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boomervoncannon

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Posts posted by boomervoncannon


  1. Well at one point it was entirely possible to build out over the water, which was really cool, using pillars as foundations. Then some bug made pillars non placeable under the water. If they fix that bug, then you don't have to worry about having a flat place on land, just find a decent beach with shallows and build out over the water. Honestly It's what I'm going to do with my next spot as long as the bug is fixed.


  2. 7 minutes ago, ArkSeyonet said:

    I am excited for this update, but I just wanna know when we will have some type of news on that flying ship that is in the main picture of this forum??? 🤔🤔🤔

    Soooo uhhhh yeah...

    The short version is don't hold your breathe on that one.

    In the meantime, welcome to the Atlas forums. 

    Have a hat.

    It's on us.


  3. 8 minutes ago, Havox said:

    PC  players get a 10-day start, which in reality, they got to play the game for months and play it 10 days early. Once you get into a PVP server, you will be wiped, so think about that. You can refund this game within 24 hours of purchase. 

    mmmhrm, so in that line of thinking, you would of course recommend that even if the game were awesome and you loved it, that once it was say 10 days old, no one should ever buy it because they'd be at such a horribly unfair advantage in pvp that it would be better to refund than put in the effort needed to overcome a challenge, right?

    Because that's fundamentally the same situation you're describing.

    In actuality it seems likely that xbox players will greatly outnumber pc players in the early going, so that will be an excellent chance to get in and get yourself established to negate any headstart while the pc player ratio is likely very much minimal compared to xbox players. Each PVP server has in the last month seen consistent activity of less than 500, sometimes half that. You're extremely unlikely to be overrun by hordes of OP pc players.


  4. 5 hours ago, Dark Man XXXXX said:

    I'm an Xbox player that's a little concerned about PC advantages with cross play... But I'm also excited to give this game a try

    No one knows for sure, but given the paucity of current pc player activity, I'd say it's not a stretch to predict that if you join in the early going, perhaps one in ten players you encounter will be pc players, possibly fewer.


  5. Just now, Havox said:

    If this happens, i will refund this game within 30 minutes and tell everyone else to boycott this game as well.

    Uhhh, since you will know by a margin of 10 days that the pc players will have a headstart, why would you even buy the game in the first place, knowing for a fact that thing you object to is a done deal? You should definitely feel free to not buy a game that you find objectionable. You should definitely feel free to tell people what you don't like about it. But buying it just to refund it seems weird and unnecessary. 

    Anyway, here's your hat.


  6. @Realist, when you say you want ALL discovery points, you really have no idea the scope of what you're saying. I wish you luck. If you do it before the cows come home, I'll be impressed. Hell I'll even make it interesting. If you can get ALL of the discovery points in under 1000 hours of playing time, I'll personally watch @PeglegTheAngry eat a handful of live bees.

    He's already angry.

    How much difference can it really make?

    He'll be fine.

    Probably.

    • Haha 2

  7. 1 hour ago, Excelex said:

    How are you guys going to give PC players a 10 day start? A LOT of these players will be veterans and will wipe EVERY new player as soon as they enter PVP.. This needs to be changed! The servers should be taken down UNTIL the release date on the 8th. I get that PC players already paid for the game, but it makes ZERO sense to do this. I am an Xbox player, and I have not even played this game yet, I have no idea what to do. Sure, I played ARK but this is not ARK. 

     

    "Following the wipe, we will be permanently relaunching the NA PvP Network"

    As someone who has been here since day one, I have to say that while I give less than a wet noodle about Xbox players having this mythical level playing field they think they are entitled to, if they are going to do a wipe at all, they might as well have given you that. Wiping and giving PC players a head start seems like someone sat down in a conference room and said

    "Okay, we have two options here, either one will piss off some group. But let's not limit ourselves people. Come on, think outside the box! There's gotta be a way we can piss BOTH groups off at the same time."

    Welcome to the club, here's your gripe with GrapeCard™ scorecard. Please note the numbers go pretty high. Actually, give me that one back, mine is full and scribbled in the margins. We'll get you new ones Soon™ Have a hat while you wait.

    • Haha 4
    • Sad 1

  8. 6 minutes ago, Rising said:

    You can be sure that another wipe will occur after October 8th and all because of these "Wild Pirate Camps".

    They will first test and fix this system using feedback from single player mode players and then launch it on the official network.

