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gumbyc

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I believe everyone wants land they can call their own. They don’t want someone else to be able to destroy any of it and don’t want ruthless players to be GM’s. If there are no land owners and settlements, there is no need for taxes. Everyone will be tax free so their hard work doesn’t go to someone else, or even the common good.  If there are those who want to be in a community let’s make  one or two of each lawless section a community build area where there can be smaller claim areas, which can be turned into towns, and have elected town leaders.

All claimed area will be square. Not round. This will prevent overlap to protect and useless circular build areas.

When you join the game for the first time you get one claim flag to use where you want (except lawless). Part of your claimed area must be on land. Your claimed area can overlap with someone else earlier claim however the part that overlaps is not usable by you. You can un-claim the land and receive another claim flag to be used somewhere else, when you do that, all structures in that claim area becomes harvested and that area can be re-claimed by someone else. You will have a resource box on the claimed lands which upon lack of use the structures will start to decay. You cannot build on someone else’s claim and in PVP the only time you can attack or raid that area is when that player is anywhere in game. After a predetermined time limit not in game all structures including boats owned will decay rapidly.

If someone wants to expand their claim they can purchase additional claims at a Freeport vendor, for say 10,000 gold each. The overlapping rules still apply to the purchased claims.

Players can have alliances. If that alliance wants to unite together in a new area, all the individual claims will go to the alliance and the claims previously owned by those players will be un-claimed. The new alliance, if by 10 players, 10 claim, the alliance can temporarily claim 10 adjacent areas (if available) in a new location. This allows for sharing of resources.

To prevent Griefing like TANCHYON experienced recently, I would extend the reach of anchoring to any 1st blue area around an island for galleon and brigs. This would allow boats to anchor beyond the areas that structures can be built from the bottom up.

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IMAO - so far the idea of separate claimable territories in each island - the best.

Little math here.

- 225 grids. -16 freeports. -8 golden age. -1 central maw. 200 grids with islands to settle.

- 4 islands each. 

= 800 islands. 

IF each island will consist of 25 small territories to claim - there will be 800 x 25 - 20 000 territories. Even if there will be 1 person per territory - it will be 20 000 ppl per server (the number never happened yet).

There how it could looks like (I took Island where we settled). This is the island with 25 claimable areas:

XOJaP3a.jpg

Central part and those dead resourceless parts in shore - not claimable and could live in lawless or even forbidden to build rules. Is there enough space this way? Well I painted orange squares of my base buildings (those not exact and actually a bit bigger in map - but overall picture is like that). Look above how much space does it take. And here how it looks like in game:

7UxYBJF.jpg

Limit claims to 1 per player or small (1-5 ppl for example) company. And few more for bigger companies. And every1 in PVE will be happy. There is room for PVP also - that each territory might become war-posts with defense walls and towers and be raided and conquered.

Edited by George Catcher
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Another good alternative to the settlement claiming plan. 

Their inability to keep dates for changes will cause players to loose confidence in them and stop playing. I use to play everyday now I’m loosing interest. 

Not to mention the spamming of these forums. 

Edited by gumbyc

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Really like this idea, no more overlapping from the old system and no slaving away for landlords in the new system is all i want.

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Since we’ve seen the actions of the owners on the ptr with 50% taxed , it really requires another serious look at the stupid claiming system. No need for taxes in pve. 

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15 minutes ago, gumbyc said:

Since we’ve seen the actions of the owners on the ptr with 50% taxed , it really requires another serious look at the stupid claiming system. No need for taxes in pve. 

old claim system , with limits and possibly square claims if they can do it , and yes i'm going to spam this all over the place as it what was asked for by the majority of forum users

 the early access waffle about helping to shape the game as it developed is bullshit .....the devs just plough ahead with this retarded 1 player claim system

Edited by UDO
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That’s why I ask most of the time for players who like the tax and claiming system to explain why and why there is a need for taxes on pve. I’ve only had one or two but even with that there is no explanation for the need for either one. 

