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Zoin

Pathfinder
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About Zoin

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  1. Double Tapping M only takes out the compass Holding M only takes out the map Pressing M Once takes out both the Compass and Map
  2. Biggest problem I see is that, progression is literally tied to land claim. You can't put a bed on a lawless island - Meaning you need a raft or some other ship to put it on, which is easily destroyed, and not really possible to protect. Then you got other bigger companies which potentially will just head to these lawless islands to keep people from even leaving those islands (I know of several places this has happend already on EU PVP). Any player getting into the game won't have a chance to actually figure out how the game works, since its all locked behind joining either a very large company or alliance. Exploring seem non-existant, as most will just shoot you on sight, especially if you head onto an island they have claimed and is potentially active on. Trading was supposed to be a thing, though I'm not sure how this will ever become a thing considering how things are turning out just playing the game (Mindset of the community etc.) If the population just keeps falling, then I suppose that there's not really much reason to add more regions to any server, where as you'd prob end up with a few mega companies/alliances just fighting eachother. Tbh that seems rather bland and stale - and more closer to what would just resemble a team deathmatch with crafting, instead of a potentially pretty awesome dynamic world from which you'd have both larger and smaller companies which could affect the world overall and add life to it.
  3. How did you manage to get the wardrums to work even ? Supposedly, our musician could only get the accordian to work
  4. Yeah - need to trade for it - Problem is that most people just go straight out KOS making it difficult to find places to do trades at all
  5. I am well aware. Though I would referer to them as nodes over that of servers, as you initially choose your "world"/Server when first joining obviously - Just to not confuse the two with eachother
  6. Not if they initial price is fair - it makes sense that larger companies/alliances will control more land, but if it increases exponentioally then even they would have to stop at some point. I honostly have no idea as to how big the largest companies really are in terms of players - and it ofc all depends on how much it increases per claim as well.
  7. A maintenance cost which increases exponentionally could certainly "fix" it - The more claims you have, the more it'll cost to maintain - Wouldn't put a max limit on it, and would still allow for war and conqouring of territories, and then keep people from just spamming claims en-masse as they most likely wouldn't be able to afford that. Currently though, with progression being tied to having claimed islands is massively problematic when there's such limited space and nothing preventing anyone from just claiming anything they come across
  8. Instead of more servers, they could extend the grid. This would def be preferable as they wanted a "single" world kind of feel like EVE
  9. Of course, but there also need to be an incentive for teamwork and specilization, otherwise everything is going to end up bland and boring, and then you end up a with a non-functional economy as well if everyone can do everything.
  10. There's supposed to be an ingame economy... currently though I'm not sure how thats going to be a thing tbh. But it's supposed to be there, so hopefully, maybe, eventually you'll be able to trade for the things you can't make yourself
  11. Supposedly according to the steam description its improved from ark, how much more improved is it, and what exactly is the differences ?
  12. and lions man.. xD ! and .. snakes .. and Crocs
  13. I knew it was a survival game when I first got the game - but it was also advertised to me being a sandbox overall which would allow for trading, colony/town building, piracy, and politics - you know player driven, while still maintaining the idea of not just having people going full KOS on everyone. Obviously I knew that this was most likely not going to be the case, since the mentality often dictates that people just want to kill others when it comes to pvp and prevent them from progressing. Having no way to actually progress outside of a freeport (until level 8 ) or tying the entire progression to the islands is hugely problematic when there's not enough space for people to actually go and claim. If the aim is 40K players on simultainously then you should atleast expect the double amount of people playing and making enough space to actually build on for that. Consider this - EVE Online has between 20K - 40K people playing at any given time (not sure if this number is higher or lower anymore though) - they have over 7500 star systems ( Not all can be owned by players though) - If you want to lay claim to space in there you have to push someone out. But you got high-security space which would still allow you to progress in one way or another up until you think you might have a chance to do so. Then you got Atlas, 700 islands - 255 regions - 40K players, possibly more, smallish islands, that yes - can be shared by multiple companies/people, but doesnt really allow for it due to the KOS mentality - then you'll end up with a huge portion of your playerbase which simply just won't be able to enjoy the game at all - unless they actually take satisfaction in just being dominated constantly and looking at the respawn screen
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