    In short who starts playing after wipe already has a date to lose everything, we just don't know when.

     

    Really dedicate yourself to this game only at the official release and in single player mode.

     

     

    This was always sage advice from day one because of the little tag on the store page which says "Early Access"  It is a term I dislike because of the way developers are currently abusing it to player disadvantage and I think ultimately their own long term detriment, but I don't actually know that it's a foregone conclusion that WPE would require a wipe to implement into the game world. It's possible either way, but assuming and then advising others to base their actions off your assumptions is well, inadvisable imo. 

    Ask Realist how I feel about that.

    18 minutes ago, Realist said:

    If you stay let me know what island you are on and while I am voyaging I will bring you like 10 more cats lol

    @boomervoncannon are you and Thorne on EU or NA?

    i am guessing EU

    We are both on NA PVE or at least Thorne was at one point. If you show up at my place you are welcome. If you bring more than one cat I will drown them. But I will be picking a whole new spot after the wipe.


  9. 7 minutes ago, Winter Thorne said:

    You're making too much of it.  It was a throwaway verb.  I'm saying it dismissively because, aside from you, I don't think anyone cares about it.  I can't imagine anyone ever saying , "Oh, I heard there was a new island in J4.  I'm going to sail over and have a look at it."

    I try never to speak for anyone but myself, but when they first announced Atlas, the thing that got me excited about it was "wow 700 different islands to explore!" that and the possibility of sailing based trade empires with valuable goods shipped hither thither and yon for the greater glory of my treasure chest. What I found ingame with all the cookie cutter varients was okay...there were still quite a number of permutations, but once I'd seen them all, yeah it was a little deflating. One of the reasons 70 new templates excites me is because I think a game world that did genuinely have hundreds of different islands in the end (suppose they continue to push out batches of new island templates so that at launch even if there aren't 700 uniquely different islands there are still several hundred) would be a pretty interesting place to explore. 

    Now making the journey to get there less tedious than it currently is....that's another piece of the puzzle.


  10. 2 minutes ago, Winter Thorne said:

    Regarding player retention, remember that those 90 days included announcement of the first wipe.    There are some xbox players with the foresight to think about how it might feel to be wiped twice in 9 or 10 months time in a survival game and it might prevent some of them from buying the game, but the devs have cleverly and transparently tried to head that off at the pass in the announcement by declaring no more wipes till release.

    Translation - "We only wiped those other people twice.  We wouldn't do that to YOU.

    So, as one of the "other" people, you may understand that today is the day of pissed offedidness, and allow at least 24 hours for some righteous indignation about that.

    I'm glad you like islands.  Truly.  Personally, I like my OWN island very much.  I enjoy seeing a pretty island occasionally as I travel around.  Aside from that, they're scenery.  I don't come to know them and appreciate each one as the individual little gem of some graphic designer's dreams.  Some of them have nice mats on them.  Some have good bears.  I don't give them much thought on my day to day gameplay.  Cats?  I am currently enslaved to 5 former feral cats, which are all I could take from the colony I managed at my old house before I moved.  I'm a dog person.  I thought I'd be moving with 4 dogs, but it took so long they all succumbed to old age, and now I have 5 cats.  Do I need more cats?  

    In any case, I understand your approach to not scaring away the new players.  Luckily there are not hordes of them here yet, if ever.  They're xbobs.  They'll probably be on one of the other communications channels.   Your posts are being made from someone with possibly a longer timeline on this game than me, because it sounds like deciding to stay is a no-brainer for you.   From my perspective, there's a decision to be made about that.   Are my friends staying?  Can I get my island back? Is there any other decent game to shift to?  Do I have any confidence whatsoever that these developers are going to make all of this worth my while at some point?  Those are the decision points.  I don't expect they care, based on recent history.   New people considering plunking down some cash are entitled to that viewpoint as well, and if that doesn't filter back through the players to the developers, how do you ever expect some company to develop a game we'd actually like to play?

     

     

    It's not a no brainer for me to play. I have been on and off the game since the first wipe was announced. Right now Red and I are having a look at Black Desert Online because they just expanded their water based content, and she does love sailing. I will almost certainly come back and check out the new islands, see what actual xbox players are like instead of just taking other people's word for it. I will never not be playing whatever the latest iteration of Civilization is, and currently I'm teaching my nephews how to play. I will probably continue to post here off and on until my company pulls me off the road and makes me a sales trainer, about which rumors have been passed down to me. At that point my work is likely to become more 9 to 5ish. Whether Atlas and these boards continue to get my time and attention will depend largely on what the devs do or don't accomplish to move the game forward.

