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Showing content with the highest reputation on 06/30/2021 in all areas

  1. 2 points
    Still no response like for real ive been very patient with this game im trying to stay that way but god damn wtf is wrong with yall. Can you even do anything right. Like come on every single large update you do breaks the game and we loose everything. I know this is a project launch but your just wasting peoples money at this point for a broken game that you can only play online some of us like and prefer the single player but no you had to fuck that up. Fix it. And stop acting like a bunch of rookies
  2. 1 point
    Other threads: Ramming Galley. Majestic Kraken. My first impression was: ahahahaha... I mean it looks like some structures on kids playground. But anyway. Let's get serious now. Mortar Ship. I actually liked this one most of all 3 ships. At least in terms of green SOTD fighting. I survived all battles and this is the first modular ship that I brought home after naval mission and level it to 20. But If you want me to describe it with few words. It's small. Slow. Raw design. And with mortar cosmetic. +++ + Good handling full speed. + Compact cannons. Manual aim never been better. + Front Castle has perfect room for all your boxes, beds etc. + Steering wheel under the roof. It gives you protection from tornadoes. --- - It small and looks a bit funny. - Raw design (missing paint parts, small ladder hole, no snap points for extra ladders etc, typical for modular ships in current state). - Broken hitbox which is a lot wider than visual model. The ship can't handle shallow waters. - It slow (fastest sail setup gives you just 10 knots). - POV made wrong. Large sail blocks up to 1/3 of you view field. Manual aiming hide your ship behind screen border. - Crew doesn't follow you to 2nd decks and castles roofs. - You can't replace cannons. New one will be pointing forward and be unusable. - Mortars are broken. Crew manned them doesn't shoot or reload mortar. Mortars basically for manual use only. Basic Stats. It has same 9000 weight as schooner. It has 8 (125%) cannons in low decks gunports and you can increase this amount to 16 by adding 4 cannons railings. It has 2 mortars atop of front and back castles (pointed forward and back) It has 3.0 points for sails and with large speedsails runs 10 knots. It has 16 crew capacity. With 8 cannons 2 mortars and 2 sails by default - it can handle all of basic crew needs. But if you add 8 more cannons there are 5 points for crew to spend. It has average handling with no speed (360 degree turnaround for 6 minutes that's 3.5 faster than Kraken). With full 12 knots handling is perfect!!! It turns fast and you can dance with damned ships as you like. With compact cannons placement, manual aiming never been better! With 12 cannons and 300 cannonballs I've got all weight bellow 30%. The ship also has just PERFECT front castle room for all your boxes, grille etc. Sails (updated). Default ship has 1 middle and 1 small speedsails placed close to each other. It gives you just 7.5 knots empty ship. So your only option here is to replace this setup with 1 single large sail, that gives you 10 knots. Paint Is traditionally raw. Alot of unpaintable parts in front/rear castles. Also deck atop of front castle is paintable, and desk atop of rear castle is not and follows 2nd region. Oh and... yeah, I've been expected this one: Raw design. Hitbox is WAY bigger than visual model: Also this ship can't handle shallow waters. Brig can approach closer to the shore than Mortar Ship. Also I can't replace my 125% gunports cannons and 100% deck cannons with better ones. New ones are placed pointing forward and not useable from this position. We still have only emergency ladder to climb and can't place ladders to large sails crow nests due to object limitation (c'mon devs. There are 17 rope ladders needed for each large speed sail). Fun part. Also your steering wheel right inside rear castle. It's a bit troublesome when you need to run somewhere and you must climb there to get to the wheel back. That's might be critical in battle conditions. Also with some tilt angle game shows that you inside the house (with building icon on the right). It might confuse you during the rain. While ship is pitching, game constantly changes your state from inside to outside and back. And rain sometimes just disappears and then appears back. But there is a good news here. Tornadoes doesn't land any damage to you. Oh and you can jump out of side windows by jumping then crouching through. POV. You point of view is awful. During regular travels most of sail just blocking third of your field of view. It's difficult to check if someone (or something) ahead. While you manually aiming - your ship is hidden behind screen border and you don't see where you sailing. Which might be critical during the battle. Maintenance. It's not just about Mortar Ship, but also about other modular ships. I just found that bonus repair skill increases patches efficiency. With 3 skills taken each patch heals for 1600hp. But "amount of patches needed" anyway shows how many patches you need with no skills and 1000hp healing from each patch: Mortars. Bad news here. Mortars of Mortar Ship just doesn't work with crew. We have 2 mortars here. Front atop of front castle. Rear atop of rear castle. So. - Rear castle mortar just doesn't belongs any groups of ship. And there is no option in to any menu to attach this mortar to any groups. So if you put there a crew, you won't have any button to make it shoot. Front mortar belongs to front group. But I couldn't make my crew to do a single shot. He even don't reload his gun. I've tried: - To put mortar ammo to ammo box or in crew pocket. - To set all kind of targets and distances. - To manually reload mortar. - To use manual (trajectory didn't appear) or automatic aim. My crew just refuse to shoot damned ships. So I guess right now we've got 2 options here. 1) - To play with our friends. 2) - To make kiting tactics. Just point your ship somewhere with 4.5 knots speed uncontrolled, then man mortar yourself and then shoot damned ship following you. The damage mortar lands is pretty good. I hit damned schooner for 18 000 damage with single shot! (I'll continue testing it later, so stay tuned).
  3. 1 point
    I noticed that as well... I also can't build anything anywhere!
  4. 1 point
    Everything should be common. Then it is fair. As long as the game has blue prints, extra buffs etc. The large company will benefit. Besides these buffs are nonesense. Total unrealiastic and killing the immersion of the game.
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