one. Yes it has a main thread that is more relevant than others, but there are nearly 2 dozen threads running on that one process.
  2. ram is the limiting factor, 3x3 might be possible but 4x4 probably not. My advice is make your map as a 4x4, plan for the main areas to be a 3x3, and it has ram left then enable more, or, make the 4x4 and start with only 4x2 active cells.
  3. you can have some cells in the grid pvp and some pve if you want
  4. To be fair that is the player community as a whole, if your server doesn't give them what they want in a day they leave. I run a RP PvP server, and it has been pretty much PvE behavior for 3 weeks then last week 2 fights happens and (not kidding) 70% of the player base left becasue they don't want PvP. wtf? Why join a server descried as PvP then? My point is, don't try and run a server for the players, run it for your self, players will come and go.
  5. cool, the ark version of those tools made running an ark server so easy
  6. Yeah, it has been a long wait, but I am looking forward to ditching windows from my server box and migrating to an easily managed system. Have you seen https://github.com/BoiseComputer/atlas-server-tools ? it's a fork of https://github.com/FezVrasta/ark-server-tools with enhancements for Atlas.
  7. The devs are aware of this and are working on it, windows also has a much much higher CPU usage that ARK, and it's the thread that generates the waves. The same thread on Linux has a few issues, any way the point is the same people who fixed the save game bug are now looking at this CPU issue so it wont be long until it is sorted
  8. The save file bug was fixed in a recent update (last night for me)
  9. Install this: https://github.com/BoiseComputer/atlas-server-tools And read the instruction on that page adn this one https://github.com/BoiseComputer/atlas-server-tools/wiki
  10. Ram is the killer. Allow 6gb per grid to start and expect ti to grow as players use stuff and build things. MAny well tell you to get intel i7, but they are wrong, go with a ryzen adn get twice as many cores. It will only make a difference if all your cores are maxed out, and by the time you max out all cores on a ryzen the i7 has already melted so But ram is the thing, each sector in a grid is like running a single ark server, not exactly but you get the idea, so you're wanting to run 25 ark servers on one machine, need lots of ram.
  11. Step one, ask a detailed question explaining what isn't working for you and what you have already tried, step two, realize this is a configuration question and move it to the correct forum
  12. Well I still recommend atlas server tools, https://github.com/BoiseComputer/atlas-server-tools upstart support, it's all scripts so can be called from cron to check for updates and will restart after crash, restart after downloading and installing updates etc, handled multiple servers with ease, like so atlasmanager start @all atlasmanager stop @a1 atlasmanager make coffee @me and so on I mean you could write your own, but this is linux, reusing other tools and open source is how we roll
  13. As posted above by another check for loop-back nat setting, it is how your internal network will see a server thats also on the internal network that is using an external IP. It's quite a complex thing, google is your friend
  14. it's your network setup, firewall etc yes, that part works for a most of us. Can you then save the server, stop it, restart it and load the saved game file adn carry on playing wit hall structures in place? Thast the bit I have yet to see any linux server owner say is working for them. And if it does please share your magic
  15. The thing is, I don't believe the other poster has it ruining, I mean it will start adn run, but the save files still can't be used, and the only way I can get mine to run on 18.04 is to install the hacked linbcurl3-4 and even then that was for v15, v16 wont run for me at all at the moment, so hopefully this gets fixed soon
  16. Yes it does, it works perfectly, it's the linux server part that does not. But atlas-server-tools it's self works properly, and is a great system for running servers, it is a fork of ark-server-tools that has worked perfectly for years now. Really, you should use it. use cron to update your servers and mods, perform backups, install or uninstall mods... these tools are not the problem
  17. Hi, use this here to run your servers https://github.com/BoiseComputer/atlas-server-tools
  18. Yep, I see that those are good examples. I would need to look into how the server knows which server it is in the grid (I am assuming it does) but after that it would be fairly simple to add that info to it's request to the back end of my mod and then admins could block or allow at will.
  19. I am curious as to why you would want that? What is the use case? It could be done via mods, with some changes to my mod https://steamcommunity.com/sharedfiles/filedetails/?id=1628872141 for example. But I would need to understand why before I would consider doing it.
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