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I have the problem that the server crashes directly, here are the screens, maybe can someone help.

Unbenannt-1.thumb.png.94ce06bfbb969b5eca5ea4cc7cc5bc0a.png

Unbenannt-2.thumb.png.23c269959461f19b844732d0842eec27.png

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The issue is likely due to an update from GrapeShot that requires you to either update the Grid Map Editor and re-export your map, or add the following "TradeDB" section to the ServerOnly.ServerGrid.json file:

Quote

    {
      "Name": "TravelDataDB",
      "URL": "127.0.0.1",
      "Port": 6379,
      "Password": "notthepassword"
    },
    {
      "Name": "TradeDB",
      "URL": "127.0.0.1",
      "Port": 6379,
      "Password": "notthepassword"
    },
    {
      "Name": "TerritoryDB",
      "URL": "127.0.0.1",
      "Port": 6379,
      "Password": "notthepassword"
    },
    {
      "Name": "LogDB",
      "URL": "127.0.0.1",
      "Port": 6379,
      "Password": "notthepassword"
    }
  ]
}

 

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Hello everyone,

It's been a while and I apologize, I have some good news for ASC in 2021.

Programming has resumed and I have a long list of things to fix and features to add such as:

  • More Command-line options per shard
  • Extending the Wizard to accommodate more setup scenarios
  • The ability to bulk change various settings across the shards
  • An Improved TileMap server
  • New ServerGrid Editor
  • Better configuration file handling (password matching, error handling, syntax repair)
  • Server Sync function/feature extension
  • Bug fixes, refactoring and hair pulling
  • Coffee

If you can think of a feature that the hosting community would appreciate in ASC, lemme know 🤓
Anyone familiar with my other project "Commander" will be happy to know the ATLAS blueprint library is currently being overhauled!

Much ATLAS love incoming 🥰

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Anyone else having an issue where when you pull in a map made with SGE there are maps missing in ASC?  

 

image.png.ece59f5af2a99cb90b2b9987a3f24068.png This one is in SGE

 

image.png.25a1102d3cea6985be428cedbeb906de.png Same json/tile in ASC

 

I counted last night and there are a total of 7 islands that are missing when i load it through that.  Also this error is confusing me:


image.png.8a455004052efa8f3408e9ae3ab5660d.png

 

Edited by Exodious
Edited to remove IP address from tiles

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Hi @Exodious,

the ASC still has an old SGE with wrong island.json. They updated the list and removed some island from it. Your servergrid is okey but if you export it with the internal SGE in ASC it might be corrupted. Please use the org. SGE from github until @SparcMX fixed this issue.
You also can copy the island.json from the org. SGE to the ASC SGE. Maybe this works.

When did this exeption appears? I also see such kind of exception when i reload the grid. After the exception i can not start/stop my database. The options are greyed out. If you get such an exception restart asc and check if the exception still appear.

Edited by lolman2079

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@lolman2079 and @Exodious
I tried using the SGE from the github and ran into the same issue.  Then a friend of mine noticed that in this post: 
https://steamcommunity.com/app/834910/discussions/0/3007801544760244956/

The included an amazon download link for a NEWER version of the SGE, I downloaded that version and was able to re-export our map and put it back in without issues.

I hope this helps.

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@SparcMXIs there anywhere to find directions on how to make the tile server map work through ASC?   When I enable the tilemap server the attached image is all i see.

As for potential features, outside of a few things being out of date, or not included in the tool like the tradedb in the redis manager.    The tilemap server is the only thing that appears to not work for me.

I would love to see a way to send messages to individual servers, or be able to type to the players in the ingame chat from the ASC.

Thanks for the amazing tool by the way :D.

tilemap.png

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