Ariad 6 Posted December 29, 2018 I am not sure the game designer in charge of PvE but they are either incompetent or ignored in prioritizing issues. Fireplaces, smithy's not being lockable? Boats sinkable via dropping items on a boat by random griefer? Probably a few dozen other tricks. No reporting ability to moderate griefers in game? I respect that WC wants to play to the alpha tribes in PvP in Ark. I hoped that Atlas had paid attention to lessons learned and would react in Atlas. So far, not planning on any DLC for this game. Too much time lost with no recourse in game due to the lack of anti-griefer tools. 4 Share this post Link to post Share on other sites
Bleurgh 5 Posted December 29, 2018 Sadly this is probably exactly as they want it to be. The ultimate 'pirate' experience. If you are a mega douche, you win. We've had boats sunk, claims nicked, we have just given up for now. Shame because the whole pirate ark thing really appealed to us, but ironically the pirate part is a little too realistic with the constant griefing Share this post Link to post Share on other sites
Flint Hullcrusher 2 Posted December 29, 2018 hopefully their pve team will listen to these issues you are experiencing Share this post Link to post Share on other sites
Winter Thorne 696 Posted December 29, 2018 11 minutes ago, Bleurgh said: Sadly this is probably exactly as they want it to be. The ultimate 'pirate' experience. If you are a mega douche, you win. We've had boats sunk, claims nicked, we have just given up for now. Shame because the whole pirate ark thing really appealed to us, but ironically the pirate part is a little too realistic with the constant griefing If this is what they think, they're crazy. Using a broken game mechanic is not "being a pirate". It's being an ass. The mechanic is either broken or so poorly designed my cat could have done better. If you can't retaliate against another player, you shouldn't have a mechanic (broken or otherwise) that lets you sink someone's ship. In PvE, the competition against other players needs to be economic and social, not physical. 2 Share this post Link to post Share on other sites
Bleurgh 5 Posted December 29, 2018 1 hour ago, Winter Thorne said: If this is what they think, they're crazy. Using a broken game mechanic is not "being a pirate". It's being an ass. The mechanic is either broken or so poorly designed my cat could have done better. If you can't retaliate against another player, you shouldn't have a mechanic (broken or otherwise) that lets you sink someone's ship. In PvE, the competition against other players needs to be economic and social, not physical. "It's being an ass." Yup - and there's a lot of this going on official EU PvE at the moment, hence we've given up for now. 2 Share this post Link to post Share on other sites
MaxDredd 8 Posted December 29, 2018 They already addressed this in Ark. If this game was a copy they did a piss poor job. 1 Share this post Link to post Share on other sites
Vorxius 249 Posted December 29, 2018 Yeah it's all BS, 3 days now and I have started from nothing again at freeports. Today after a stint until 4am, I log on and poof all gone. Tonight is the first night I have logged on to Atlas, realised I have NOTHING (again), and logged off. Log on --> log off all of 15 seconds. No atlas tonight, I just can't cope with the anger building up in the pit of my stomach. Unplayable. 2 Share this post Link to post Share on other sites
hillbillyal 17 Posted December 30, 2018 This is AFTER the 3 day claim protection was supposedly introduced, but still doesnt work even after replacing the flags. Without that protection, players who are offline have no recourse for defending their land from exploiters. Logging out in your claim in a safe building will not even stop them anymore. There is PVP on the PVE servers. 2 Share this post Link to post Share on other sites
Ankhwearer 19 Posted December 30, 2018 That would be a bug then, not game design. Share this post Link to post Share on other sites
Ankhwearer 19 Posted December 30, 2018 15 hours ago, Ariad said: I am not sure the game designer in charge of PvE but they are either incompetent or ignored in prioritizing issues. Fireplaces, smithy's not being lockable? Boats sinkable via dropping items on a boat by random griefer? Probably a few dozen other tricks. No reporting ability to moderate griefers in game? I respect that WC wants to play to the alpha tribes in PvP in Ark. I hoped that Atlas had paid attention to lessons learned and would react in Atlas. So far, not planning on any DLC for this game. Too much time lost with no recourse in game due to the lack of anti-griefer tools. Some of these are mitigatable on your part. Fires and smithies can be indoors. Boats sinking by weight is a design flaw, sure. But obviously intended for limiting transport. And those are the only two issues you were able to identify. Seems like not enough justification to me to say the game is "balanced" for griefers, like this was intentional. And everyone agrees that the claim system is bugged, not that challenging claims shouldn't exist to get rid of abandoned construction or empty landgrabs. No sure how you would report griefers using these exploits when you usually don't know who they are. Share this post Link to post Share on other sites
Badkebab 79 Posted December 30, 2018 The claim system needs a lot of work my company is forced to dispute claims just to try and get a foothold in some buildable land. I'm sure it will improve in time. Share this post Link to post Share on other sites
Nicoz 7 Posted December 30, 2018 Lost 60 hours worth of progress on a boat last night with 4 friends, ( we did it in one day,) devs and official twitter wont respond to me or my friendso n why this happens on "PVE" in a freezone, we have 75+ hours in the game and we just have nothing left now with out even having the time to do anything with it. Great game, great design Im going to punch a wall and never come back again. Sight..... 1 Share this post Link to post Share on other sites