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Poot Pootington

Should I Respec out of bows and into guns?

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2 minutes ago, Poot Pootington said:

I saw it coming, but flame arrows got nerfed into Oblivion.

What do folks recommend for PVE combat?

Depends, fire arrows gonna be nerfed but never used them so not sure, they didn't say they changed the way they deal damage so still should be rather good against alpha animals which have tons of hp, however the stone arrows and durability loss on bows..., from what understand, stone arrows will do max 50 dmg, even on headshot which means it will take 7-8 shots to kill a wolf while always headshoting insteed of 3-4 which is already alot considering a wolf can shred anyone in like 4 hits without very high fortitude and equlibrium buff....

So from self, if the change will be realy max 50 dmg per arrow, go straight for pistols or go back to javelins (unless javelins also will be changed to deal max 50 dmg per throw then they are even more useless than they are now). Also hf dying untill will get the flintlock as untill then, thou wilt have nothing to defend self from predators, especialy the faster than player ones as they didn't nerf animals at all.

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- Reduced max damage done on flame arrow projectile hit to 50.

Wait, wrong, it actualy says the fire arrows will do max 50 dmg (guess that's a hit not the flames tho?). Also no longer it says about just "projectiles" so guess Jat edited it after seeing confusion?, so guess the bow is still... kind of usefull?, just prepare to fix it all the time since 40 shots is realy not that many but guess the damage stays... hope so.

Edited by Nightstrasza

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59 minutes ago, Nightstrasza said:

- Reduced max damage done on flame arrow projectile hit to 50.

Wait, wrong, it actualy says the fire arrows will do max 50 dmg (guess that's a hit not the flames tho?). Also no longer it says about just "projectiles" so guess Jat edited it after seeing confusion?, so guess the bow is still... kind of usefull?, just prepare to fix it all the time since 40 shots is realy not that many but guess the damage stays... hope so.

Yeah just the initial hit is maxxed at 50 so not much of a nerf . Why not spec both you really only get 1 shot reload to long so 2 pistols shoot then switch to bow if still alive

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7 hours ago, Hackjob said:

Yeah just the initial hit is maxxed at 50 so not much of a nerf . Why not spec both you really only get 1 shot reload to long so 2 pistols shoot then switch to bow if still alive

- Reduced min damage and min percentage on flame arrow buff by 33%.

There is still this but as long as flames will deal % dmg, unless they reduce directly that % dmg they will always be usefull against alphas... also they reduced the cost of fire gell by 100%... so guess they don't need sap anymore or something?

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I think the key is to spam your area with 3x3 structures, with windows and doors.  When you spot a predator, alpha or not, retreat to one of them, and now you can shoot without getting bitten, which is good because now the predator doesn't get that ridiculous heal it gets when it bites you.  No bite, no heal.  Same as shooting them from the water.

Throw a bed in them to make them a convenient spawn point to recover your stuff when killed.  Add a box with another bow and some arrows to deal with the predator that killed you.

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Firearms make no sense for me.

196 Carbin.......reload.........196

45 Bow 45 45 45 45 45 45 45 45

Bow has more DPS, but when you spec complete firearms incl. Instant reload, Firearms kills faster. But keep in mind that you will put a lot of points into this.

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Its why pistols started or ended a fight.

Bows werent used much at sea either due to winds making shots very tricky.

Melee was where it was at.

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42 minutes ago, Puppies4ever said:

Firearms make no sense for me.

196 Carbin.......reload.........196

45 Bow 45 45 45 45 45 45 45 45

Bow has more DPS, but when you spec complete firearms incl. Instant reload, Firearms kills faster. But keep in mind that you will put a lot of points into this.

Yeah, firearms are so slow to reload and have that mini-game thing... but they deal tons of burst damage so there is that. The blunderbuss... is that thing even good?, can it beat a 315 dmg to the wolf head?, bcs heard it doesn't register most of pellets when shooting even point blank. Also do those pistol reload speed perks also affect blunderbuss and musket or only pistols?, bcs if pistols..., when then we have nothing for the rest and why we need to take them to get diferent weapon.

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1 hour ago, Nightstrasza said:

also they reduced the cost of fire gell by 100%... so guess they don't need sap anymore or something?

Umm, I'm not seeing that anywhere, if they reduced it by 100% that would mean they're free for a start.

Are you sure you're not getting confused with this line where they say they're INCREASING the cost of the amount of firegel needed for flame arrows by 100%?

- Increased firegel cost of flame arrows by 100%.

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1 minute ago, ianHighlander said:

Umm, I'm not seeing that anywhere, if they reduced it by 100% that would mean they're free for a start.

Are you sure you're not getting confused with this line where they say they're INCREASING the cost of the amount of firegel needed for flame arrows by 100%?

 

 

Oh... um...yes...*no one seen anything*.

Yes, it says increased not reduced, sorry. Already 2 mistakes in just this single thread, need to start reading more closely...

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