    I understand where you're coming from, because with what they have, Atlas can be fun for a month or two, especially with friends, but it has none of the things that keep MMO players playing beyond that. I do think that a greater variety of islands to explore is one small step in that direction, because explorers are a core type of gamer, but only a small one, and obviously not everyone's cup of tea.


  11. 29 minutes ago, Winter Thorne said:

    I'm sad that I have to agree with that comment.  I've been thinking about it, and I think there's probably a pretty good probablility that they intended to wipe all along and were just stringing everyone along with the "if techincal reasons" bit.  

    Here's why I think that.  If you look at how this game is set up, there are 4 official "servers", each comprised of 225 actual servers.  That's 900 servers.  Last week they said they were so busy getting ready for xbox and working on the PTR that they weren't going to turn on magic mythos. That seemed pretty weird to me, so I've been thinking about that.  How busy do you have to be to not be able to run a script to flip 2x on some of the multipliers on the servers?

    This leads me to wonder if they are even using scripts to manage 900 servers.  If not, it explains an awful lot, including why they can't preserve player data and inventory at least, or mitigate a landscape wipe in any other way - because someone would have to log onto 900 servers to do that.

    So sure, I could be wrong on that because I haven't got root privileges on those boxes, but it's something that makes you go hmmm....

    If that's not the case then one of two things happened - they either decided to wipe to boost the marketing effort for xbox, or they really did decide to just rearrange all the islands for no great player benefit and wipe everyone out really for nothing at all.

    None of those is good.

    An inability to preserve player data and inventory sounds about right. Your hypothesis about the event is intriguing. I also found it weird they couldn't just "flip a script." 

    I don't agree that you're fairly describing it when you say just rearranging all the islands. They've said they are introducing new island templates. Either you are saying they are flat out lying about that, which would be easily provable pretty soon, or you're just being dismissive of it cause it doesn't matter to you personally. So I can't agree that would be wiping everyone out for nothing at all, it's just nothing you find worth it.

     


  12. 1 minute ago, Realist said:

    Unfortunately we will have to have patience but as you mentioned people like whitehawk still like it. The main problem was there wasn’t a lot of people left. The good news to that is even though atlas hasn’t really changed, the Xbox players have never experienced anything so it will take months(even 10 more months) before the Xbox players get bored so the silver lining to this is at least there will be more players and it won’t feel like an empty world even though it will be the same(for the most part) world.

    before the game had problems and no people. Not at least it can have problems with people.

    we still have to stay positive about the new designer(not saying that you are not btw).  by the time the months go by that Xbox players would get bored as well there should most definitely be a lot added by then.

    population was one of the biggest problems and at least it will get temporarily solved. Now the devs need to get their butts in gear to keep the population up.

     

    Go back and look at the steam charts. Atlas lost 75% of it's players within 90 days. As much as I personally am excited about new islands, that and cats isn't gonna move the needle for Xbox players experience from 3 months to 10. It *might* move it enough for them to put in meaningful changes that could make the overall experience better, like adding to and or revamping skills, making changes that improve sailing and making the game more ship pvp centered, anything that might work, but Thorne is not fundamentally wrong when she points out that the core experience hasn't been changed, and I think the case is more than proved that the core experience won't keep enough people playing long term.

    You are coming to the right conclusion though, the devs have a very limited window in which to make real changes that matter. Everyone coming from Xbox isn't gonna be Whitehawk, and knowing that, all we can do is hope that the xbox launch buys enough time for the new guy to effect meaningful change. I'm just saying I'm pretty confident that window is single digits in months, not double, and it may well be low single digits.

    • Like 1

  13. 13 hours ago, Captain Jack Shadow said:

    OK, so I have talked with many players, and those who don't want to play, speak about two things keeping them from coming back.

    #1.  9 hour raid windows, EVERY FREAKIN DAY.  That's more than a work shift, where they have to be on, every single day, to protect their work.
    #2.  Imbalance in Company sizes, and some groups still acting as Megas, with their alliances.  I know that isn't as much an issue now, but there is likely to still be imbalanced.  And WOULD be a problem if many people came back to play.  If they don't, then what's the point.  So if you are a small company, you are just meat to the slaughter if a large group come after you.