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4 minutes ago, gumbyc said:

That’s why I ask most of the time for players who like the tax and claiming system to explain why and why there is a need for taxes on pve. I’ve only had one or two but even with that there is no explanation for the need for either one. 

this system and the taxes have no place in pve , i can fully undertsnad why they have it in pvp as stuff is destroyed a lot and the taxes can help rebuild / defend etc , but pve no reason at all to have it , no reason to have this 1 person dictating who can and cant build on the islands with a very large window to remove things they dont like , u try to build bigger they come in and remove your new walls / foundations because they dont want u to build bigger or higher etc , 

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hexes are a better solution than manually carving up islands.  wargames have been using hex grids for decades because they work at following terrain much better than square grids..   Make them small enough so claims can scale from solo (few hexes) up to the entire island if someone can afford it.

But they are committed to their design so come back in another few months when they wipe again because it failed.

taxes have no place in PVE unless the tax payer receives a benefit that is worth the payout.   It was thought that would be receiving the island flag decay protection - but turns out they do not even get that.

 

 

 

 

Edited by krazmuze

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I do not prefer the claim system currently on PTR but I believe their thinking is that the tax rates will self-correct.  A landlord charging 50% taxes is less likely to attract settlers and will have to pay the full upkeep  (no reduction for having other tribes settle there).  A landlord who sets the tax rate at a lower % will probably attract more settlers and because more people are farming, might end up with more resource income in total.  Additionally, the landlord with a lower tax rate gets a break on upkeep cost.  Where this has the potential to fall apart is if the upkeep cost  becomes trivial.  If your company has more gold than it knows what to do with, you won't make decisions based around the economics of balancing tax rate and attracting settlers because you can just pay the upkeep no problem.

My fundamental gripe with the new system is that only a small fraction of companies, who can be online in the first 3 hours the servers come up, will get to participate in land ownership.  I am not at all confident islands will routinely change hands after that and if they do it will likely pass from the owner to someone already settled on the island.  How appealing will this system be to new players who join a month from now?  Would you feel good about joining a world where all the land is already owned?

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4 minutes ago, UDO said:

this system and the taxes have no place in pve , i can fully undertsnad why they have it in pvp as stuff is destroyed a lot and the taxes can help rebuild / defend etc , but pve no reason at all to have it , no reason to have this 1 person dictating who can and cant build on the islands with a very large window to remove things they dont like , u try to build bigger they come in and remove your new walls / foundations because they dont want u to build bigger or higher etc , 

I agree, most people in PVE just want a place where they can build some ships and store some goodies, without having to fear getting evicted off the island because they couldn't fulfill the landlords quota, for the week ,thru taxes. We will just be at the mercy of the few people who got lucky to join the server first after the update. I can already see the Grief-Fest 😕

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I've been playing around on the PTR today and was able to claim 4 islands as a solo company. it looks like the company points are not shared across the grid. Also the only upkeep is gold witch isn't to hard to get. Not sure why there's taxes on everything on pve if the only upkeep is gold.

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On 3/21/2019 at 12:41 PM, George Catcher said:

IMAO - so far the idea of separate claimable territories in each island - the best.

Little math here.

- 225 grids. -16 freeports. -8 golden age. -1 central maw. 200 grids with islands to settle.

- 4 islands each. 

= 800 islands. 

IF each island will consist of 25 small territories to claim - there will be 800 x 25 - 20 000 territories. Even if there will be 1 person per territory - it will be 20 000 ppl per server (the number never happened yet).

There how it could looks like (I took Island where we settled). This is the island with 25 claimable areas:

XOJaP3a.jpg

Central part and those dead resourceless parts in shore - not claimable and could live in lawless or even forbidden to build rules. Is there enough space this way? Well I painted orange squares of my base buildings (those not exact and actually a bit bigger in map - but overall picture is like that). Look above how much space does it take. And here how it looks like in game:

7UxYBJF.jpg

Limit claims to 1 per player or small (1-5 ppl for example) company. And few more for bigger companies. And every1 in PVE will be happy. There is room for PVP also - that each territory might become war-posts with defense walls and towers and be raided and conquered.

It is very good in theory, but bad enough on practice. How about discoveries, metal nodes, gems etc? There are a lot of things that do something better but something worst at the same time. I think there is enough space for everyone, cause player base is very small now.

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