This is the reason I don't play Atlas PvP. I am interested in ship combat though. In almost all serious PvP games they have spawning areas that are off limits to the enemy team. The PvP objectives should be away from the spawn area. This all goes back to the fact that there is no real PvP system in place in the first place. It feels like an experiment, not like they really sat down and thought about it. They should have server factions to join and objectives. If the objectives need to feature land based-warfare then fine, make some islands with objectives on them but also have safe zones for players to stash their valuables. There needs to be a reward to the PvP other than all the other guy's stuff. Add PvP tokens and a vendor with aesthetic rewards.