    What would fix this?  Well, I have been playing some Conan.  While I like the idea of Atlas more, Conan had some things I really liked.  One that would work really well for Atlas, and would likely become the most popular game mode, is PvE-C.  The C stands Conflict.   Like PvE, the structures can't be damaged.  However, just like PvP, you and your tames CAN be killed...during the conflict time.  Much like Atlas, there is a window where conflict is allowed, but this game mode only allows it for things other than structures.

    I think that is what many people wanted.  They want to fight with their ships.  They don't want to fight against people, over their bases.  That makes you have to be on every night, during the raid times.  PvE-C, you would not need to be on every night.


    Another thing they do, which is also cool, is the Purge.  This would dive you a reason to still throw up some defenses for your base.

     

     

     

    I think PVE-C sounds like it might be ideally suited for Atlas.

    • Thanks 1

  14. 8 hours ago, Winter Thorne said:

    Srsly?  New islands are not thrilling.  Cats are not thrilling.  New game mechanics are thrilling - skill trees with specialization, new levels of player organization , ie. towns and cities, new modes of tension and conflict for both pvp and pve, new ships, better use of crew...

    Maybe.  Maybe not.  First, they've indicated that they expect to do more things like that without wiping in the future.  Second, you can wipe a landscape without wiping player data, and that includes possessions, as we've already seen them do in Ark, and as you can move a player, including possessions, in single player.

    But mostly, even if it is technically required to make these changes,  these are changes that don't fundamentally add anything at all to the player experience.  These are best worked in when they can be combined with something for players to look forward to.  It's like wiping the servers to make the oceans a little bit more blue.  Nobody gives a rat's about it.

    If I had any doubts that this was not well thought out, the rolling start puts them to rest.  You have Xbox players complaining that it's unfair not to wipe, especially on pvp, so they'll choose a pvp server to start up first, a week before xbox launch, and all the pc players get a head start on it.

    Every decision degrades the level of confidence that smart decisions are being made and everything will come out right in the end.

    *sighs* 

    Thorne what do you want from me? To sit here and perpetuate an argument that has been done to death for over a month and is now a moot point? New islands may not be thrilling to you. They ARE thrilling to me. Cats I neither like nor dislike. New game mechanics would be thrilling, but do you remember when I expressed concern about releasing the exact some game that failed on pc to xbox? The new lead designer will need time to work out how to do anything of that nature. Do I think it's more prudent to hold off xbox release til he can do that and implement some changes and new ideas? Obviously, and I think I've been clear about that in the past. But I'm not in charge and it wasn't my call. They are at least putting in what new stuff they already have done to make the game as fresh as possible. You say none of that requires a wipe. I'm not going to challenge you on a technical basis, but those things sure sound like a wipe would make more sense than not to me.

    Now that I've had the chance to stop and reflect, I will say that I don't see any reason pve character wipes are necessary, and that was a lot of work people put in to level and get  discovery points, so if you want to ask the devs pointedly why they feel pve character data wipes are needed, I'd like to know as well.

     Perhaps my earlier posts came off as too glib. I haven't suddenly decided everything is alright with the game and the devs are brilliant, but here's what I'm looking at: I'm tired of nothing but arguing. There will be a lot of new posters coming to the forums, they are already starting to post. I can't control anything about what the devs do with the game, the only thing I have any say in whatsoever is what kind of environment they encounter when they come here. For that reason and my own personal preference to look for the good rather than the bad, I want to focus on the positive for a while. I still have serious long term reservations about Atlas's viability and chances for success, but I think no one will accuse me of having failed to say my piece about them, or to have said too little. What I don't want to do is dwell on them incessantly to the degree of ignoring any new development that could be positive. I'm sorry if you don't like any of the new things, but you're smart enough to know that just because you don't like them, doesn't mean no one will.

    For all it's faults, and there are plenty, there are still players like Whitehawk who love Atlas the way it is, who will enjoy what the new stuff brings. Some portion of incoming Xbox players will too. Do I think these changes by themselves are enough to turn the tide? Of course not, but they have to start somewhere, and since they didn't take my obviously brilliant advice and hold off, I've decided it's better not to sit here and piss and moan about it, but to welcome the new players to the forums and try to help create an environment  that is less like the flaming dumpster fire kindergartens that are most internet gaming boards. Spewing sour grapes about things not going how I wanted won't do that.


