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UDO

why do weapons have countdonw from left to right in order they are equiped

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isnt it bad enough we died and run back to bodies , but to also be unable to defend ourselfs from the wild animals that are still there , the devs really dont play their own game 

 

bow slot 1 ,10 seconds , sword slot 2, 6 seconds so thats 16 seconds before i can use both  bow and sword , wtf is that about it serves no purpose at all , just maintain the frustration of being unable to do anything to wild animal for 10-16 seconds after collecting weapons.

 

, a game play mechanic that stops us playing 😞

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3 minutes ago, Pappy Green said:

Because Jat played a lot of getting over it and decided that he could one up it.

🙂

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13 minutes ago, UDO said:

isnt it bad enough we died and run back to bodies , but to also be unable to defend ourselfs from the wild animals that are still there , the devs really dont play their own game 

 

bow slot 1 ,10 seconds , sword slot 2, 6 seconds so thats 16 seconds before i can use both  bow and sword , wtf is that about it serves no purpose at all , just maintain the frustration of being unable to do anything to wild animal for 10-16 seconds after collecting weapons.

 

, a game play mechanic that stops us playing 😞

It isnt a bad mechanic it.  It is a way to prevent people from just respawning and rushing back into the fight.  I usually clear my quick bar when I die and I need to regear quickly.  I have the one item that I KNOW I will need so it is quickly put on then I run away while doing it.

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Ye ye we’ve had this already with ARK. Just pick up weaps and armor every second so you can get in melee fights for so long. I’m glad they did this, saves a lot of time. 

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Main reason I can come up with is so I cant load a chest full of carbines and keep grabbing them to defend with, or something similar to that.  Otherwise idk seems ridiculous and shouldn't really be a thing when grabbing off your body, considering that you just died there and probably need to defend yourself.

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