  15. You don’t have to have taming out of the box, but once you have some of the other essentials like vitamins squared away, it’s worth investing in it to get a bear. Heck if you’re just running for discovery points a super fast ostrich might even be the better option, or you could get both. The point is the time and skill points will pay off even just racing for dp.

    2 minutes ago, Realist said:

    Side note. Has anyone made a atlas version of Dododex yet?

    if not, what are the usual tame times for high level bear, cow, chicken?

    Cow and chicken super easy and afaik level irrelevant. In fact lower might be better just cause they tame fast. Bear will be the harder one, a high level will take probably an hour at least, maybe more depending, and you will have to practice at the technique. It’s not as simple as Ark’s knock thing out, stuff food in mouth, narco in butt.


  16. For the pc launch Atlas did no advertising to speak of, just released a trailer and announced at some awards show. That was pretty much it. I doubt very seriously they will do any for the Xbox launch. While I agree it was one of the worst Early Access steam launches ever, I wouldn’t refer to it as AAA. GrapeCard has nowhere near the resources of a AAA studio and to some degree this has manifested in the game’s shortcomings.


  17. 1 hour ago, Realist said:

    Now is time for research. I know how exp and discovery points work, but now is there any specific areas that have a lot of discovery points or is it as simple as going to every island?

    not worried about getting the exp yet. Just going to have fun exploring and getting all of the discovery points before I even bother building or worrying about end game. I will never hit a level cap.

    i would also like some info on the simplest form of foods to have on board so I don’t have to worry about the vitamin mechanic. I am already planning on putting every level I get into fortitude to start out with. 

    I am planning on spending my first week not having fun but grinding discovery points so I just need info for food, vitamins, locations and general info.

    i would also like to know if the ship of choice should be the sloop or the brig for what I am doing. I am looking for nothing but speed. No defenses and no weight needed. Only the fastest and most efficient ship with common sails(not bothering with quality yet).

    sure if I see an alpha along the way I’ll kill it but other than building a quick 2x2 every once in awhile and gathering essential resources I will pretty much be a fast moving nomad.

    how important will it be to have climbing picks for discovery points and will that he the norm as to finding discovery points?

    there is probably going to be two of us and I will go into survivalism so I can get medicine and lowered vitamin deficiency(because I hate that mechanic) and he will he going into captaineering because I don’t want to have to worry that much about ship decay. Eventually I will go into beast mastery but not too worried about that for right now.

    so yeah. If there is some advanced information you can give that would be appreciated.

    Edit: expecting good advice from @boomervoncannon and @Sulfurblade

    Climbing picks are useful, so are grappling hooks, but when it comes to getting discovery points the most important tool is the spyglass. When you look through it, discovery points appear as giant bluish soap bubbles, making them easy to spot. So get your hands on some crystal ASAP and make a spyglass. Every island gives at least one discovery point just for stepping onto it the first time, but if you do the math this is only a portion of the overall number. When you look at the discoveries page in your character sheet, it will tell you how many total discoveries there are in the grid you’re on and how many of them you’ve unlocked.

    when it comes to food you have a couple problems. First up, you will want to make the effort to craft a preserving bag and get your hands on salt ASAP, because without it most of your food will spoil overnight while you’re offline. This at least allow you to kill stuff and gather food along your journey instead of having to spend time everyday dealing with getting food. You will also want to make sure you craft a water barrell for your ship. In non desert grids it generally rains enough to provide water as long as you open the barrell when it rains and close it after (water will evaporate out of an open barrell over time.)

    Your other problem is that on top of getting the vitamin skills in survivalism, the best way to handle vitamins is crafting the multi vitamin foods. However they all require grown crops among other things, and you can’t grow crops on a ship, so that rules that out. You could try gathering cooking ingredients you come across and then try trading them to cooks in other zones for crafted foods, but that will be hit or miss.

    I would consider doing beast mastery sooner rather than later because if you tame a bear there will be few things you have to worry about not being able to dispatch handily on land, which will simplify your quest and pay off over time. It will also improve your land speed over open ground, so it’s probably worth it.

    once you put 20 points or so into fort you should be good on that. I’d consider carry weight. Before you can survive in the arctic, one of you will need to be able to craft fur armor. You really won’t be able to survive long enough up there without it. it’s not quite murder snow on Ragnarok, but it’s headed in that direction.

    As far as ships, I’m honestly not sure which is faster. Haven’t sailed a schooner much in a while, think the brig is faster but you will need NPC crew to man the sails. Schooner might be better choice if you’re just wanting to get going ASAP. 

     

     


  18. 1 hour ago, eeeceee said:

    Undoubtedly the best source for perspective, been on the forums since launch, hated the game apparently, but then when the game started to fail, he went around saying crossplay is not only a good idea but will save the game, that PC players should get wiped so that they suffer (just a little bit) and now he's saying that he's not even playing on the servers getting wiped, or on servers that have been confirmed to have crossplay. In this thread, now says crossplay is a bad idea. Best go to source for perspective, many people go to learn from him. I can't wait to for him to let us all know why crossplay is a bad idea, now that he has let us know that it is a bad idea.

    Huh? If atlas doesn't fail, you're able to blame pc players?

     

     

    Let me expand on that, because his positions have certainly changed on a number of things without doubt. What I meant is that Realist will have the best understanding of where the game has been, where it is currently, and why some things may be different from what Xbox players are used to, that they can turn to as one of their own.

     

     

     


  19. 1 hour ago, Realist said:

    That was an auto correct evidently. I meant if it does fail. To be honest, how the pc players act and how they use the advantages will depend on how many Xbox players stay. I don’t have a horse in this race anymore, but seeing how some of them are acting sure, I would put some of the blame on them if it were to fail.

    If the game fails, the blame lies with the developers. All meaningful decisions are ultimately theirs. Players can offer feedback,  but they cannot implement anything. Even player toxicity, something often cited as a reason for quitting, is in this day and age something devs must anticipate and plan to limit both through design and enforcement. Blaming players is akin to blaming someone else eating in the restaurant if the food is bad.


  20. 1 hour ago, ShadowKaedes said:

    Hey guys I'm a console player and haven't been able to find a specific answer to my question of cross play. 

    Judging by the way cross play is advertised I'm going to assume there won't be dedicated official xbox only servers like ark? 

    I mean look at SoT at the end of the day console players will always be dominated by pc players they also can change settings unlike console players that can give unfair advantages.

    I love to play official and I'm hoping I could dedicate myself to this game but I just feel being forced into crossplay has already ruined the game.

    Hello and welcome to the Atlas forums. With the nature of Atlas’s game world where each is a grid of a couple hundred interconnected servers, it would be impractical to have separate dedicated servers for different platforms if crossplay is workable. Currently there are only 4 official servers, one each for NA end EU regions pvp and pve game modes. That adds up to over 800 servers but only 4 official game worlds.

    You will have to decide for yourself if the differences represent an advantage you can’t live with or overcome, but it may be worth noting that the current extremely small pc playerbase means it’s likely a minority of players you encounter will be pc players. I would also add that Realist has been active on these forums since the pc launch, so he is likely to be one of your best go to sources for perspective as a console player coming into the game.


  21. 2 minutes ago, Sulfurblade said:

    We don't know that for sure as only less than 1% of the player base is left playing.  

    SotD break immersion, they have no place in a low fantasy setting.  And this game scream low fantasy most everything you do is low fantasy and then all of a sudden we toss strange high fantasy crap at the player like Magic Storms, and Ghost ships, Giant Krakens and SotD...  They just don't fit the setting never have!

    Well let me put it this way, based on my own personal experience with SOTD's dating from launch til now, if people are still quitting over SOTD's, they are really exhibiting a low threshhold for accepting a challenge. Immersion is a seperate issue, and I'm the wrong person to debate it with, because I've never really cared about immersion in any game I've played. Things that jar lots of people about Atlas, like the submarine, dont phase me at all. I realize some people care deeply about immersion, and I guess it's a valid concern to at least some degree because it's a widespread thing, it's just not honestly something I have ever really cared about.


  22. 35 minutes ago, Captain Jack Shadow said:

    Has probably just been a string of bad luck.  Also, depending on what animal it was, it could be getting killed.  Coming back 2 days later and expecting it to still be there...not really a recipe for success.  If you see something you want to tame, you should make it a priority.

    This is why I have prioritized living in the bushes outside Olivia Munn's house for years. Sure it violates the restraining order,but someday I will tame her, and then she'll be mine.

    All mine.

    • Haha 1
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